The Tool Desk
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Find the Projector Bulb on the fourth floor
- From third-floor Public Relations, take the stairs up to the fourth-floor Media Department.
- Look for the CEG Storeroom Key near a body on the west side of Media.
- Use the key to enter the Media Department storeroom. Open the cabinet labeled General Storage to collect the Projector Bulb. The CEG Checkout Sheet is in the storeroom as well.
Get the Projector Lens in Finance
- Return to third-floor Finance and use the Level 3/4 Access Card at the entrance.
- Enter the Finance code 2709.
- In the CFO’s office, search the desk drawer for the Projector Lens.
Install the parts in the Boardroom projector
Go to the fifth-floor Boardroom and place the bulb and lens in the projector, then switch it on. After the scene, take the CEG Maintenance Key from the body at the table.
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Collect and arrange the projector slides
Use the CEG Maintenance Key to reach the Mezzanine Meeting Room and collect the slides from the table. Return to the Boardroom projector and insert them in this agenda order:
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- F — External Demonstrations (protest signs)
- B — Company Hierarchy
- C — Financial Projections
- E — Public Inquiry (courtroom sketch)
- A — Counter Arguments (censored photograph)
Once all six slides are loaded, press Play. Completing the sequence awards the CEO Access Card.
#1 Best Overall
- Experienced entirely in first person, explore, evade, and survive using a limited set of weapons and tools, including a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
- SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996
What these items are
The bulb and lens are in-game quest items, not specifications for real projector parts. The locations and puzzle sequence are documented by walkthrough publishers; KONAMI’s official game information identifies SILENT HILL: Townfall as a full-length psychological horror game set in Scotland. KONAMI announced its availability on September 24, 2026 for PlayStation 5, Steam, and the Epic Games Store.
Quick Recap
Best Value
Rank #4
- RE-PLAYABLE NARRATIVE BOARD GAME: Tile by tile, terror by terror, build their own haunted mansion and then try to escape it alive. The game is for 3-6 players and takes about 60 minutes to play
- MODULAR BOARD PIECES: The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you play
- HAUNTED HOUSE TRAITOR GAME: Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy game
- MINIATURES BOARD GAME: This second edition of Betrayal at House on the Hill includes 6 pre-painted plastic explorer figures, 80 cards, 149 tokens, 44 room tiles, 2 haunt books, and more
- IMMERSIVE NARRATIVE: Get ready for an unpredictable and thrilling exploration of the haunted house. Encounter witches, dragons, zombies, and other spooky and bizarre B-movie horror clichés
Rank #3
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- When Simon Ordell is called back to the island of St. Amelia to "put things in order", he meets a city lying quietly in dense fog, seemingly abandoned, yet anything but dormant
- After venturing further to understand his connection to this place and its inhabitants, he gradually discovers fragments of the past rising to the surface
- Simon must explore, evade and survive from a first-person perspective. It uses a limited arsenal of weapons and tools, including the CRTV: a portable TV to receive unstable signals
- The dodging is tension, the battles are hectic and the story-based puzzles reveal a truth that does not want to remain hidden
Rank #2
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia
- Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest
- Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface
- Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged
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