CitraVR is a free Quest app for playing 3DS homebrew and personal game backups in 3D. It supports stereoscopic rendering and mixed reality, with a large screen that users can move and resize. The listed compatible headsets are Meta Quest 2, Quest Pro, Quest 3, and Quest 3S. Players can use Touch controllers or third-party wired USB and wireless Bluetooth controllers. The app incorporates changes from Azahar and uses it as its upstream emulator project. CitraVR is an engineless OpenXR app, and its maker says it does not depend on the Meta SDK. The project is GPLv3 or later, with publicly available source code and releases on GitHub Releases. Games must be decrypted because the Azahar core no longer supports encrypted games. Release notes describe multiplayer rooms with private-room access, chat, and public-room browsing when an unofficial web API is configured. They also warn that Vulkan with asynchronous shader compilation may cause graphics artifacts or briefly incomplete visuals during compilation. For help, the maker points users to troubleshooting and known-issues pages, GitHub issues, and its Discord support channel.
Who it is for
CitraVR suits Quest owners who want to play 3DS homebrew or personal backups in 3D. Users need decrypted games and a listed compatible headset.
What is good
- Supports stereoscopic rendering and mixed reality.
- Works with Touch and third-party USB or Bluetooth controllers.
- Compatible with Quest 2, Quest Pro, Quest 3, and Quest 3S.
- GPLv3-or-later source code is publicly available.
What to know first
- Encrypted games are not supported.
- Vulkan shader compilation may cause visual artifacts.
- Public-room browsing requires an unofficial web API configuration.
Verdict
CitraVR offers 3D playback features and controller options for several Quest headsets at no cost. Check game decryption requirements and the listed rendering caveat before use.
Get started with CitraVR
- Open the CitraVR GitHub project page.
- Get a release from the project’s GitHub Releases page.
- Use a Meta Quest 2, Quest Pro, Quest 3, or Quest 3S headset.
- Use Touch or a supported third-party wired USB or wireless Bluetooth controller.
- Use decrypted games; configure the unofficial web API if you want public-room browsing.
What the free plan stops at
Games must be decrypted; the Azahar core no longer supports encrypted games. With Vulkan and asynchronous shader compilation, graphics artifacts or temporarily incomplete visuals may appear while shaders compile. Public-room browsing depends on configuring an unofficial web API.
Questions about CitraVR
How much does CitraVR cost?
The CitraVR (Beta) plan is listed at no cost.
Which headsets does it support?
The listed headsets are Meta Quest 2, Quest Pro, Quest 3, and Quest 3S.
Can it play encrypted games?
No. Games must be decrypted because the Azahar core no longer supports encrypted games.
Is CitraVR open source?
Yes. The project is licensed under GPLv3 or later, and its source code is publicly available.
Does it support multiplayer?
Release notes describe Android multiplayer rooms with private rooms, chat, and public-room browsing when an unofficial web API is configured.
Where can I get releases and support?
Releases are provided through GitHub Releases. The maker points users to troubleshooting and known-issues pages, GitHub issues, and the CitraVR Discord support channel.
CitraVR plans and pricing
All plansCompared on Nintendo 3DS emulators
- Free plan
- Yes
- Supported platforms
- Meta Quest 2, Meta Quest Pro, Meta Quest 3, Meta Quest 3S
- System software support
- Yes
- Online multiplayer
- Yes
