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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchStrike, Support, Tech, and Field are role labels in Pokémon Masters EX, but they describe different layers of a Sync Pair. Strike (the formal in-game label; players often say “Striker”) changes a 6★ EX Sync Move so it hits all opponents. Tech raises 6★ EX Sync Move power. Support doubles the stat increases applied after its 6★ EX Sync Move once. Field pairs manipulate field effects, and their 6★ EX upgrade makes their pair-specific field effect last longer before their first Sync Move in each battle.
A Sync Pair can also have an EX Role in addition to its original role. Unlocking that extra role grants a stat boost, and reaching 6★ EX adds the EX Role’s Sync Move effect. These are official role effects, not complete descriptions of a pair’s moves, passives, damage output, or value on every team.
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Role effects at a glance
| Role | What the base role signals | Effect at 6★ EX | What the label does not establish |
|---|---|---|---|
| Strike (often called Striker) | Usually associated with offensive pressure, but the individual kit decides how that damage is delivered. | The Sync Move attacks all opponents. | It does not prove that every Strike pair is the best damage dealer, has area-of-effect regular moves, or fits every battle. |
| Tech | A role built around a pair’s particular tactical effects; those can include damage, debuffs, disruption, or field interaction. | Sync Move power increases. | The role alone does not tell you whether the pair is mainly a striker, debuffer, or field setter. |
| Support | Team assistance, survivability, and stat help are common reasons to use one. | Stat increases applied after the Sync Move are doubled once. | It is not an automatic instruction to target every Support first or to use one in every composition. |
| Field | Manipulation of field effects during battle. | The pair-specific field effect lasts longer before the pair’s first Sync Move in each battle. | Field pairs do not all create the same effect; check the individual pair’s details. |
The Strike, Tech, and Support 6★ EX effects come from the official 2020 role notice. Field was introduced in an official notice published August 15, 2023. The exact field effect, move set, passives, and conditions still vary by Sync Pair.
What each Pokémon Masters EX role does
Strike: the 6★ EX Sync Move becomes an area attack
The formal English role name is Strike, although “Striker” is common player terminology. When a Strike Sync Pair reaches 6★ EX, its Sync Move attacks all opponents instead of remaining limited to a single target. That is a change to the Sync Move’s target pattern, not a blanket change to every attack in the pair’s kit.
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This matters most when a battle contains multiple opponents and you want one Sync Move to pressure the whole opposing side. It can also change how you plan the first Sync Move: a pair that was previously strongest against one target may gain meaningful clearing or spread-damage value after the upgrade. The pair’s type, move gauge needs, multipliers, passives, and target-specific conditions still determine whether that area attack is actually useful.
Tech: a stronger Sync Move, with the kit deciding the job
At 6★ EX, a Tech pair’s Sync Move gains power. That is the complete official role effect; it is not a definition of the pair’s entire battle plan.
Tech pairs can be built around very different kits. One may deal direct damage, another may lower an opponent’s defenses, and another may combine disruption or field interaction with a modest attack. Read the pair’s moves and passives before deciding whether the power increase is worth prioritizing. A Tech label by itself does not establish a debuff list, damage type, target pattern, or best team.
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An official EX Role example shows why the distinction matters: a Strike pair with a Tech EX Role keeps the Strike effect that makes its 6★ EX Sync Move hit all opponents and also receives the Tech Sync Move power increase. The 50% figure shown in that example belongs to that demonstrated pair and effect; it is not a general statistic for every Tech pair or every EX Role.
Support: one doubled post-Sync stat increase
At 6★ EX, a Support pair doubles the stat increases applied after its Sync Move once. The wording describes a particular post-Sync effect, so do not treat it as a permanent doubling of all buffs, passive skills, or stats in the battle.
Support pairs are often chosen because they keep allies alive, raise offensive or defensive stats, or provide other team utility. Those functions come from the individual moves and passives, not from the role label alone. A Support pair with high HP, Defense, or Special Defense may be a sensible early target for an opponent in some encounters, but target priority depends on the battle’s mechanics and your team’s win condition.
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Field: longer access to a pair-specific field effect
The official notice introducing Field says: “Sync Pairs with the new Field Role excel at manipulating field effects during battle.” Field is therefore about controlling a battle-wide condition rather than simply indicating a damage class.
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Repair Windows errors before they cause bigger problemsFix Now →Scan for outdated or missing drivers - takes under a minuteDriver Scan →At 6★ EX, a Field pair deploys its own pair-specific field effect so that it lasts longer before the pair’s first Sync Move in each battle. The effect itself varies by pair. One Field pair may support a particular type or strategy, while another may alter a different battle condition. Never assume that a Field label means a universal field, a fixed duration, or the same benefit across the roster; inspect the Sync Pair’s details.
Base role and EX Role are separate labels
Every Sync Pair starts with its normal role, such as Strike, Tech, Support, or Field. Eligible pairs can also contain an EX Role, which is an additional role layered on top of the original one. Unlocking the EX Role grants a stat boost. When the pair is 6★ EX, the EX Role adds that role’s Sync Move effect as well.
For example, a pair whose base role is Strike and whose EX Role is Tech can combine both 6★ EX effects: its Sync Move hits all opponents because of the base Strike role, and the Sync Move receives the Tech power increase because of the unlocked EX Role. The labels answer different questions: the base role identifies the pair’s original role, while the EX Role identifies an additional upgrade path.
