To join a V Rising server, open the game’s server browser and search for the name supplied by the host. Select the server and enter its password, if required. If a dedicated server is not listed, use its external address through the game’s direct-connect option. For a friend’s private local game, the host must start the session and send a Steam Invite to Play invitation.
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Choose the right joining method first
“V Rising server” can mean three different arrangements, and the correct connection method depends on which one your host is running:
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|---|---|---|---|---|
| Private local game | Steam friend invitation | Only while the host’s game session is running | Usually not a persistent public listing | Invitation and any in-game session settings |
| Dedicated server | Server browser or direct address | Runs separately from an individual player’s game | By server name when listing is configured, or by address | Password and server configuration |
| Rented server | Server browser or direct address, depending on its configuration | Normally remains available independently of the owner’s game session | Listing name or address supplied by the administrator | Password and the host’s control panel settings |
Ask the host one question before troubleshooting: Is this a private local session or a dedicated server? A Steam invitation is appropriate for the former; it is not a substitute for the normal browser or address-based process used by a dedicated server.
Information you need from the host
Have these details ready before launching the game:
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- Exact server name: Server names can be similar, and a single spelling difference can make a search appear empty.
- External address: Ask for the current public IP address or hostname if the server is not visible in the browser.
- Password: Password-protected servers require the value configured by the host.
- Server type: Confirm whether you should use a Steam invitation, the server list, or direct connection.
- Startup status: A newly launched dedicated server may need several minutes before it appears in the list.
Do not assume that an address you used previously is still current. A host’s public address can change, and a server can also be moved or reconfigured.
Join a public or dedicated server from the server browser
The in-game browser is the normal route for public servers and for dedicated servers that are configured to advertise themselves.
- Start V Rising and open the multiplayer or server-browsing screen from the main menu.
- Use the browser’s search or filter controls to look for the exact server name supplied by the host. If the host gave you a distinctive part of the name, search for that first.
- Select the matching server entry and review the displayed details before connecting.
- Choose the join or connect command shown by the game.
- If a password prompt appears, enter the password exactly as supplied by the host. Passwords can be case-sensitive and may contain spaces or punctuation.
- Wait for the world to load. The first connection can take longer than subsequent joins while the game loads the server state.
If the server was started only moments ago, wait several minutes and refresh the list before concluding that it is unavailable. Stunlock Studios’ official hosting guidance specifically notes that a recently launched server may take a few minutes to appear.
Connect by external IP or address when the server is missing
A dedicated server does not have to be visible in the public list for you to connect. Ask the host for the server’s external IP address or hostname and use the game’s direct-connect workflow.
- Open the multiplayer or server screen from the main menu.
- Choose the option for direct connection, direct connect, or connecting by address. The wording can vary with the game version.
- Enter the complete address provided by the host. Do not replace it with a local address such as
localhostor a private router address unless the host specifically tells you to do so. - Submit the address and wait for the connection attempt to complete.
- Enter the server password if the server requests one.
Direct connection is a fallback for a dedicated server that is not listed; it does not turn a private local game into a persistent dedicated server. If the host has supplied an address but the attempt times out, the problem is usually on the host’s network, firewall, forwarding, address, or server-startup side rather than in the browser search itself.
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Join a friend’s private local game with Steam
A private local game runs from the host’s active game session. The host must start the session before you can join, and the world depends on that session remaining active.
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- Open the Steam friends list while the host is in the game.
- Find your account in the friends list and choose Invite to Play.
- Accept the invitation from Steam. The game should open the connection flow for the host’s running session.
- Wait for the session to finish loading before attempting actions that require the world to be fully available.
If you receive no invitation, confirm that both players are signed in to Steam, are friends on the correct accounts, and that the host is already inside the private session rather than still at the main menu. Ask the host to send a new invitation after confirming the session is running.
This method is convenient for a small group, but it has an important limitation: the world is not an independently running service. If the host exits, disconnects, or does not start the session, other players cannot treat it like an always-available dedicated server.
Joining a password-protected server
Use the password supplied by the administrator in the game’s server interface. For a passworded dedicated server, the joining guidance recommends using the in-game server list rather than relying on a Steam join flow.
- Copy the password carefully, including capitalization and punctuation.
- Do not add quotation marks unless the host included them as part of the password.
- If the browser entry is visible but the password is rejected, ask the host to confirm that the password has not been changed or that you are selecting the correct server with a similar name.
- If the server is not listed at all, resolve discovery first or request the current external address for direct connection.
Why a dedicated server may not appear
Discovery requires more than the server process being open. Work through these checks in order, starting with the simplest explanation.
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1. The name or timing is wrong
Confirm the exact spelling of the server name with the host. Then wait several minutes after launch and refresh the browser. A server that has just started may not be listed immediately.
2. You are looking for a private local session
Ask whether the host started a private game instead of a dedicated server. A private local session is joined through the host’s Steam invitation and may not appear as a persistent public listing.
3. Listing options are disabled
For a dedicated server, the administrator should check the official listing settings ListOnSteam and ListOnEOS. After changing those settings, the host should restart the server so the new configuration is applied.
