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Live Link Face

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What Live Link Face is

Live Link Face captures facial performances and creates animation to drive MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android version as a beta for real-time facial animation. The app streams animation to Unreal Engine over a network through the MetaHuman Live Link plugin, and its settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Live Link Hub can download recorded media from Android and iOS phones and trigger recording on a connected phone. Live streaming requires the phone and Unreal Engine computer to connect over a network; the setup guide recommends the same wireless network or direct Ethernet. Android real-time animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported. Android does not support capture for offline processing. The app is free on iOS and Android. The iOS listing requires iOS 16 or later, while Epic's workflow calls for an iPhone 12 or later and a Windows 10/11 desktop PC.

Who it suits

Live Link Face suits MetaHuman creators who want to capture facial performance on a phone and stream animation to Unreal Engine. Android users should check chipset support and the lack of offline capture support.

What it does well

  • Free on iOS and Android.
  • iOS supports real-time and processed animation.
  • Streams animation through the MetaHuman Live Link plugin.
  • OSC settings support external controllers and devices.
  • Live Link Hub can download recorded media.

What to know first

  • Android app is described as a beta.
  • Android does not support capture for offline processing.
  • Real-time Android use is limited to certain Qualcomm chipsets.
  • Streaming requires a network connection to the Unreal Engine computer.

Limits

The app is free, and there is no free trial. Android supports real-time MetaHuman Animator animation but not capture for offline processing, and real-time animation is limited to certain Qualcomm chipsets; Snapdragon 8s chipsets are unsupported.

Plans

PlanBilled and limitsPrice
Live Link FaceFree app · iOS and Android versionsFree

As dev.epicgames.com lists them, read 4 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open the Live Link Face page on Epic’s website.
  2. Install the app on an iOS or Android device.
  3. For iOS, use iOS 16 or later; Epic’s workflow specifies iPhone 12 or later.
  4. Connect the phone and Unreal Engine computer over a network for real-time streaming.
  5. Use the MetaHuman Live Link plugin to receive the animation in Unreal Engine.
  6. Use OSC settings or Android timecode options if your setup needs them.

Live Link Face is a free mobile facial-performance capture app for driving MetaHuman characters in Unreal Engine. It suits creators and production teams already working in Unreal Engine with a compatible iPhone or Android phone. The main choice is between iOS’s live and processed workflows and Android’s live-only beta, with device and network compatibility determining whether it fits your pipeline.

Overview

Live Link Face streams facial animation to Unreal Engine through the MetaHuman Live Link plugin. Real-time operation requires the phone and the Unreal Engine computer to share a network; Epic recommends using the same wireless network or a direct Ethernet connection. It is therefore a focused capture component for a connected MetaHuman workflow, not a standalone animation editor.

The two mobile versions have materially different capabilities. iOS captures raw video and depth data for the MetaHuman plugin, supporting both real-time animation and processing after recording. Android is presented as a beta for real-time MetaHuman facial animation and does not support capture for offline processing. If performances must be processed later, iOS is the practical choice; Android fits sessions where live output is sufficient.

Key features

  • Real-time output: Animation streams to Unreal Engine through MetaHuman Live Link, allowing a connected phone performance to drive a MetaHuman during production.
  • iOS processed capture: Raw video and depth recording gives iPhone and iPad users a post-capture workflow that Android does not provide.
  • Recording management: Live Link Hub can download recorded media from the app on either platform and trigger recording on a connected phone, which is useful for coordinating takes from the desktop side.
  • Synchronization options: Android timecode can use the device system clock, an NTP server, or a Tentacle Sync device. These choices support multi-device timing when a production needs synchronized captures.
  • OSC control: Settings include OSC connections for external controllers and devices, giving technical setups a way to integrate outside control hardware or software.
  • Production outputs: The listed export formats are CSV and MOV. Body tracking and character retargeting are supported alongside real-time output.

Pricing

The Live Link Face plan costs nothing and includes the free iOS and Android app versions. There is no paid tier or free trial, so the price does not impose a subscription commitment. The trade-off is capability rather than plan limits: Android lacks offline capture, while iOS requires newer hardware and software.

Platforms

Live Link Face supports iOS and Android. The App Store requirement is iOS 16 or later on iPhone and iPad; Epic’s workflow specifies an iPhone 12 or later and a desktop PC running Windows 10 or 11. Android real-time animation is limited to certain Qualcomm chipsets and tested phone models, and Snapdragon 8s chipsets are unsupported. Check the chipset before treating an Android handset as production-ready.

The network requirement is central to live use: the mobile device and Unreal Engine computer must connect over a network. Android’s beta status and lack of offline processing make it less suitable for capture-heavy pipelines than a qualifying iPhone.

Who it's for

Choose Live Link Face if you need a no-cost route from a mobile facial performance to a MetaHuman in Unreal Engine, especially for real-time sessions and teams that can meet the phone, desktop, and network requirements. iOS is the better fit for recorded performances that need later processing. Android is appropriate when live animation is enough and the phone uses a supported Qualcomm chipset.

It is a poor fit for users seeking a general-purpose facial-animation package, an offline Android recorder, or a workflow that cannot keep the phone and Unreal Engine computer connected.

