On Windows, the most practical way to find your own 7 Days to Die EOS ID is to start and exit a single-player game, then open %APPDATA%7DaysToDieSaves. Open the map and save folders, then inspect the Player directory: a Steam Community procedure documented in December 2021 identifies the save name as the player’s EOS ID.
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If you administer a dedicated server, use the player-related user-file name, serveradmin.xml, or the server console output instead. Alpha 20 changed administrative player references from SteamID to EOS ID, so a SteamID copied from a profile is not automatically the value you should enter for server administration.
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What changed in Alpha 20
7 Days to Die added Epic Online Services (EOS) in Alpha 20 to support newer anti-cheat technology and future expansion to other platforms and cross-play. The Fun Pimps’ Alpha 20 announcement, published December 1, 2021, says ordinary players do not need an account on an Epic platform for this integration.
For the game, EOS acts as an identity layer behind the scenes. The announcement explains that EOS receives a player’s public SteamID and matches it to an EOS ID that is valid for 7 Days to Die. That mapping is why an administrator may see an identifier that is different from the SteamID used before Alpha 20.
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The administrative change is specific and important: user-file names, IDs in serveradmin.xml, and identifiers shown in server console output or commands now refer to the user’s EOS ID. If you are adding an administrator, investigating a player record, or matching a ban entry, use the identifier displayed by the game or server rather than assuming a SteamID will work.
Method 1: Find your own EOS ID in a Windows save
This is the clearest player-controlled procedure documented for the game. It is intended for a Windows client and a player who can start a local single-player game with the account whose ID is needed. A Steam Community answer dated December 21, 2021, describes the save name as the user’s EOS ID.
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Before you start
- Use the Windows account and 7 Days to Die profile associated with the player you are identifying.
- Make sure the game has completed startup and can create a single-player save.
- Exit the game normally after creating or loading the game so the save data is written.
- Do not rely on a path from a different Windows account;
%APPDATA%is user-specific.
Step-by-step procedure
- Launch 7 Days to Die.
- Start a single-player game using the player account whose EOS ID you need. You do not need to create a long-term world for this purpose; the relevant requirement is that the game creates the local save structure.
- Exit the game cleanly. Closing it before the save is written can leave you with an incomplete or missing directory.
- Open File Explorer and enter
%APPDATA%7DaysToDieSavesin the address bar. The expanded Windows location isC:Users<USERNAME>AppDataRoaming7DaysToDieSaves. - Open the folder for the map you used.
- Open the folder for the save or world name.
- Open the
Playerdirectory and inspect the player-related save naming. The documented community procedure states that the save name is the player’s EOS ID. - Copy the identifier exactly, including every character. Treat it as an opaque game identifier; do not add spaces, punctuation, or a Steam profile prefix.
How to recognize the result
The useful value is the identifier associated with the player save, not the visible world name, map name, character name, or Windows folder name. Keep the map and save folders in context while you inspect them, because several worlds or test saves can exist under Saves.
This is a practical community-documented method, not an official universal “show EOS ID” screen. The location and naming can change in later game releases, and the procedure does not establish a matching path for consoles or every server installation.
If the folder is not present
- Confirm that you opened the Roaming AppData location. The shortcut
%APPDATA%should resolve to the current Windows user’sAppDataRoamingfolder. - Check that the game was run under the same Windows account whose files you are viewing.
- Start and exit a single-player game again, then refresh File Explorer.
- Look for the map and save folders beneath
7DaysToDieSaves; do not stop at the parent7DaysToDiefolder. - If you are using a later release, another platform, or a nonstandard installation, regard this 2021 path as a starting point rather than a guarantee. Use the server-side methods below when the player is joining a dedicated server.
Method 2: Read the ID from dedicated-server records
Server administrators normally do not need to ask every player to create a local single-player save. The Alpha 20 announcement identifies three server-side locations where the game uses EOS IDs: player-related user-file names, serveradmin.xml, and server console output or commands.
Player-related user files
Dedicated servers store player information in user files. When Alpha 20 changed the administrative identifier, the filename or player entry became an EOS-ID reference rather than the former SteamID reference. Inspect the user-file names supplied by your server installation and compare the identifier with the player record you are trying to manage.