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4. Firewall or router rules block discovery
Stunlock Studios’ official instructions state that both the game port and the query port need firewall allowance or forwarding for server-list visibility. The host should verify those rules on the machine running the server and on the router, where applicable. The exact port values depend on the server configuration and are not supplied here, so the administrator should use the values configured for that installation rather than copying an unrelated example.
5. The address is no longer current
If the host recently changed internet providers, routers, or hosting arrangements, request the current external address. A previously saved address can stop working even when the server itself is healthy.
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When direct connection fails
Direct connection avoids the listing mechanism, but it still depends on the server being reachable from outside the host’s network.
- Check the address: Have the host read it back character by character and confirm that it is the external address, not a private LAN address.
- Check that the server is fully started: A process that is still initializing may reject connections or time out.
- Check the game-port rule: The official guidance indicates that direct connection may require only the game port, depending on the host setup. The host should allow or forward the configured game port through the firewall and router.
- Check host-side security software: Operating-system firewalls and security suites can block the dedicated-server application even when the router is configured correctly.
- Consider network edge cases: Router forwarding, IPv6 behavior, carrier-grade NAT, or an address that changes over time can prevent an outside player from reaching the service. These possibilities require the host to inspect the network; they cannot be corrected from the joining player’s browser.
Ask the administrator whether another player outside the host’s home network can connect. If nobody can connect, concentrate on server and network configuration. If others can connect but you cannot, recheck your address entry, game installation, and local network restrictions.
What the host must configure for a listed dedicated server
The V Rising Dedicated Server application is the separate software required to host a dedicated server, according to Stunlock Studios. Once it is running, the administrator must configure listing and network access if players are expected to discover it publicly.
- Install and start the dedicated-server application on the chosen machine or hosting service.
- Set the server’s name and access options, including a password if the group should be private.
- Check the listing settings
ListOnSteamandListOnEOSaccording to the discovery platforms the administrator wants to use. - Allow or forward both the configured game port and query port for server-list visibility, following the official hosting instructions.
- Restart the server after listing or network configuration changes.
- Give players the exact name, current external address, and password, and tell them whether to use the browser or direct connection.
If the administrator only wants invited players and does not need public discovery, they can give the group the address directly instead of relying on a visible listing. The server still has to be reachable from the players’ networks.
Private local, dedicated, or rented: which arrangement fits?
| Decision factor | Private local game | Dedicated server | Rented server |
|---|---|---|---|
| Must the host remain in-game? | Yes. The world runs from the host’s session. | No. The dedicated-server application runs separately. | No, provided the rental service keeps the server running. |
| Available when nobody is playing? | Generally no; availability depends on the host starting the session. | Yes, while the dedicated service is running. | Usually yes, subject to the rental service and the account’s active service. |
| Discovery | Steam invitation is the normal route. | Server list when listing settings and ports are correct, or direct address. | Server list or direct address, according to the provider’s configuration. |
| Access control | Invitation and session settings. | Password and server configuration. | Password and provider control-panel settings. |
| Setup and networking | Low for the host, but tied to the host’s session and network. | More administration: application, listing options, firewall, and possible router forwarding. | Less local networking work, but the administrator must configure and maintain the rented instance. |
| Ongoing cost | No separate server-rental charge is implied by the arrangement. | Depends on the machine and hosting method. | Recurring rental cost set by the provider and plan. |
For a group that plays only when one person is present, a private local game is the simplest option. For an always-available shared world, use a dedicated server or a rental. Stunlock Studios’ official guide identifies Pockethost as a service through which players can rent and manage a server; verify its current availability, region, features, and price before committing.
A practical troubleshooting decision tree
- Was a Steam invitation sent? If yes, treat it as a private local session and accept the invitation while the host is in-game. If no, continue.
- Do you have an exact server name? Search the browser, wait several minutes after launch, and refresh.
- Is the server listed? Select it and enter the supplied password. If the password fails, confirm the server and password with the host.
- Is it a dedicated server but still absent? Request the external address and try direct connection.
- Does direct connection time out? Ask the host to verify the current external address, server startup status, game-port firewall rule, router forwarding, and whether network restrictions such as carrier-grade NAT or IPv6 are involved.
- Did the host recently change listing settings? The administrator should confirm
ListOnSteamorListOnEOSand restart the dedicated server.
What to message the host
A complete message prevents repeated guesses. Ask for:
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- “What is the exact server name?”
- “What is the current external address for direct connection?”
- “What password should I enter?”
- “Has the server finished starting, and did you restart it after changing listing settings?”
With those five answers, you can choose the correct path instead of trying random browser searches or Steam joins.
Quick Recap
Key points to remember
- Use the in-game server browser for a listed public or dedicated server.
- Use the host’s external address through direct connect when a dedicated server is not visible.
- Use Steam’s Invite to Play for a friend’s private local session.
- Enter passwords in the in-game server interface, especially for passworded dedicated servers.
- For listing problems, the host should check
ListOnSteam,ListOnEOS, both the game and query ports, and restart after configuration changes.
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