Do these 3 things before closing this tab:
1Repair Windows errors before they cause bigger problems2Scan for outdated or missing drivers - takes under a minute3Clear out junk files and repair common Windows errorsYou can start with either game. Six Ages: Ride Like the Wind is a standalone spiritual successor, not a sequel that assumes you know King of Dragon Pass. The official FAQ answers the play-order question directly: "You don’t need to have played it in order to enjoy this game."
Choose King of Dragon Pass first if you want the classic, longer-running clan-management structure and a larger advertised library of interactive scenes. Choose Six Ages first if you prefer a newer entry with more combat decisions, direct interactions with spirits as well as gods, a much larger area to explore, and less complex food production. Those are preference-based recommendations drawn from the developer’s descriptions, not claims of comparative hands-on testing.
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No required play order
The two games share the fictional world of Glorantha and the same broad blend of interactive fiction, strategy, diplomacy, resource management and clan survival. They do not form a single campaign in which the second game continues the first game’s plot. Six Ages takes place thousands of years earlier, follows a new Riders clan and builds its own myths and political circumstances.
That earlier setting can make Six Ages feel like a prehistory of the world, but chronology is not a prerequisite for understanding its decisions. The official Six Ages FAQ treats it as an independent starting point. You are not expected to import a save, recognize a returning protagonist or know King of Dragon Pass lore before making your first choices.
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How the games are related
A shared world, different clan stories
Both games ask you to protect a clan while balancing relationships, material supplies, external threats and the consequences of collective decisions. Your leadership is expressed through choices made for the community rather than through controlling a single hero in a conventional role-playing game.
Six Ages is set thousands of years before King of Dragon Pass in Glorantha. Its focus is a Riders clan, with myths and conflicts appropriate to that earlier era. King of Dragon Pass presents its own clan-management story and does not need to be completed first to make Six Ages intelligible. The connection is thematic and historical within the setting, not a mandatory narrative handoff.
What carries over conceptually
A player who knows one game will recognize the other’s basic rhythm: consult your clan, make a policy or expedition decision, resolve the consequences, and manage the next season with incomplete information. Diplomacy, trade, raids, battles, religious relationships and resource choices can all affect whether the clan prospers. The shared design language makes the games easy to compare, but it does not make them interchangeable.
Systems at a glance
| Comparison point | Six Ages: Ride the Wind | King of Dragon Pass | What it means for a first-time player |
|---|---|---|---|
| Play-order requirement | Standalone; the official FAQ says prior play is unnecessary. | Can also be played without Six Ages. | Start with the game whose systems and era appeal to you. |
| Setting | Glorantha, thousands of years earlier; a new Riders clan. | Glorantha; a separate clan-management story. | Shared lore rewards curiosity but is not required background. |
| Combat decisions | The creator describes more decisions in combat. | Combat is part of the wider clan strategy structure. | Pick Six Ages if tactical battle choices are a major attraction. |
| Spirits and gods | Interactions with spirits as well as gods; players can appease spirits and build shrines to gods. | Religious and political decisions remain central, but the cited comparison does not assign it the same spirit-focused emphasis. | Pick Six Ages for a more explicit spirit-and-deity layer. |
| Exploration | The developer described the explored area as about four times as large as King of Dragon Pass. | Smaller explored area by that developer comparison. | Six Ages offers a broader map to investigate; the figure is a 2018 developer comparison, not a current independent measurement. |
| Food production | Less complex according to the creator. | More complex food production in the same comparison. | Choose Six Ages if you want fewer agricultural-management complications. |
| Advertised story content | Steam lists over 400 interactive story scenes. | Steam lists nearly 600 interactive scenes. | Scene totals are storefront descriptions, not equivalent playtime, variety or quality scores. |
| Accessibility information established here | The US App Store listing states complete VoiceOver accessibility. | No comparable current accessibility statement was established in the cited materials. | Check the exact store listing and device support if accessibility is decisive. |
What Six Ages changes
More choices during combat
Six Ages’ creator, David Dunham, described it as offering more decisions in combat than King of Dragon Pass. That distinction matters if you want battles to involve a larger set of tactical or policy judgments rather than functioning mainly as one part of a broader seasonal-management problem. The description does not provide a numerical count of combat options or claim that one game is universally harder, so treat the difference as a change in emphasis rather than a difficulty ranking.
Rank #2
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- What You Get: Anker USB-C Hub (5-in-1, 4K HDMI), welcome guide, 18-month warranty, and our friendly customer service.
