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InstantRig

Free plan Windows

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InstantRig's own site

What InstantRig is

InstantRig is a free modular auto-rigging tool for Autodesk 3ds Max, focused on keyframe cartoon animation. It provides auto rigging and skinning, automatic overlapping action, and a pose manager for copying, pasting, and flipping poses. Rig options include configurable fingers and toes, tails, hair, ears, and breasts. Characters can be resized, with stretchy body parts and customizable controllers. Animation tools include soft IK, IK/FK matching and sliding, knee and elbow snapping, and automatic overlapping action. The maker says users can bake animations to deform bones for game engine export. Animation export uses formats supported by 3ds Max, which can be imported into programs supporting the chosen format. InstantRig does not support mocap data. The free plan costs nothing and provides one user per license; each additional user needs a separate license. A licensed user may run the scripts on other computers. After rig creation, the rig can be used in native 3ds Max versions 2014 or higher without InstantRig installed on that machine. Installation options include dragging the installer into the 3ds Max viewport, manual installation, and quick launch.

Who it suits

InstantRig suits 3D artists, animators, riggers, and generalists using 3ds Max for keyframe character animation. It is not suited to workflows requiring mocap data support.

What it does well

  • Includes auto rigging and auto skinning.
  • Pose manager copies, pastes, and flips poses.
  • Characters can be resized after rigging.
  • Supports baking animation for game engine export.
  • Completed rigs work with native 3ds Max 2014 or higher.

What to know first

  • Does not support mocap data.
  • One license covers one user.
  • Requires Autodesk 3ds Max for installation.

Limits

InstantRig is designed for keyframe animation and does not support mocap data. One license covers one user; each additional user needs a separate license.

Plans

PlanBilled and limitsPrice
InstantRigFree now; one user per license; designed for keyframe animationFree

As max.instantrig.com lists them, read 7 Oct 2026. The maker's own page has the final word.

Getting started

  1. Download the installer from https://max.instantrig.com/.
  2. Install by dragging the installer into the 3ds Max viewport, or use the documented manual installation route.
  3. Launch InstantRig from 3ds Max using quick launch or the viewport.
  4. Create and configure a character rig, then animate with keyframes.
  5. Bake animations to deform bones and export using a format supported by 3ds Max.

Verdict

InstantRig combines configurable character rigs with keyframe animation tools and is free for one user per license. Its key limitation is the lack of mocap support.

Questions

How much does InstantRig cost?

InstantRig is free. The listed plan is free.

Which software does InstantRig support?

InstantRig is for Autodesk 3ds Max. Once a rig is created, it can be used with native 3ds Max version 2014 or higher without InstantRig installed on that machine.

Does InstantRig support mocap?

No. It is designed for keyframe animation and does not support mocap data.

Can I export animations to game engines?

The maker says animations can be baked to deform bones for export to game engines. Export uses formats supported by 3ds Max.

How many people can use one license?

One license is for one user, who may use the licensed scripts on other computers. Each additional user needs a separate license.

Can I sell characters rigged with InstantRig?

Users may share or sell characters they rigged with InstantRig. They may not distribute the scripts or portions of them.

Facts from InstantRig's own pages

3DS Max compatibility
After a rig is created, it can be used on any native 3DS Max version 2014 or higher without installing InstantRig on that machine. · max.instantrig.com, 7 Oct 2026
Animation
InstantRig offers automatic overlapping action for character controllers. · max.instantrig.com, 7 Oct 2026
Animation features
The pose manager handles copy, paste, and flip; InstantRig also offers automatic overlapping action and IK/FK matching and sliding. · max.instantrig.com, 7 Oct 2026
Animation limit
InstantRig is designed for keyframe animation and does not support mocap data. · max.instantrig.com, 7 Oct 2026
Character rights
Users may share or sell characters they rigged with InstantRig, but may not distribute the scripts or portions of them. · max.instantrig.com, 7 Oct 2026
Core tools
The tool offers auto rigging, auto skinning, auto overlapping, and a pose manager for copying, pasting, and flipping poses. · max.instantrig.com, 7 Oct 2026
Customer support and refunds
For product-caused technical difficulties, the license page says to contact [email protected] within seven days with evidence; refunds require approval and are issued through the purchase platform. · max.instantrig.com, 7 Oct 2026
Export
Animations can be baked down to deform bones for export to game engines. · max.instantrig.com, 7 Oct 2026
Game engine export
The maker says users can bake animations to deform bones and export characters to game engines. · max.instantrig.com, 7 Oct 2026
Installation
The maker documents installation by dragging the installer into the 3DS Max viewport, manual installation, and quick launch. · max.instantrig.com, 7 Oct 2026
Integrations
The maker documents animation export through formats supported by 3DS Max and import into programs that support the chosen format. · max.instantrig.com, 7 Oct 2026
Intended users
The maker says InstantRig is intended for 3D artists, animators, riggers, and generalists. · max.instantrig.com, 7 Oct 2026
License
Each InstantRig license is for one user, and users may use their licensed script on other computers. · max.instantrig.com, 7 Oct 2026
Licensing
One license is for one user, who may use their licensed scripts on other computers; each additional user needs a separate license. · max.instantrig.com, 7 Oct 2026
Mocap limitation
The FAQ says InstantRig is designed for keyframe animation and does not support mocap data. · max.instantrig.com, 7 Oct 2026
Pose manager
The pose manager supports copying, pasting, and flipping poses. · max.instantrig.com, 7 Oct 2026
Product
InstantRig is a modular auto-rigging tool for 3DS Max users focused on keyframe cartoon animation. · max.instantrig.com, 7 Oct 2026
Purpose
InstantRig is a modular auto-rigging tool for 3DS Max users focused on keyframe cartoon animation. · max.instantrig.com, 7 Oct 2026
Rig controls
Features include soft IK, IK/FK matching and sliding, knee and elbow snapping, and customizable controllers. · max.instantrig.com, 7 Oct 2026
Rig features
Features include configurable fingers and toes, tails, hair, ears, and breasts, plus scalable characters and flexible, stretchy body parts. · max.instantrig.com, 7 Oct 2026
Rigging
The feature list says users can configure fingers and toes and add tails, hair, ears, and breasts to rigs. · max.instantrig.com, 7 Oct 2026
Scaling and flexibility
The feature page says characters can be resized at any time and describes stretchy, curvy spines, legs, and arms. · max.instantrig.com, 7 Oct 2026
Skinning
InstantSkin is described as skinning characters in seconds. · max.instantrig.com, 7 Oct 2026
Support and refunds
For product-caused technical problems, users may contact [email protected] within seven days of purchase with evidence; refunds require approval and are issued through the purchase platform. · max.instantrig.com, 7 Oct 2026

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