Bliss Shaders

Windows · Mac · Linux

Freedom report

Three barsScore 6.5

  • Free tierA free tier is on its own pricing page
  • Open codeNo open-source code on record
  • Runs widely3 of 6 device platforms
  • DocumentedPlans, terms and facts published

Bliss Shaders is a fantasy-style shaderpack for Minecraft Java Edition that focuses on changing scenes and letting players adjust visual effects. It is designed for Minecraft Java Edition 1.17.0 and later, and the maker describes it as an edit of Chocapic13's V9 shaders. Settings cover lighting, weather, clouds, water, and post-processing. Listed effects include shadows, colored flood-fill lighting, ambient occlusion, global illumination, water refraction and reflections, fog, volumetric lighting, subsurface scattering, depth of field, and motion blur. A separate settings section covers Distant Horizons support. Iris is listed as a requirement; OptiFine might work as well. AMD, Intel, and Nvidia graphics are supported, while Apple devices have limited support because of OpenGL version restrictions. The free shaderpack is available as a ZIP from GitHub or distribution pages. Release, stable, and unstable versions are offered, with unstable builds potentially containing bugs or missing features. The project directs users to Discord for help, bug reports, feature requests, and unstable-build testing. Its listing gives the license as All Rights Reserved. It also warns of lightning flashes during thunderstorms and flashing effects in The End.

Who it is for

Bliss Shaders suits Minecraft Java Edition players on version 1.17.0 or later who want configurable visual effects and scene variation. It may suit players using AMD, Intel, or Nvidia graphics with Iris; Apple device support is limited.

What is good

  • Free shaderpack for Minecraft Java Edition.
  • Settings cover lighting, weather, clouds, water, and post-processing.
  • Includes a settings section for Distant Horizons.
  • Supports AMD, Intel, and Nvidia graphics.
  • Release, stable, and unstable versions are available.

What to know first

  • Iris is listed as a requirement; OptiFine might work as well.
  • Apple devices have limited support due to OpenGL version restrictions.
  • Unstable builds may have bugs or missing features.
  • Flashing effects are warned during thunderstorms and in The End.

Verdict

Choose Bliss Shaders if you play Minecraft Java Edition 1.17.0 or later and want configurable lighting, weather, water, and other visual effects. Look elsewhere if you need broader Apple support or want to avoid the warned flashing effects.

Get started with Bliss Shaders

  1. Download the shaderpack ZIP from GitHub or a distribution page.
  2. Use Minecraft Java Edition 1.17.0 or later.
  3. Install or use Iris, the listed requirement; OptiFine might work as well.
  4. Choose a release, stable, or unstable version.
  5. For help, bug reports, feature requests, or unstable-build testing, use the linked Discord.

Questions about Bliss Shaders

How much does Bliss Shaders cost?

The Bliss Shaders plan costs 0.00 USD per free.

Which Minecraft edition and versions does it support?

It is designed for Minecraft Java Edition 1.17.0 and later.

Which shader loader does it require?

Iris is listed as a requirement. The project says OptiFine might work as well.

Which graphics are supported?

AMD, Intel, and Nvidia graphics are listed. Apple devices have limited support because of OpenGL version restrictions.

Where can I download it?

The maker provides a ZIP download from GitHub or distribution pages.

What license does the listing give?

The listing gives the license as All Rights Reserved.

Bliss Shaders plans and pricing

All plans
Bliss Shaders Free Minecraft shaderpack · download ZIP from GitHub or distribution pages github.com · 7 Oct 2026

Compared on Minecraft shader packs

Free plan
Yes
Edition support
java
Loader support
iris
Visual effects
lighting, shadows, colored flood-fill lighting, ambient occlusion, global illumination, water refraction, reflections, fog, clouds, volumetric lighting, subsurface scattering, depth of field, motion blur

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