Narratyr is a visual authoring tool for creating branching dialogue, quests, and game narratives. Its node-based editor connects conversation elements and conditions, while quest tools support branching story logic and a step-by-step debugger. The editor runs natively on Windows, Linux, and macOS, with exporters and runtime libraries for Unreal Engine, Unity, and Godot; its documented format can also be integrated into a custom engine. Unreal support includes a UE5 plugin with Blueprint and C++ APIs, Unity has a UPM package and C# runtime, and Godot has a Godot 4 addon with GDScript support. Projects use an open, human-readable text format intended for version control. Built-in AI chat can draft, revise, or design dialogue and quests; it can be disabled, prompts and conversations stay local, and MCP-compatible models can be connected. The Free plan includes all engine exporters and has a 500-node limit. Monthly costs 10.00 USD per month; One-Time costs 150.00 USD per once. The documentation describes Narratyr as still in development.
Who it is for
It suits game writers and developers building branching conversations or quest logic for Unreal Engine, Unity, Godot, or a custom engine. The free plan may fit smaller projects within its 500-node limit.
What is good
- Runs on Windows, Linux, and macOS
- Exporters for Unreal, Unity, and Godot
- Open text format intended for version control
- AI chat can be disabled
What to know first
- Free plan has a 500-node limit
- Documentation describes the product as still in development
Verdict
Narratyr combines dialogue and quest authoring with engine integrations and a version-control-friendly project format. Consider the free node cap and the product’s in-development status when evaluating it.
Narratyr plans and pricing
All plansCompared on game narrative design software
- Free plan
- Yes
- Branching dialogue
- Yes
- Quest design
- Yes
- Authoring model
- node-based
- Game engine support
- Unreal Engine, Unity, Godot
- Localization workflow
- Yes
- Version history
- Yes