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Use the exact file name or entry exposed by the running server. Do not rename a file merely to make it resemble a SteamID, and do not infer an ID from a display name: display names can change or be shared, while the server’s identifier is the value used to associate the record.
serveradmin.xml
Existing administrator entries in serveradmin.xml are another place to read the value the game expects. Open the file with a text editor or the control panel’s file editor, locate the relevant user-ID entry, and copy the EOS ID exactly as stored.
The reviewed official notes establish that IDs in this file are EOS IDs after the Alpha 20 change, but they do not publish one universal XML snippet that applies to every server build or hosting panel. Preserve the file’s existing structure and follow the schema supplied with your particular server version instead of inserting a guessed element or attribute.
Server console output and commands
Console output and command responses can also contain the EOS ID. Watch the output when a player connects, is kicked, is banned, or is otherwise referenced by an administrative action, then copy the identifier shown by the server.
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The official Alpha 20 notes confirm that console output and commands now refer to EOS IDs, but the reviewed material does not provide a single command that prints any player’s EOS ID on every server. Do not rely on an invented command syntax. If your server software, host panel, or mod has a player-list feature, verify that its identifier column is specifically the 7 Days to Die EOS ID before using it in an administrative entry.
Online status, persistence, and control
The local-save method does not require the player to be online on your dedicated server, but it does require cooperation and access to a Windows client. It produces a value from that player’s local save structure. By contrast, a user file, serveradmin.xml, or live console record is tied to the server installation you administer and is the better source when you need the identifier attached to a persistent server record.
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This distinction matters when troubleshooting. A player can have several local worlds, while a server has its own stored record. Record which source you used and, when possible, confirm the value against the server’s current output before changing permissions or ban data.
Which method should you use?
| Method | Who controls the required data | Best use | Authority and limits |
|---|---|---|---|
| Windows single-player save | The player controls a Windows client and can start a local game | Finding your own ID or obtaining an ID from a cooperating player | Community-documented procedure from December 21, 2021; the path and naming may vary in later releases or on other platforms |
| User-file name | The dedicated-server administrator or host | Matching a persistent server record to the identifier used by the server | Official Alpha 20 notes identify user-file names as EOS-ID references; exact directories depend on the server installation |
serveradmin.xml |
The administrator can read the server configuration | Checking IDs already used for administrative permissions | Officially identified as an EOS-ID location; the notes do not define one universal XML command or template |
| Console output or command response | The administrator can access the live server console | Identifying a player while the server is running | Officially identified as EOS-ID output; no universal print-ID command is established in the reviewed material |
The save-folder method works without the player being connected to your dedicated server, but it requires that player to control a Windows client and perform the procedure. Server artifacts are more appropriate when you control the server, need the identifier used by a live installation, or are working with a player on a console or another platform where the Windows save path does not apply.
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EOS ID, SteamID, and Epic account: what is the difference?
EOS ID is not the same as SteamID
A SteamID identifies the player in Steam. The Alpha 20 integration uses that public SteamID as input to an EOS mapping, then gives 7 Days to Die an EOS identifier for its own records. Because the game performs the mapping internally, copying a SteamID into an EOS-ID field is not a reliable conversion.
There is no supported arithmetic or text transformation described in the game announcement that lets you calculate the EOS ID from a SteamID. To obtain the value, read the save name or the server’s own file, configuration, or console output.
You do not need an Epic-platform account
The Fun Pimps’ announcement explicitly says regular players do not need an account on Epic’s platforms. EOS can associate external-provider identities, such as Steam, with services without requiring a player to create or use an Epic display account for ordinary 7 Days to Die play.
Do not use an Epic display name as the ID
An EOS ID used by the game is an identifier for the EOS-backed player record. It should not be treated as an Epic display name, Steam nickname, or character name. Names are presentation fields; the value in a save or server record is the one relevant to administration.
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Developer terminology is different
Epic’s developer documentation describes SDK concepts such as an ID token containing an EOS_EpicAccountId and the EOS_EpicAccountId_FromString function for reconstructing an account ID from a string when validating tokens. Those concepts matter to software developers integrating EOS. A typical 7 Days to Die administrator generally needs the identifier exposed by the game’s save or server artifacts, not an SDK token workflow.
Using the ID safely for administration
- Copy the value directly from the relevant save, server file, or console output.
