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How to Reach Every Hunter’s Crucible Score Tier in Neverness to Everness

By Freedom251 Team · · 3 min read

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The researched Version 1.3 Hunter’s Crucible has ended: its event period ran from August 19 through September 30, 2026 (UTC+8), and the official Version 1.4 notes place that update on September 30. For that edition, the guide’s key thresholds were 1,000 points per boss for all Annulith rewards, 5,000 per boss for all score-based rewards, and 15,000 points across the event for its exclusive title. These are Version 1.3 figures, not confirmed rules for a future rerun.

When did Version 1.3 Hunter’s Crucible run?

The Version 1.3 event ran August 19 through September 30, 2026 (UTC+8), according to the GameWith event guide. The official Version 1.4 notes date that update to September 30. The event is over; check in-game notices or official announcements for whether and when it returns, because a rerun may not use the same rules.

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How many points unlock each reward tier?

GameWith describes a per-boss scoring system. Its Version 1.3 guide sets the relevant goals as follows:

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Goal Score described by the guide What it means
All Annulith rewards 1,000 points per boss Prioritize this threshold if Annulith is your main objective.
All score-based rewards 5,000 points per boss The guide says this tier includes upgrade materials; it does not add Annulith or Fons beyond the rewards available above 2,000 points.
Exclusive event title 15,000 points total across the event The guide reports this as an aggregate score threshold.

These are guide-reported Version 1.3 thresholds, not a complete official reward table. The available evidence does not establish a definitive Version 1.3 boss roster or the event’s total Annulith reward, so older edition rosters and totals should not be treated as current.

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How does Hunter’s Crucible scoring work?

According to GameWith, each boss fight begins at 500 base points. Selected difficulty modifiers add points, and the final score is multiplied by five on Ultra. That multiplier is why the guide says Ultra is required to reach 5,000 points on a boss.

For a 1,000-point example, the guide combines a 120-second target time (+150), a 50% increase to enemy attack (+150), and two 15% resistance increases (+100 each). Added to the 500 base score, those modifiers total 1,000. It is an example setup, not a universal recommendation: the combat cost depends on your team and ability to clear reliably.

Which modifiers should you choose?

Raise resistance to elements your team does not use

Resistance increases are a relatively practical way to add score when they target elements that do not power your main damage dealers. Avoid raising resistance to the elements your team relies on, since that directly undermines its damage.

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Balance target time against enemy HP

A strict target-time condition can be difficult if your team cannot defeat the boss quickly enough. If the timed clear is unreliable, GameWith suggests increasing enemy HP instead of taking the target-time modifier. Higher HP can make the fight longer, so weigh that tradeoff against your team’s damage and survival.

Account for enemy damage and survival

Increasing enemy attack adds points but raises the risk of a failed or slow clear. Consider whether your team can withstand the extra pressure before taking the modifier; a higher theoretical score is of no use if the fight becomes inconsistent.

Make each choice by comparing its score gain with its effect on damage, survival, and clear speed. The 1,000-point example is a starting reference, not a fixed build for every boss or team.

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How to plan for the 15,000-point title

GameWith suggests aiming for about 2,000 points on each boss, then making up the remaining event total with a 3,000-point result on one boss. The guide also notes that three 5,000-point clears reach the 15,000-point aggregate threshold. Treat these as planning approaches for Version 1.3; the exact number of fights and event rules may differ in a later edition.

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Why Version 1.1 reward lists do not apply

An older NTE.wiki guide covers Version 1.1, which ran June 18 through July 8, 2026, and lists seven bosses and 700 Annulith. That is historical information for a different edition, not evidence of Version 1.3’s roster or total rewards. Check the version and event dates whenever using a Crucible guide.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

Event rewardsgame guidesHunter’s CrucibleNeverness to Everness

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