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AccuRIG

What AccuRIG is
AccuRIG is standalone auto-rigging software for preparing 3D meshes to work as animated cartoon characters and digital human avatars. Its guided process handles models with different scan poses, sizes, styles, and postures. The supported character shapes include realistic anatomy, exaggerated proportions, unusual limb arrangements, obstructed shoulders, and fantasy creatures with hind legs. AccuRIG assigns skin weights for joint articulation, including around hair, knees, elbows, hands, accessories, and clothes. It can separate fingers that sit close together and rig different finger types. Joint masking lets users remove joints they do not need, which supports partial rigs for models with incomplete limbs or non-standard poses.
Rigged characters can be saved in FBX or USD format. Export destinations include Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder, and Cinema 4D. The free ActorCore version costs nothing and supports one mesh in an A/T pose. Multi-mesh characters can be imported in that version, but cannot be rigged separately. Selected-mesh binding, bone and mesh reduction, and skin-weight editing are described as advanced AccuRIG features in Character Creator 4.1. AccuRIG runs on Windows; listed system requirements include Windows 11, 10, or 8 with a 64-bit operating system. Reallusion customers can sign in to a member account to submit a support ticket.
Who it suits
AccuRIG suits 3D artists who need to rig a single mesh for use as an animated character or digital human avatar, including models with varied anatomy or non-standard poses. It may also suit workflows that export characters to one of its listed destinations, such as Blender, Unity, or Maya.
What it does well
- Handles varied scan poses, sizes, styles, and postures.
- Supports realistic, exaggerated, atypical, and fantasy character forms.
- Assigns skin weights across joints, clothing, and accessories.
- Can separate close-set fingers and rig diverse finger types.
- Exports rigged characters in FBX and USD formats.
- Lists nine supported export destinations.
What to know first
- Free ActorCore version supports one mesh in an A/T pose.
- Imported multi-mesh characters cannot be rigged separately in the free version.
- Runs on Windows, with 64-bit support required.
Limits
The free ActorCore version supports one mesh in an A/T pose. Multi-mesh characters can be imported, but cannot be rigged separately; selected-mesh binding, bone and mesh reduction, and skin-weight editing are listed as advanced features in Character Creator 4.1.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| AccuRIG (ActorCore) | One mesh A/T pose · advanced features are available in Character Creator 4.1 | Free |
As reallusion.com lists them, read 7 Oct 2026. The maker's own page has the final word.
Getting started
- Visit the AccuRIG website.
- Use a Windows 11, 10, or 8 system with a 64-bit operating system.
- Use the free ActorCore version for one mesh in an A/T pose.
- Rig the character and save it in FBX or USD format.
- Export to a supported destination such as Unreal Engine, Blender, or Maya.
Verdict
Choose AccuRIG if you need a free Windows tool to prepare a single mesh for character animation and export it in FBX or USD. Look elsewhere if you need to rig multiple meshes separately in the free version, or need selected-mesh binding, bone and mesh reduction, or skin-weight editing described for Character Creator 4.1.
Questions
How much does AccuRIG cost?
The AccuRIG (ActorCore) plan is free.
What does the free version support?
It supports one mesh in an A/T pose. Multi-mesh characters can be imported, but cannot be rigged separately.
Which operating systems does AccuRIG support?
It runs on Windows. Listed requirements include Windows 11, 10, or 8 with 64-bit operating-system support.
Which formats and export destinations are supported?
Rigged characters can be saved in FBX and USD formats. Listed destinations include Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder, and Cinema 4D.
What advanced features are listed?
Selected-mesh binding, bone and mesh reduction, and skin-weight editing are described as advanced AccuRIG features in Character Creator 4.1.
How can customers contact support?
Reallusion customers can log into their member account to submit a support ticket for problem-solving issues.
Facts from AccuRIG's own pages
- Advanced version
- The page compares the free ActorCore version with advanced AccuRIG features in Character Creator 4.1, including selected-mesh binding, bone and mesh reduction, and skin-weight editing. · reallusion.com, 7 Oct 2026
- Character types
- The page describes support for realistic anatomy, exaggerated proportions, atypical limbs, obstructed shoulders, and fantasy creatures with hind legs. · reallusion.com, 7 Oct 2026
- Export formats
- Rigged characters can be saved in FBX and USD formats. · reallusion.com, 7 Oct 2026
- Finger rigging
- The page says AccuRIG can separate close-set fingers and rig diverse finger types. · reallusion.com, 7 Oct 2026
- Free version limit
- The comparison table lists the free ActorCore version as supporting one mesh in A/T pose; multi-mesh characters can be imported but cannot be rigged separately. · reallusion.com, 7 Oct 2026
- Integrations
- The page lists Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder, and Cinema 4D as supported export destinations. · reallusion.com, 7 Oct 2026
- Partial rigs
- Joint masking lets users remove unwanted joints for partial rigs on models with incomplete limbs or non-standard poses. · reallusion.com, 7 Oct 2026
- Platform
- The AccuRIG system requirements page lists Windows 11, 10, and 8, with 64-bit operating-system support. · manual.reallusion.com, 7 Oct 2026
- Purpose
- AccuRIG is a guided auto-rigging tool that makes meshes usable as animated cartoon characters and digital human avatars. · reallusion.com, 7 Oct 2026
- Scan and sculpt poses
- The product page says AccuRIG handles varied scan poses and 3D models with differing sizes, styles, and postures. · reallusion.com, 7 Oct 2026
- Skin weighting
- AccuRIG assigns skin weights for natural joint articulation and describes handling hair, knees, elbows, hands, accessories, and clothes. · reallusion.com, 7 Oct 2026
- Support
- Reallusion says customers can log into their member account to submit a support ticket for problem-solving issues. · reallusion.com, 7 Oct 2026
Where AccuRIG stands on Freedom251
- Game Animation Software#5 of 32
- 3D Rigging Software#5 of 27