Spirits alongside gods
Religious relationships are not limited to a single abstract approval meter. Dunham’s comparison specifically highlights interactions with spirits as well as gods, including appeasing spirits and building shrines to gods. Those actions give supernatural relationships a more visible role in the decisions your clan makes. If the idea of negotiating with local spirits, maintaining divine ties and dealing with the consequences of those choices is central to your interest in Glorantha, Six Ages is the more natural first choice.
A much larger area to explore
The developer wrote that the territory in Six Ages is "about four times as large" as the area explored in King of Dragon Pass. This is a release-period comparison from 2018, not a present-day independent map measurement, and it does not guarantee four times as much story or playtime. It does establish the intended design direction: Six Ages gives exploration a larger geographic role.
Simpler food production
The same comparison describes Six Ages as having less complex food production. That does not mean supplies cease to matter. Food remains part of survival and planning, but the agricultural layer is intended to be easier to manage than in King of Dragon Pass. Players who enjoy diplomacy, expeditions and supernatural decisions but find detailed food planning distracting may therefore have a smoother introduction with Six Ages.
Its own myths and starting assumptions
Because Six Ages follows a new Riders clan thousands of years earlier, it is not merely King of Dragon Pass with a different map. The era, clan identity and mythic context shape the questions you are asked. You can approach it as a self-contained story-rich strategy game rather than as an expansion that needs a glossary of the older title.
Rank #3
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- What You Get: Anker USB-C Hub (7-in-1), welcome guide, 18-month warranty, and our friendly customer service.
What King of Dragon Pass emphasizes
The classic clan-management structure
Steam describes King of Dragon Pass as a role-playing and strategy game built around clan decisions, resource management, diplomacy, battles and consequences. Its appeal is the way these pressures interact over time: a choice that helps relations with one group can create a cost elsewhere, while a short-term material gain can affect your clan’s political or spiritual position.
If your ideal game is a sustained management story in which the council, economy, neighbors and military all compete for attention, King of Dragon Pass is the clearest starting point. Its older design is not a reason to treat it as obsolete; it is the reason to choose it when you want the foundational version of this structure.
More involved food management
Compared with Six Ages, King of Dragon Pass has the more complex food-production model according to Dunham’s 2018 comparison. That makes seasonal planning and agricultural trade-offs a larger part of the management challenge. Players who enjoy optimizing supplies and accepting that a prosperous clan requires careful production decisions may find this emphasis satisfying.
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A larger advertised scene count
The King of Dragon Pass Steam description advertises nearly 600 interactive scenes, while the Six Ages listing advertises over 400 interactive story scenes. These numbers indicate the scale claimed by each storefront, but they are not a standardized content metric. A scene can differ in length, branching structure and replay value, so the totals should not be converted into an assumed number of hours or used as a quality score.
Rank #4
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Which game should you play first?
Start with Six Ages if these priorities sound like yours
- You want a newer standalone entry and do not want to learn an earlier game first.
- You are most interested in combat decisions rather than treating combat as only one part of a larger management system.
- Interactions with spirits and gods are a major reason you are interested in Glorantha.
- You prefer a larger area to explore.
- You want food production to be less complex while still having meaningful survival choices.
- You need the VoiceOver accessibility statement listed for the US App Store version, subject to confirming the exact edition and device.
Start with King of Dragon Pass if these priorities sound like yours
- You want the classic, established clan-management format built around diplomacy, resources, battles and long-term consequences.
- You enjoy more involved food-production decisions.
- You are drawn to the storefront’s nearly 600-scene description and want the older game’s larger advertised scene library.
- You prefer to begin with the earlier design foundation and move to Six Ages later as a contrasting take on the same world.
- You are more interested in the management loop than in a larger exploration area or an explicitly expanded spirit system.
When both descriptions appeal equally
Use the aspect that you are least willing to compromise on. If combat and supernatural interactions are the deciding features, begin with Six Ages. If food planning and the classic clan council are the deciding features, begin with King of Dragon Pass. If you simply want to understand the shared setting, either order works because neither game requires the other’s plot.
Story scale is not the same as playtime
The advertised scene counts can help explain why both games are substantial interactive-story experiences, but they should be read carefully. Six Ages lists over 400 interactive story scenes; King of Dragon Pass lists nearly 600 interactive scenes. The storefront descriptions do not define a common counting method, and they do not say how many scenes a typical run will see, how often scenes repeat, or how much content is locked behind different decisions.
A higher scene count therefore does not prove that King of Dragon Pass is longer for every player, nor does the lower Six Ages figure imply a smaller strategic experience. Branching choices, failed seasons, replayed campaigns and different clan policies can change what any individual sees. Use the figures as broad content descriptions, not as a promise of equivalent hours.
