Order of the Sinking Star requires a 64-bit Windows 10 (or later) PC, DirectX 12, 8 GB of RAM, and at least one of the listed entry-level graphics cards. Steam recommends 16 GB of RAM and a substantially faster processor and graphics card, but it publishes no target resolution, graphics preset, or frame rate alongside those specifications. Meeting the minimum therefore means only that your hardware reaches the publisher’s stated threshold; it is not a promise of 1080p, 60 FPS, or any other result.
The full game released on October 8, 2026 for PC through Steam, Steam Deck, Nintendo Switch 2, and PlayStation 5. The PC guidance below separates official requirements from a dated Steam Deck test, individual player reports, and historical notes from a demo beta so you can judge your own system without treating an isolated FPS number as a universal benchmark.
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Official PC system requirements
Steam’s store listing is the current authority for the published Windows requirements. The game needs a 64-bit processor and operating system, Windows 10 or later with the latest update, DirectX 12, and 14 GB of available storage.
| Component | Minimum | Recommended |
|---|---|---|
| Processor | Intel Core i5-6600K or AMD Ryzen R5 1600 | Intel Core i5-9600K or AMD Ryzen R5 3600 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | NVIDIA GeForce GTX 1050 Ti, AMD Radeon RX 580, or Intel Arc A380 | NVIDIA GeForce GTX 2070 Ti, AMD Radeon RX 5700, or Intel Arc B570 |
| Operating system | Windows 10 or later, 64-bit, latest update | Windows 10 or later, 64-bit, latest update |
| Graphics API | DirectX 12 | DirectX 12 |
| Storage | 14 GB available space | 14 GB available space |
See the Order of the Sinking Star Steam listing for the published specification. The recommended NVIDIA entry is reproduced exactly as Steam currently displays it: “NVIDIA GeForce GTX 2070 Ti.” That label is unusual, and no correction was established here, so it should not be silently changed to a different model when you compare your hardware.
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What those requirements actually tell you
Minimum does not mean a guaranteed frame rate
The minimum row identifies the lowest hardware tier the publisher lists, not a tested performance profile. Steam gives no resolution, quality preset, or FPS target with the requirements. A computer that matches a GTX 1050 Ti, RX 580, or Arc A380 may behave differently depending on the CPU, memory configuration, driver, display resolution, graphics settings, background load, and the scene being rendered.
Recommended is a higher starting point, not a 4K specification
The recommended processors and graphics options indicate more headroom than the minimum tier. They still do not establish 1440p or 4K performance, a 60 FPS guarantee, or a particular preset. Treat the recommendation as a compatibility and performance target supplied by the developer, not as a benchmark result.
Check the whole computer
Compare every item, rather than judging the PC by its graphics card alone:
- Confirm that Windows is 64-bit and fully updated. A 32-bit installation does not satisfy the listing.
- Check that the installed DirectX environment supports DirectX 12.
- Leave at least 14 GB free on the drive used for installation, with additional working space available for Windows and updates.
- Verify the processor and graphics model in Windows or the manufacturer’s control panel, and compare the exact model rather than a family name.
- Check installed memory. The listed minimum is 8 GB; the recommended amount is 16 GB.
Can your PC run Order of the Sinking Star?
If your hardware is below one or more minimum entries
Steam does not publish an alternative low-spec profile. Falling below the CPU, GPU, RAM, operating-system, DirectX, or storage requirement means your system is outside the publisher’s stated support threshold. You can still experiment with general PC troubleshooting, but there is no evidence-based way to promise that a particular below-minimum combination will be playable.
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If your hardware matches the minimum tier
Expect to begin conservatively: use the lowest available preset, a lower display resolution, and a frame-rate target your system can sustain. These are general troubleshooting choices, not an official full-release tuning sequence. Test an actual demanding area rather than relying on a menu or opening scene, because scene complexity can change the result.
If your hardware meets or exceeds the recommendation
You have more listed headroom, but the same qualification applies: the requirements do not define a frame rate or resolution. If performance is poor, investigate settings, drivers, background applications, thermal limits, and the specific scene before assuming the published requirement is wrong.
