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How to Track Quests and Points of Interest in The Witcher 4: What’s Confirmed

By Freedom251 Team · · 2 min read

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There are no verified official instructions for tracking quests or points of interest in The Witcher 4 yet. CD PROJEKT RED has confirmed an open-world RPG starring Ciri, but its published materials do not explain the quest journal, map markers, filters, or tracking controls. That means there is no reliable button sequence or map method to follow at this time.

Are quest markers and points of interest confirmed?

No. The official materials cited here do not say how players will select, pin, follow, filter, or clear a quest or location marker. They also do not describe how objectives update, whether undiscovered locations appear on the map, or what categories of points of interest the game will use. No keybinds, menu names, platform-specific controls, or map symbols have been verified.

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CD PROJEKT RED announced The Witcher IV on December 13, 2024 as the first game in a new Witcher saga, with Ciri at its center. The developer describes it as a single-player, open-world RPG in development with customized Unreal Engine 5 technology. Those facts establish the broad kind of game, not how its interface works.

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What has CD PROJEKT RED shown so far?

The reveal trailer is not a tracking guide

The reveal cinematic shows Ciri on a witcher contract, but a cinematic does not document the player interface. It cannot confirm a quest log, map screen, marker behavior, or navigation controls.

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The Unreal Engine presentation is a tech demo

CD PROJEKT RED’s June 3, 2025 presentation is explicitly not gameplay. The official page says: “Keep in mind this isn’t gameplay of The Witcher 4 itself, but a deep dive into the technological groundwork.” It therefore cannot verify how quests or locations appear during play.

Kovir is confirmed, but no usable map has been published

The developer identifies Kovir as a region for the game in its June 13, 2025 explanation of the tech demo. That does not establish that the demo’s exact geography, routes, or visible objects will be final gameplay locations. The same explanation names FastGeo Streaming, Nanite Foliage, Mass System, ML Deformer, and Unreal Animation Framework as technologies featured in the demo; these are not confirmed quest-tracking features.

Should you use The Witcher 3 controls or a fan map?

No. The Witcher 4’s published materials do not establish that it will use The Witcher 3’s controls or interface conventions, so importing instructions from that game could mislead you. The official sources cited here also do not substantiate a currently useful The Witcher 4 companion tracker, game-specific guide, or physical map. Treat unofficial maps or control instructions as unverified unless they are tied to confirmed gameplay and clearly identify their source.

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What to look for when tracking information is announced

When CD PROJEKT RED publishes actual gameplay or interface details, check whether the explanation specifies how to:

  • Choose a quest objective and pin or follow it.
  • Show or hide map markers and filter marker categories.
  • Handle undiscovered locations and objectives that change during a quest.
  • Navigate with accessibility options, including any relevant map or direction settings.

Until those details are available, there is no confirmed in-game procedure to follow. For reliable updates, look for official gameplay or interface reveals from CD PROJEKT RED rather than assuming a map layout or control scheme.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

CD Projekt Redgame guidesThe Witcher 4Video Games

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