- Record which source produced it: local save, user file,
serveradmin.xml, or console. This prevents you from confusing a test-world identifier with the identifier used by a dedicated server. - Before editing a configuration file, make a backup of the current file.
- Follow the syntax already used by your server version. Do not substitute a SteamID, Epic display name, or manually reformatted value.
- Restart or reload the server only according to the controls provided by your installation, then verify the administrative action with the same EOS ID shown by the server.
If a control panel displays several identifier types, select the field explicitly labeled EOS ID or the value that matches the server’s user-file and console records. A generic “account ID” label is not enough to establish that it is the identifier required by 7 Days to Die.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Common mistakes and how to correct them
Searching only for a SteamID
Steam’s profile tools may show a valid SteamID, but Alpha 20 administrative references use EOS IDs. Use the server’s own record or the save-folder procedure instead.
Looking in the wrong AppData location
%APPDATA% points to the current Windows user’s Roaming directory. A different Windows login, a different machine, or a redirected profile can therefore show a different set of saves. Run the game and inspect the files under the same account.
Do these 3 things before closing this tab:
1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsReading the world or character name
The map name, save name as displayed in menus, and character display name are not automatically the EOS ID. Follow the player-related naming inside the save structure and copy the identifier documented by the procedure.
Expecting a universal console command
Although Alpha 20 console output and commands use EOS IDs, the official notes reviewed here do not specify one command that prints any player’s ID on every server. Check the output generated by your installation or its documented player-list tools rather than trying unverified syntax.
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Assuming the 2021 path is universal
The Windows path and save naming were documented in 2021. Later game versions, console editions, Linux hosts, containerized servers, and hosting panels may present the same identifier differently. When the local path is unavailable, use the dedicated-server artifacts that your installation exposes.
What to remember
- Alpha 20 moved server-administration references from SteamID to EOS ID.
- On Windows, start and cleanly exit a single-player game, then inspect
%APPDATA%7DaysToDieSaves<MAP_NAME><SAVE_NAME>Player; the community procedure identifies the relevant save name as the EOS ID. - On a dedicated server, check player user-file names,
serveradmin.xml, or console output. - An Epic-platform account is not required merely because 7 Days to Die uses EOS.
- SteamID, Epic display name, and the game’s EOS ID are different identifiers. Use the value shown by the game or server for the administrative task at hand.
Frequently Asked Questions
How do we determine a user’s EOS ID in Alpha 20?
If the user controls a Windows client, have them start and cleanly exit a single-player game, then open %APPDATA%7DaysToDieSaves, enter the map and save folders, and inspect the Player directory. The December 21, 2021 Steam Community procedure identifies the player save name as the EOS ID. If you administer the server, read the player user-file name, serveradmin.xml, or console output instead.
How do I find my EOS ID without an Epic account?
You do not need an Epic-platform account. 7 Days to Die uses EOS behind the scenes and can map a public SteamID to a game-specific EOS identifier. Use the Windows save-folder method or ask the server administrator to read the value from server records.
Where is the EOS ID for serveradmin.xml?
Read an existing user-ID entry in serveradmin.xml and copy it exactly. Alpha 20 notes identify IDs in that file as EOS IDs, but they do not define one universal XML template for every build or hosting panel. Preserve the file’s existing structure.
Can I convert a SteamID to the 7 Days to Die EOS ID?
There is no documented text or mathematical conversion. The game performs the mapping internally. Obtain the value from the player save name or from the dedicated server’s user files, configuration, or console output.
What if my host panel shows several account identifiers?
Use the field explicitly labeled EOS ID, or confirm the value by matching it with the server’s user-file name and console output. A generic “account ID” label does not prove that the value is the identifier required by 7 Days to Die.
Is there a console command that always prints a player’s EOS ID?
The Alpha 20 notes say console output and commands use EOS IDs, but no single universal print-ID command is established. Check the output generated by your server and verify any player-list feature before using its identifier for administration.
The Bottom Line
For a Windows player, start and exit a single-player game, then inspect %APPDATA%7DaysToDieSaves<MAP_NAME><SAVE_NAME>Player; the documented procedure identifies the player save name as the EOS ID. For dedicated-server administration, use the EOS ID shown in user-file names, serveradmin.xml, or server console output. Do not substitute a SteamID or Epic display name, and remember that an Epic account is not required.
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