An official example from May 2026, Ethan (Champion) & Raikou, demonstrates that the two labels can describe different layers of one pair: it is a Support pair with Field as its EX Role. That does not turn every Support pair into a Field pair; it shows how the system can combine roles on an eligible Sync Pair.
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- Confirm eligibility and the assigned EX Role. Open the Sync Pair’s details in the current game client and identify which EX Role is listed. Do not buy materials for a different role.
- Complete the story requirement. The announced requirement is completion of Main Story Chapter 1, “The More the Merrier,” on Normal.
- Obtain the matching Roll Cake. The official instructions specify using the Roll Cake corresponding to that pair’s EX Role.
- Use Roll Cake Coins when needed. Roll Cake Coins are described as an exchange route for these materials. The exact exchange inventory and costs can change, so verify the current in-game menu before spending coins.
- Unlock the EX Role, then check the 6★ EX state. Unlocking supplies the stat boost. The role-based Sync Move effect is tied to reaching 6★ EX, so unlocking an EX Role does not by itself make every 6★ EX effect active.
Item availability, exchange requirements, and menus can be adjusted in later updates. Treat the current in-game EX Role screen as the authority before committing scarce resources.
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How to choose between role effects for a team
1. Start with the battle’s target pattern
Ask whether the encounter rewards single-target pressure or damage across several opponents. A Strike pair’s 6★ EX Sync Move changes to all-target damage, while Tech’s 6★ EX effect raises Sync Move power without changing the target pattern. If side opponents must be removed quickly, the Strike effect may address a different problem than Tech’s raw power increase.
2. Check what your team is missing
Look at the pair’s actual moves and passives, then identify the missing function:
- Need an area Sync Move? A Strike base role at 6★ EX may supply it.
- Need more Sync Move impact on a key target? Tech’s power increase may be relevant.
- Need buffs, survival, or a post-Sync stat spike? Inspect the Support pair’s specific support tools and the doubled post-Sync increase.
- Need a field condition maintained longer? Confirm that the Field pair creates the effect your strategy requires.
These are selection prompts, not guarantees. A pair’s type, gauge economy, timing requirements, and passive conditions can outweigh its role label.
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Separate three decisions: using the pair at all, unlocking its EX Role, and raising it to 6★ EX. The EX Role gives a stat boost when unlocked, but its role-based Sync Move effect arrives at 6★ EX. If the pair is not close to that upgrade, another investment may solve the immediate battle problem more efficiently.
4. Treat target-order advice as encounter-specific
An official 2025 battle tip suggested considering a Support pair with higher HP, Defense, or Special Defense as the first target and an offensive Strike pair as the third target in that particular challenge. That is tactical advice for the named encounter, not a universal rule that every enemy should defeat Support first or Strike last. Enemy passives, scripted attacks, and your own win condition can reverse the priority.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How to read a pair’s role information correctly
- Read the base Role first. This tells you which original role the pair has.
- Read the EX Role separately, if the pair is eligible. It is an added layer, not a replacement for the base role.
- Check the 6★ EX description to see which role effects are active at that upgrade level.
- Inspect the pair’s field effect, move targets, conditions, and passive wording rather than inferring them from the role name.
- Match those details to the encounter: target count, damage type, field requirements, buff timing, and survivability.
This process prevents the most common error: treating a short role label as a complete tier list or job description.
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Common misconceptions and practical corrections
“Every Strike pair is an all-target attacker.”
Only the 6★ EX Strike Sync Move effect is defined here as attacking all opponents. Regular moves and passives can still be single-target, conditional, or support-oriented.
“Tech always means debuffer.”
Tech’s official 6★ EX effect is increased Sync Move power. Whether a specific Tech pair debuffs, disrupts, sets a field, or deals damage depends on its individual kit.
“Support doubles every stat buff.”
The stated effect is that stat increases applied after the Sync Move are doubled once. It does not establish permanent doubling of all stats or all sources of buffs.
“Field pairs all create the same field.”
The field is pair-specific. Check the named effect and its conditions in that Sync Pair’s details.
“An EX Role replaces the original role.”
It does not. The EX Role is additional. A pair can combine its base-role 6★ EX effect with the EX Role’s 6★ EX effect, as in the Strike-plus-Tech example.
What is established, and what still requires checking
The role system’s official effects are clear: Strike changes 6★ EX Sync Move targeting, Tech increases 6★ EX Sync Move power, Support doubles one post-Sync stat increase, and Field extends the pair-specific field effect before the first Sync Move. The EX Role system adds a stat boost on unlock and a second role-based Sync Move effect at 6★ EX.
What those effects do not establish is a universal ranking of pairs. No role is automatically best, and no official role notice supplies a population statistic showing that one role is generally more effective or more popular. Pair availability, current balance, encounter rules, and the rest of the kit must be checked in the live game.
Bottom line
Use the role label as a starting point, not a verdict. Strike changes a 6★ EX Sync Move into an all-opponent attack; Tech makes that Sync Move more powerful; Support improves one post-Sync stat increase; and Field extends a pair-specific field effect before the first Sync Move. Then evaluate the separate EX Role, the pair’s complete kit, and the encounter’s mechanics before spending Roll Cakes, Roll Cake Coins, or other upgrade resources.
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