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No—Hz and FPS measure different things. A monitor’s refresh rate, in hertz (Hz), is how many times per second it can refresh its image; FPS (frames per second) is how many frames your computer or game produces each second. A 144Hz monitor can display up to 144 refreshes per second, but it does not make a game run at 144 FPS.
What do Hz and FPS measure?
Hz: the display’s refresh rate
Refresh rate is a property of the display. A 144Hz monitor can refresh its image 144 times per second. That figure describes the monitor’s capability, not the rate at which a game is rendered. Intel’s refresh-rate guide explains the distinction and notes that the computer’s CPU and GPU affect the frame rate available to the display.
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FPS: frames produced by the computer
FPS describes how many frames the game or computer produces per second. The CPU and GPU, along with the game and its settings, determine the rate the system can deliver. The display cannot use frames that the computer has not produced.
Does a 144Hz monitor mean 144 FPS?
No. A 144Hz monitor can refresh up to 144 times per second, but the game might produce fewer frames. Intel illustrates this with a 144Hz monitor receiving 30 FPS: the display still has a 144Hz capability, but the game is supplying only 30 frames each second. The monitor specification alone does not raise game performance.
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What happens when FPS and Hz do not match?
With a fixed-refresh display, the monitor refreshes on its own schedule while the graphics card delivers frames at another rate. If the display reads a frame buffer while a new frame is being written, parts of different frames can appear together. This is called screen tearing. Intel’s gaming monitor guide describes this timing mismatch.
VSync: synchronize frames to a fixed refresh
Vertical synchronization (VSync) can coordinate a game’s frame output with the monitor’s refresh rate, reducing tearing. Intel notes that with VSync off, FPS can be virtually unlimited, but tearing, jerkiness, or stuttering may be more likely. If the game cannot sustain the refresh rate or falls below the synchronization cap, stuttering can occur. Intel’s VSync support guidance, last reviewed September 15, 2025, explains how to enable or disable the setting.
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Variable refresh rate: let the display follow frame delivery
Variable refresh rate (VRR) technologies adjust display refresh timing to track frames as the graphics card delivers them, within supported operating limits. AMD describes FreeSync as synchronization between compatible displays and graphics cards; NVIDIA says G-SYNC matches monitor refresh rate to GPU frame rate. Compatibility depends on the particular display, graphics hardware, connection, drivers, and supported refresh range, so check the documentation for the exact combination.
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How should you choose a monitor refresh rate?
Choose based on the games you play and the performance your system can actually sustain, not on the monitor’s Hz number alone. Intel recommends considering refresh rate alongside resolution and system performance. A higher-refresh display can make use of higher frame rates when the computer can supply them; buying one does not itself increase FPS.
- Check sustained FPS: Observe frame rates in the games and settings you use. A frame-rate monitor is more informative than assuming performance from a display specification.
- Account for resolution: Consider the resolution you want together with the refresh rate, since the system must render frames at that resolution.
- Consider synchronization: Decide whether fixed-refresh behavior with VSync or a compatible VRR setup better suits your use, and verify support for the specific GPU, display, and connection.
There is no single Hz or FPS target that suits everyone. The useful target depends on your games, preferred smoothness, resolution, and hardware.
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Quick comparison
| Term | What it measures | What determines it |
|---|---|---|
| Hz | How many times per second the display can refresh | The monitor’s refresh-rate capability |
| FPS | How many frames per second the game or computer produces | System performance, including CPU and GPU capability |
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