Platforms, accessibility and purchase checks
Six Ages availability established in the cited listings
The Six Ages Steam listing specifies Windows 10 or later and macOS. The US App Store listing supports iPhone and iPad. Confirm the operating-system version, device model and edition on the store you intend to use because compatibility labels can change and may differ between desktop and mobile releases.
Best Value
- 5-in-1 Connectivity: Equipped with a 4K HDMI port, a 5 Gbps USB-C data port, two 5 Gbps USB-A ports, and a USB C 100W PD-IN port. Note: The USB C 100W PD-IN port supports only charging and does not support data transfer devices such as headphones or speakers.
- Powerful Pass-Through Charging: Supports up to 85W pass-through charging so you can power up your laptop while you use the hub. Note: Pass-through charging requires a charger (not included). Note: To achieve full power for iPad, we recommend using a 45W wall charger.
- Transfer Files in Seconds: Move files to and from your laptop at speeds of up to 5 Gbps via the USB-C and USB-A data ports. Note: The USB C 5Gbps Data port does not support video output.
- HD Display: Connect to the HDMI port to stream or mirror content to an external monitor in resolutions of up to 4K@30Hz. Note: The USB-C ports do not support video output.
- What You Get: Anker 332 USB-C Hub (5-in-1), welcome guide, our worry-free 18-month warranty, and friendly customer service.
King of Dragon Pass availability
The cited materials did not resolve a complete, current platform and operating-system matrix for King of Dragon Pass. Before buying, open the exact regional store page for your device and verify supported systems, edition details and any requirements. Do not assume that support shown for one storefront or an older release applies to every current device.
Accessibility
Apple’s US listing states that Six Ages is completely accessible via VoiceOver. The materials used for this comparison did not establish a comparable current accessibility statement for King of Dragon Pass. If screen-reader support is essential, treat the Six Ages listing as the documented option, then verify the exact version and test any available preview or refund process in your region. Lack of a cited statement is not proof that King of Dragon Pass is inaccessible; it means the support was not confirmed here.
Prices, ratings and sales
Store prices and review statistics are volatile. The US App Store page displayed $9.99 for Six Ages when reviewed, while Steam displayed a localized UK price. Those are different markets and should not be compared as a current matched-price test. A Steam snapshot showed Six Ages at 81% positive from 459 user reviews at the time of access; that figure can change as new reviews arrive and should not be treated as a permanent quality rating. Check your own country’s storefront immediately before purchase.
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A practical decision path
- Ignore chronology as a buying requirement. You do not need to complete King of Dragon Pass before Six Ages, and neither game is presented as a mandatory tutorial for the other.
- Choose your management tolerance. Select King of Dragon Pass if complex food production is appealing; select Six Ages if you want that layer simplified.
- Choose your preferred source of variety. Select Six Ages for more combat decisions, spirit interactions and a larger exploration area; select King of Dragon Pass for its classic balance of clan policy, diplomacy, resources and battles.
- Check the setting promise. Six Ages offers a new Riders clan in a much earlier Gloranthan era. King of Dragon Pass offers the established clan-management presentation described by its own campaign.
- Verify the edition before paying. Confirm platform, operating-system support, regional price, accessibility information and current reviews on the store for your device.
- Buy the one that matches your non-negotiable feature. If no feature separates them, start with either; the shared world is a bonus rather than a dependency.
Common misconceptions to avoid
- "Six Ages is a direct sequel." It is described as a spiritual successor set thousands of years earlier, with a new clan and its own myths.
- "I must know Glorantha first." Neither the official play-order guidance nor the cited storefront descriptions require prior familiarity with the setting.
- "The scene totals predict playtime." They are storefront feature claims using different wording, not a standardized duration measurement.
- "Four times the area means four times the content." The map comparison comes from the developer and describes explored territory, not a guaranteed ratio of scenes, hours or quality.
- "A current price or rating is permanent." Storefront prices, sale status, review counts and percentages change by region and date.
- "A missing accessibility note proves incompatibility." It only means that a comparable current statement was not established for King of Dragon Pass in the cited materials.
Making the choice
There is no universally correct first game. Six Ages is the better entry point for players who want a newer, self-contained Gloranthan story with stronger emphasis on combat choices, spirits, exploration and a simpler food system. King of Dragon Pass is the better entry point for players who want the classic clan-management structure, more involved food production and the larger advertised scene library.
Start with the one whose central decisions sound more enjoyable, not the one you believe is chronologically required. You can move to the other later for a different interpretation of clan survival in Glorantha, and the official guidance makes clear that either order is valid.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

