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Rune

What Rune is
Rune is a social gaming app for playing multiplayer HTML5 games together with voice chat. For developers, it handles game hosting, accounts and friends, matchmaking, spectating, and resolving conflicts or version mismatches. Games can be built with web frameworks such as React, Svelte, Vue, r3f, and PixiJS, then run in the Rune app’s WebView. Rune runs game logic on servers and uses predict-rollback to synchronize play without requiring developers to write game networking code. Supported examples include board, sports, co-op, strategy, simulation, physics-based, party, and arcade games. Developers can start a project with `npx rune@latest create` or add the SDK manually; the documentation recommends a template with Rune-specific ESLint and Vite plugins. Game logic must use a subset of JavaScript, actions must be synchronous and take under 10 ms, and memory use must stay under 1 MB. Uploaded games should be under 25 MB unzipped. Rune is free for players and developers, including game hosting, and is available on iOS and Android.
Who it suits
Rune suits players looking for multiplayer HTML5 games with voice chat, as well as developers building those games with supported web frameworks. Its SDK and hosting features are relevant to developers who want Rune to handle multiplayer infrastructure.
What it does well
- Free for players and game developers, with hosting included
- Handles matchmaking, accounts, friends, and spectating
- Supports games built with several web frameworks
- Available on iOS and Android
What to know first
- Game logic must use a subset of JavaScript
- Actions must be synchronous, under 10 ms, and under 1 MB
- Uploaded games should be under 25 MB unzipped
Limits
Game logic must use a JavaScript subset, run synchronous actions under 10 ms and stay within 1 MB of memory. Uploaded games should be below 25 MB unzipped.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Rune for developers and players | Free for players and game developers; game hosting is free. · No paid tiers or usage limits stated | Free |
As rune.ai lists them, read 9 Oct 2026. The maker's own page has the final word.
Getting started
- Open the Rune website
- Install the Rune SDK with `npx rune@latest create` or add it manually
- Choose the recommended Rune template with its ESLint and Vite plugins
- Build a game with a supported web framework
- Upload the game to Rune and play through the iOS or Android app
Verdict
Rune combines a mobile social gaming app with developer tools for hosting and synchronizing multiplayer HTML5 games. Developers should check the game logic and upload limits against their project before adopting it.
Questions
Is Rune free?
Yes. The listed plan is free for players and game developers, and game hosting is included.
Which devices support Rune?
Rune has mobile apps for iOS and Android.
What frameworks can developers use?
Games can use web frameworks such as React, Svelte, Vue, r3f and PixiJS.
Does Rune provide multiplayer networking?
Yes. It handles netcode, hosting servers, accounts, friends, matchmaking, version mismatches, conflict resolution and spectating.
Is the LLM prompt API paid?
The LLM prompt API is marked as a preview for developer testing and is currently free to test.
Facts from Rune's own pages
- AI API
- Rune’s LLM prompt API is marked as a preview for developer testing, and the page says it is currently free to test. · developers.rune.ai, 9 Oct 2026
- Creator Fund
- Rune says developers can apply for the Creator Fund after their games reach 100+ hours per month and a 5% return rate. · developers.rune.ai, 9 Oct 2026
- Development SDK
- Developers can start a project with `npx rune@latest create` or add the SDK manually; the docs recommend a Rune template with Rune-specific ESLint and Vite plugins. · developers.rune.ai, 9 Oct 2026
- Game frameworks
- Games can use web frameworks such as React, Svelte, Vue, r3f, and PixiJS, and run in the Rune app’s WebView. · developers.rune.ai, 9 Oct 2026
- Game infrastructure
- Rune handles netcode, hosting servers, accounts and friends, voice chat, matchmaking, version mismatches, conflict resolution, and spectating. · developers.rune.ai, 9 Oct 2026
- Game logic limits
- Game logic must use a subset of JavaScript; actions must be synchronous, take under 10 ms, and use under 1 MB of memory. · developers.rune.ai, 9 Oct 2026
- Game upload limit
- The FAQ says an uploaded game should be under 25 MB when unzipped. · developers.rune.ai, 9 Oct 2026
- Maker
- The official developer site identifies the company as Rune AI Inc.; its FAQ says Rune was founded by Bjarke and Sanjay, who had been PhD students together at MIT. · developers.rune.ai, 9 Oct 2026
- Multiplayer technology
- Rune runs game logic on servers and uses predict-rollback to sync play without developers writing game networking code. · developers.rune.ai, 9 Oct 2026
- Support
- The docs direct developers to the Rune Discord server for questions about adapting an existing game. · developers.rune.ai, 9 Oct 2026
- Supported game types
- The docs list board, sports, co-op, strategy, simulation, physics-based, party, and arcade games as examples of supported games. · developers.rune.ai, 9 Oct 2026
- What it does
- Rune is a social gaming app for playing multiplayer HTML5 games together, with voice chat. · developers.rune.ai, 9 Oct 2026
Where Rune stands on Freedom251
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