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Tanked Map Guide for Call of Duty: Modern Warfare III: Layout, Spawns, Routes and Positions

By Freedom251 Team · · 4 min read

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Tanked is a midsized 6v6 multiplayer map in Call of Duty: Modern Warfare III. Activision adapted it from the Zoo location in Vondel. In team-based modes, Entrance is the northeast spawn and Gate is the southwest spawn, and the fight between them runs along two kinds of ground: long sightlines around the perimeter and close, cover-heavy fights inside the central Aquarium and Reptile exhibits. The sections below cover the map’s zones, the routes between them, the positions worth holding, and the equipment Activision recommends for the map.

How the map is built

Tanked rewards players who understand where the long and short fights happen. The outer ring, including the Alley, Entrance, and Restaurant approaches, gives longer views. The middle of the map, especially the Aquarium and Reptile buildings, forces close-range contact. Activision’s official multiplayer map guide for Tanked, which carries a 2024 copyright line and was accessed on 7 October 2026, divides the map into five named areas. Each area has sub-locations that players use as call-outs.

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Area Sub-locations named in the guide Character of the ground
Entrance Cave, Crocodile Longer sightlines toward the western Alley and the northern Aquarium door; the Cave is a close ambush spot
Gate Aviary, Enclosure, Savanna Midrange sightlines with cover for advancing toward Middle or the Aquarium
Aquarium Employee Room, Reptile, Tunnel High-traffic central building with close-range fights and several doorways
Alley Bar, Giftshop Long-range engagements with partial blockers
Middle Restaurant, Ice Cream Open midrange ground broken by walls, hedgerows, and signage

Spawns and the first minute

Entrance (northeast) and Gate (southwest) sit on opposite sides of the central buildings. Both routes out of spawn lead toward Middle or the Aquarium, so the first contact usually happens in the Middle or at the Aquarium doors. Entrance is the better starting point for players who want to hold the western Alley and the northern Aquarium door at range. Gate gives quicker access to the Savanna path and the lower Aquarium, which is where close fights begin.

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Route and position guide

Entrance and Cave

Entrance supports longer-range sightlines toward the western Alley and the northern Aquarium door. A stone barrier near Cave gives waist-high cover. Cave is a strong ambush point for enemies moving through Entrance, since it overlooks the northern paths. The trade-off is the opening in its roof, which leaves a player exposed to projectiles.

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Gate, Aviary, and Savanna

Gate offers midrange sightlines and cover that let players push toward Middle or the Aquarium. The eastern route runs past Aviary into Savanna, a narrow, winding path that leads down toward the lower Aquarium. Enclosure is a shortcut toward Middle. Passing under the neon lion moves a player closer to the Alley. The raised grass section along Savanna is a known ambush spot, so check it before moving through the path.

Aquarium, Tunnel, and Reptile

The central Aquarium is the busiest position on the map. Its large tank splits the main room, and scattered objects give cover. The visitor information desk narrows the angle of fire, but the doorways behind it remain open to attack, so a player at the desk needs to watch both entries. The southern Tunnel is small and curved, which favors close-range fights. Activision advises using the Tunnel for ambushes rather than holding the exposed main room.

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Reptile has four entry points and central enclosures that provide cover. The guide states there is no direct connection between the Aquarium and Reptile, even though the two buildings share a nearby roof. Moving between them means going back out through a doorway.

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Employee Room

Approaching the Employee Room from the eastern Alley gives a strong angle into the Aquarium. The room has two paths into the exhibit, so it works well for ambushing opponents who are entering or leaving. If the fight turns against you, the guide recommends retreating to the Alley.

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Alley and Bar

The Alley is built for long-range engagements, though an angled white trailer blocks part of the view. Use the trailer and the brick wall as cover while moving toward the Employee Room or the northern double doors. The Bar is a small offshoot where a player can ambush the southern Savanna route or take cover from fire coming down the Alley.

Middle and Restaurant

Middle combines open midrange sightlines with partial walls, hedgerows, signage, and close-range threats from behind cover. Players can climb nearby walls to gain an elevated view. The Ice Cream shop roof cannot be reached, so it does not work as a high position. Restaurant offers longer views toward Crocodile or Gate, but the food kiosk and angled hedgerows can break those sightlines, so a player who holds Restaurant should expect to be interrupted.

Rank #4
Call of Duty : Modern Warfare III
  • ADAPT OR DIE IN A FIGHT AGAINST THE ULTIMATE THREAT
  • Combat means making choices — different loadouts, different paths through the mission. Combat missions that provide more player choice. There is no one-size-fits-all solution – it is your choice whether to take the stealthy approach or go loud taking on any and all foes.
  • One of the greatest collections of Multiplayer maps ever. Launching with new Ground War maps boasting innovative play spaces and the epic return and evolution of the popular War Mode
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Choosing a loadout for Tanked

Activision’s guidance centers on range. The map shifts between close-quarters pockets and long perimeter lanes, so a loadout that handles only one of them will struggle. Its guidance has two parts:

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  • Close-range weapons: These suit the Aquarium, Tunnel, Employee Room, and Middle cover, where a player moves between cover points.
  • Sharpshooter setups: Pair a long-range weapon with a close-range secondary. The secondary matters around the exhibits, where a long-range player is likely to meet an opponent at short distance.

Equipment the guide recommends

The official guide also suggests specific in-game equipment. These are Activision’s suggestions for this map, and game balance and equipment behavior can change between updates.

Equipment Where or when the guide suggests it Purpose
A.C.S. Field Upgrade Domination, Hardpoint, and Control Assists objective capture
Counter UAV Timed with an objective push Reveals enemy positions as your team advances
Deployable Cover Setting up a defensive position Creates a fixed point to hold
Drill Charges Against cover in Middle Breaks up enemies behind cover
Running Sneakers Crossing exposed gaps Moves you across open ground faster
Overkill Vest Carrying primary weapons for both close and long range Lets you bring a weapon suited to each range

Availability

Activision’s guide identifies Tanked as a Modern Warfare III core multiplayer map. It does not say whether Tanked is in a current live playlist or rotation, so check the in-game playlist list before queuing if you are looking for it in a specific mode.

Quick Recap

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