Pros and cons

Pros

  • Free on both mobile platforms: There is no subscription charge for the listed app plan.
  • Two iOS capture modes: Live and processed capture cover both interactive and post-capture MetaHuman work.
  • Unreal integration: MetaHuman Live Link and Live Link Hub connect capture, streaming, recording, and media transfer in one workflow.
  • Flexible timing and control: Android timecode sources and OSC connections help accommodate synchronized or externally controlled setups.

Cons

  • Android is constrained: It is beta software, depends on selected Qualcomm chipsets, excludes Snapdragon 8s, and cannot record for offline processing.
  • iOS hardware threshold: The documented iPhone 12-or-later and iOS 16 requirements rule out older Apple devices.
  • Network dependence: Real-time streaming stops being a straightforward option when a reliable shared wireless or Ethernet connection is unavailable.

Alternatives

For localization rather than MetaHuman facial capture, Crowdin offers a freemium service with Android, iOS, desktop, web, and API access. locize is the better choice for a small translation setup needing a free tier with 2,000 words, two languages, five namespaces, and one user. OneSky suits teams seeking AI-driven quality estimation or multi-agent translation. Tolgee provides a free plan with 30,000 words and three seats.

Weblate is an option for hosted localization with unlimited languages, projects, and components on its Premium Cloud 10k plan. Transglot fits a free, limited-volume translation project with 100,000 initial words, 14 target languages, and three seats. ECI Flow is free to qualified game development companies and publishers. Localazy suits projects wanting unlimited seats and languages on its free plan. For rigging, motion capture, audio middleware, profiling, or build automation, use the relevant 3D Rigging Software, Motion Capture Software, Game Audio Middleware, Game Profiling Software, or Game Build Automation Software directory instead; Game Localization Software covers translation workflows.

Verdict

Live Link Face is the right choice for Unreal Engine creators who want free mobile facial capture feeding MetaHuman animation, with iOS offering the strongest workflow through offline processing. Look elsewhere if you need Android offline capture, broad device compatibility, or a tool that works independently of a networked Unreal Engine setup.

Verdict

Live Link Face connects mobile facial capture with MetaHuman animation workflows in Unreal Engine. Check the platform-specific requirements and Android chipset limits before choosing a device.

Questions

How much does Live Link Face cost?

The listed plan costs nothing. The app is free on iOS and Android.

Which platforms does it support?

It is available on iOS and Android. The App Store listing requires iOS 16 or later on iPhone and iPad.

Can it stream animation to Unreal Engine?

Yes. It streams animation over a network using the MetaHuman Live Link plugin. The phone and Unreal Engine computer need to connect over a network.

Can Android recordings be processed offline?

No. Epic says the Android app supports real-time MetaHuman Animator animation but not capture for offline processing.

What can Live Link Hub do with the app?

Live Link Hub can download recorded media from connected Android and iOS phones and trigger recording on a connected phone.

Who makes Live Link Face?

The app is associated with Epic Games. Its Google Play listing provides [email protected] for support.

Facts from Live Link Face's own pages

Android limits
Epic says real-time Android animation is limited to certain Qualcomm chipsets, lists tested phone models, and says Snapdragon 8s chipsets are unsupported. · play.google.com, 4 Oct 2026
Android version
Epic describes the Android app as a beta for real-time MetaHuman facial animation in Unreal Engine. · play.google.com, 4 Oct 2026
Capture Manager
Live Link Hub can download recorded media from the Live Link Face app on Android and iOS and trigger recording on a connected phone. · dev.epicgames.com, 4 Oct 2026
Capture modes
The iOS app supports real-time and processed animation, capturing raw video and depth data for use with the MetaHuman plugin. · apps.apple.com, 4 Oct 2026
Founded
1991 · dev.epicgames.com, 28 Sept 2026
Headquarters
Cary, North Carolina, United States · dev.epicgames.com, 28 Sept 2026
Integrations
The app streams animation over a network to Unreal Engine using the MetaHuman Live Link plugin. · play.google.com, 4 Oct 2026
iOS requirements
The App Store listing requires iOS 16 or later on iPhone and iPad; Epic's workflow description specifies an iPhone 12 or later and a desktop PC running Windows 10/11. · apps.apple.com, 4 Oct 2026
Network requirement
For real-time streaming, the mobile device and Unreal Engine computer need to connect over a network; Epic's setup guide recommends using the same wireless network or a direct Ethernet connection. · dev.epicgames.com, 4 Oct 2026
Offline processing limit
Epic says the Android app supports real-time MetaHuman Animator animation but does not support capture for offline processing. · dev.epicgames.com, 4 Oct 2026
OSC controls
The app settings include OSC connections for external controllers and devices. · dev.epicgames.com, 4 Oct 2026
Privacy
The App Store privacy disclosure says the developer indicated that the app does not collect data; Apple says this information has not been verified by Apple. · apps.apple.com, 4 Oct 2026
Purpose
Live Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine. · apps.apple.com, 4 Oct 2026
Support
The Google Play listing provides the support email [email protected]. · play.google.com, 4 Oct 2026
Timecode
The Android listing says timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. · play.google.com, 4 Oct 2026

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