What is documented about real-world performance?
Steam Deck test
A Steam Deck HQ review by Noah Kupetsky, published October 7, 2026, tested the game with a 60 FPS limit and the default low in-game settings. The review reports that most areas reached 60 FPS, while the overworld could be more demanding and mirror interactions could occasionally stutter. This is a dated test on one handheld configuration, not a general PC benchmark or a guarantee for every Steam Deck model and scene. Read the Steam Deck HQ review for the test context.
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Steam Community posts illustrate how much results can vary. One player reported about 30 FPS in some zoomed-out areas with a GTX 1660 Super at 1440p using an Auto (Balanced) preset. The same discussion describes around 60 FPS in the overworld at 1080p with Performance mode, while zoomed-out areas still dropped lower. Another player reported a change from 22 to 27 FPS in an overworld situation on a GTX 1050 Ti.
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| Reported hardware and settings | Reported result | How to interpret it |
|---|---|---|
| GTX 1660 Super, 1440p, Auto (Balanced) | About 30 FPS in some zoomed-out areas | One player’s uncontrolled report |
| GTX 1660 Super, 1080p, Performance mode | About 60 FPS in the overworld, with lower results in zoomed-out areas | One player’s uncontrolled report |
| GTX 1050 Ti, overworld situation | 22 to 27 FPS | One player’s uncontrolled report |
These examples are useful warnings against inferring universal performance from a GPU name. They do not control for drivers, CPU, RAM, resolution scaling, background tasks, temperature, game build, or the exact camera view, so they should not be used as benchmark claims. The discussion is available at Steam Community’s “Performance is good now” thread.
Release and platform context
The official news result confirms the October 8, 2026 release on PC, Steam Deck, Nintendo Switch 2, and PlayStation 5, and describes optimized controls, performance, and interfaces for the handheld experience. That statement is platform context, not a Windows graphics guide. The announcement is at the official Order of the Sinking Star news page.
How to improve PC performance
The sources reviewed do not establish an official full-release troubleshooting order. The following sequence is therefore general Windows and PC troubleshooting: change one variable at a time, record the result, and return to the previous setting if it makes frame pacing worse.
- Confirm the baseline. Write down your CPU, GPU, RAM, Windows version, display resolution, and the scene in which performance is poor. Reproduce the slowdown after restarting the game so you are comparing the same conditions.
- Start with a lower preset. If the current build offers quality presets, move from the present preset to a lower one and retest the same area. This reduces several visual workloads together and is a faster first diagnosis than changing many individual options at once.
- Lower display resolution when the GPU is the limit. A lower resolution is a general performance measure, not a developer-confirmed Order of the Sinking Star recommendation. If the frame rate improves substantially, the graphics workload is likely contributing to the slowdown; if it barely changes, investigate CPU load, memory pressure, background processes, or a scene-specific bottleneck.
- Use a stable frame-rate target. If the current graphics menu includes a frame-rate cap, choose a limit your system can hold consistently instead of allowing large swings. Consistent frame pacing can feel better than an unstable peak number.
- Test VSync deliberately. If VSync is available, compare it enabled and disabled while watching for tearing, input feel, and frame-time stability. Keep the setting that suits your display and the behavior you observe.
- Adjust antialiasing only after the larger changes. Antialiasing can affect image quality and workload, but its impact depends on the implementation. Change it one step, retest the same scene, and keep a note of the result.
- Close competing workloads. Exit unnecessary launchers, browsers with heavy tabs, recording tools, and overlays before testing. Avoid treating a background process as a permanent culprit until the slowdown disappears when it is closed.
- Check drivers and operating-system updates. Install current graphics drivers from your GPU vendor and keep Windows on the latest update required by the listing. Restart after updates, then retest before making further changes.
- Watch temperatures and power behavior. If performance starts normally and declines after several minutes, check whether the CPU or GPU is overheating or reducing its clock speed. Improve airflow, remove blocked vents, and retest only after temperatures have stabilized.
