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Meta XR Audio SDK

What Meta XR Audio SDK is
Meta XR Audio SDK is a free development tool for adding spatial audio to immersive VR and MR applications. It uses HRTF-based object and ambisonic spatialization to help listeners locate sounds in three-dimensional space, and simulates room reflections and reverberation for spatialized audio. Meta documents integrations for Unity, Unreal Engine, FMOD and Wwise, with Windows and Android (Meta Quest) as runtime platforms. Its development targets include PCVR and Quest, Quest 2, Quest Pro, Quest 3 and Quest 3S. The Unreal plugin connects to the Unreal Audio Engine and runs independently of the Meta XR Plugin. Unity packages are available through the Meta Horizon Developer Center and Unity Asset Store. The SDK is free, with no free trial. Version 85.0 is the final release, and the project is on feature freeze with no further updates planned. Meta does not guarantee compatibility with future versions of supported engines or middleware. Bug reports will be acknowledged, but fixes are not guaranteed. The Wwise plugin is supported through Wwise Launcher and Audiokinetic; Meta’s Developer Center documentation for it will no longer be updated.
Who it suits
This SDK suits development teams creating immersive VR or MR experiences that need spatial audio, especially teams working with Unity, Unreal Engine, FMOD or Wwise. Its listed targets include PCVR and several Meta Quest headsets.
What it does well
- Free plan costs nothing.
- Supports HRTF-based object and ambisonic spatialization.
- Simulates room reflections and reverberation.
- Integrations are documented for Unity, Unreal, FMOD and Wwise.
- Supports Windows and Android, including Meta Quest.
- Unreal plugin works independently of the Meta XR Plugin.
What to know first
- Version 85.0 is the final release, with no further updates planned.
- Future engine and middleware compatibility is not guaranteed.
- Bug reports may not result in fixes.
- Meta Developer Center documentation for the Wwise plugin will no longer be updated.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Meta XR Audio SDK | Version 85.0 · Unity 6 (minimum 2022.3.15f1), Unreal Engine 5.6, FMOD 2.03, Wwise 2025.1 last known-compatible | Free |
As developers.meta.com lists them, read 7 Oct 2026. The maker's own page has the final word.
Getting started
- Open the Meta XR Audio SDK page on the Meta Horizon Developer Center.
- Choose the Unity package from the Meta Horizon Developer Center or Unity Asset Store, if using Unity.
- Use the plugin for your documented engine or middleware integration.
- For Wwise, use Wwise Launcher and Audiokinetic for plugin support.
Verdict
Choose Meta XR Audio SDK if your team needs spatial audio for a VR or MR project using one of its documented integrations. Look elsewhere if you need ongoing feature updates or guaranteed compatibility with future engine and middleware versions.
Questions
How much does Meta XR Audio SDK cost?
The Meta XR Audio SDK plan is free.
Which platforms and headsets does it support?
Its runtime platforms are Windows and Android (Meta Quest). Meta lists PCVR and Quest, Quest 2, Quest Pro, Quest 3 and Quest 3S as development targets.
Which engines and audio tools does it integrate with?
Meta documents plugins for Unity, Unreal Engine, FMOD and Wwise.
Is the SDK still receiving updates?
Version 85.0 is the final release, and no further updates are planned.
Where can I get the Unity package?
It is available through the Meta Horizon Developer Center and the Unity Asset Store.
Facts from Meta XR Audio SDK's own pages
- Bug support
- Meta says bug reports will be acknowledged, but fixes are not guaranteed. · developers.meta.com, 7 Oct 2026
- Compatibility limit
- Meta says compatibility with future versions of the supported engines and middleware is not guaranteed. · developers.meta.com, 7 Oct 2026
- Distribution
- The Unity package is available through the Meta Horizon Developer Center and the Unity Asset Store. · developers.meta.com, 7 Oct 2026
- Feature status
- Version 85.0 is the final release and the SDK is on feature freeze, with no further updates planned. · developers.meta.com, 7 Oct 2026
- Headset support
- Meta says its spatialization features support PCVR and development for Quest, Quest 2, Quest Pro, Quest 3 and Quest 3S. · developers.meta.com, 7 Oct 2026
- Integrations
- Meta documents plugins for Unity, Unreal, FMOD and Wwise. · developers.meta.com, 7 Oct 2026
- Intended users
- Meta describes the SDK as a tool for development teams building immersive VR or MR experiences that use spatial audio. · developers.meta.com, 7 Oct 2026
- Purpose
- The SDK provides spatial audio features for immersive applications, including HRTF rendering, ambisonic playback and room acoustics. · developers.meta.com, 7 Oct 2026
- Room acoustics
- The SDK simulates room acoustics, including reflections and reverberation, for spatialized sounds. · developers.meta.com, 7 Oct 2026
- Spatialization
- The SDK uses HRTF-based object and ambisonic spatialization to help listeners localize audio sources in three-dimensional space. · developers.meta.com, 7 Oct 2026
- Standalone plugin
- The Unreal plugin integrates with the Unreal Audio Engine and operates independently of the Meta XR Plugin. · developers.meta.com, 7 Oct 2026
- Wwise support
- Meta says the Wwise plugin is now supported through Wwise Launcher and Audiokinetic, and its Meta Developer Center documentation will no longer be updated. · developers.meta.com, 7 Oct 2026
Where Meta XR Audio SDK stands on Freedom251
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