- Validate the installation. Use Steam’s installed-game file verification if crashes, missing assets, or an abrupt change after an update accompany the slowdown. This checks the local installation; it does not turn minimum hardware into a guaranteed performance level.
- Keep a reproducible note. Record the game build, hardware, resolution, preset, cap, VSync state, and the exact area or interaction that triggers the issue. A precise report is more useful than saying only that the game feels slow.
Steam Deck starting point
The dated Steam Deck HQ test provides a practical starting configuration: the default low in-game settings with a 60 FPS limit. Most tested areas reached that cap, but the review observed heavier overworld sections and occasional stutter during mirror interactions.
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- Begin with the game’s default low settings.
- Set a 60 FPS limit if the current Steam Deck and game menus expose that control.
- Walk through an overworld area and use a mirror interaction, because those were the situations identified as more demanding in the review.
- If stutter remains, lower the target or image-quality settings rather than assuming every area will hold 60 FPS.
This approach is based on one October 7, 2026 review and should be treated as a starting point, not an official guarantee for every Steam Deck hardware revision, operating-system update, or game patch.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What the demo beta update does—and does not—prove
An official technical update posted July 10, 2026 for the demo’s public-testing beta branch described faster frame rates, especially on lower-end devices; improved compatibility with older GPUs and systems with less RAM; a new low-profile setting called Very Performance; and graphics-menu controls for VSync, a frame-rate cap, and antialiasing. In that demo context, the update said “60fps on most levels on Steam Deck.” The update is reproduced at Changelog.gg’s copy of the official technical update.
Those notes are valuable historical evidence that optimization work was being tested, but they do not establish that Very Performance, the same compatibility changes, or the same menu controls are present in the current retail PC build. Do not use the demo’s 60 FPS wording as a full-release promise. If your installed version exposes those options, you can evaluate them as ordinary settings; if it does not, that is consistent with the source being a beta-branch demo update.
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Use the complete threshold, not a single GPU label
If your computer falls short, compare the processor, graphics card, RAM, operating system, DirectX support, and storage together. Replacing only the GPU may leave a weak CPU, insufficient memory, or an unsupported 32-bit operating system as the limiting factor.
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Minimum hardware is a risk boundary
A system built around the minimum entries may require reduced settings or resolution, and the available evidence shows that demanding views can lower performance even on hardware above the minimum graphics tier. Do not buy a PC solely because its specification includes a GTX 1050 Ti, RX 580, or Arc A380 and assume a chosen FPS will follow.
Recommended hardware still needs sensible expectations
The recommended CPU, GPU, and 16 GB of RAM are the stronger published target, but Steam supplies no corresponding resolution or frame-rate figure. Confirm the exact model and the rest of the system before treating a listing as a purchase decision.
Quick troubleshooting checklist
- 64-bit Windows 10 or later is installed and fully updated.
- DirectX 12 support is available.
- At least 14 GB of storage is free.
- RAM is 8 GB or more; 16 GB is the listed recommendation.
- The CPU and GPU meet the relevant Steam tier.
- The same scene is used for before-and-after comparisons.
- Preset, resolution, frame cap, VSync, and antialiasing changes are recorded.
- Background applications, drivers, installation files, and temperatures have been checked.
- Steam Deck testing starts from low settings and a 60 FPS cap, with the overworld and mirror interactions treated as possible stress points.
Bottom line
Order of the Sinking Star’s published minimum is a 64-bit Windows 10-or-later PC with DirectX 12, 8 GB of RAM, a Core i5-6600K or Ryzen R5 1600-class processor, and a GTX 1050 Ti, RX 580, or Arc A380-class listed GPU, plus 14 GB of storage. The recommendation raises memory to 16 GB and lists faster CPU and GPU options, including the unresolved “GTX 2070 Ti” wording shown on Steam. Because no official FPS or resolution target is published, judge your own system by controlled testing rather than by the requirements table alone. For poor performance, begin with a lower preset or resolution, test frame limiting and VSync if available, reduce background and thermal problems, and keep the demo-beta notes separate from confirmed retail features.
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