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To enable DLSS Frame Generation, use a GeForce RTX 40 or RTX 50 graphics card, install a current Game Ready Driver, open the game’s graphics settings, turn on DLSS Super Resolution if required, and set Frame Generation to On. Enable NVIDIA Reflex as well. Owners of compatible RTX 50 cards can use the NVIDIA App to choose Dynamic or Fixed Multi Frame Generation modes, but the best result still depends on a stable, sufficiently high base frame rate.
What DLSS Frame Generation does
DLSS Frame Generation creates intermediate frames between traditionally rendered frames. The GPU still renders the game’s underlying frames, while the feature analyzes motion and generates additional images to raise the displayed frame rate. It can make a high-refresh display look smoother, but it does not remove the workload that produces the original frames and it does not make a low base frame rate feel identical to a high one.
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That distinction is important when tuning. If a game is struggling to render its base frames, Frame Generation may increase the number shown by the counter while controls still feel sluggish or uneven. The practical goal is to establish a stable base rate first, then use generated frames to approach the refresh target of the monitor.
Check compatibility before changing settings
GPU generation
| GPU | DLSS Frame Generation | DLSS Multi Frame Generation |
|---|---|---|
| GeForce RTX 40 Series | Supported on compatible games | Not supported |
| GeForce RTX 50 Series | Supported on compatible games | Supported on compatible games and titles that expose the feature |
| Earlier GeForce RTX or GTX generations | Not supported for DLSS Frame Generation | Not supported |
NVIDIA’s DLSS support matrix lists Frame Generation for GeForce RTX 40 and RTX 50 GPUs. Multi Frame Generation is an RTX 50 Series feature. A compatible graphics card alone is not enough: the game must implement the appropriate DLSS version and rendering path, and its current update must expose the option.
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Software and display requirements
- Install the latest available GeForce Game Ready Driver that supports the game and the features you intend to use.
- Install or update the NVIDIA App if you want per-game or global override controls.
- Use a game build that includes native DLSS support. Older titles may expose only some DLSS options, and labels differ between games and updates.
- A high-refresh display makes generated frames easier to see. NVIDIA discusses 120Hz, 144Hz, 240Hz and higher displays, including 240Hz and 360Hz examples for high-refresh use.
Enable native DLSS Frame Generation in a game
Native controls are the most predictable starting point because the game’s own DLSS implementation determines which options are available.
- Update the driver and launch the game. Close other graphics-intensive applications while testing so that changes are easier to evaluate.
- Open the graphics menu. Look under Graphics, Video or Display. The exact location and wording depend on the title.
- Enable DLSS Super Resolution when required. Some games present Frame Generation only after a DLSS upscaling mode is selected. Choose the quality mode that gives acceptable detail at your resolution.
- Set Frame Generation to On. The control may be named DLSS Frame Generation, Frame Generation or a similar variation. Apply the change and restart the game if it requests a restart.
- Turn on NVIDIA Reflex. If the game offers On + Boost, use it when appropriate for that title. Reflex synchronizes CPU and GPU work so input can appear on screen sooner.
- Play a representative section. Test the area where you normally see poor performance rather than an empty scene or menu. Watch both the frame rate and how quickly the game responds to mouse, keyboard or controller input.
- Inspect image quality and pacing. Look around quickly, follow bright objects, read moving interface elements and pan the camera. Keep the setting only if the smoother presentation outweighs any artifacts or responsiveness change.
Game developers can expose different combinations of DLSS Super Resolution, Frame Generation and Reflex. If one option is absent, that does not necessarily indicate a driver problem; it may be a limitation of that title’s implementation.
Configure Multi Frame Generation in the NVIDIA App
RTX 50 owners with a supported game can use application-level controls in addition to the native menu.
- Open the NVIDIA App.
- Select Graphics.
- Open Program Settings for the recognized game, or use Global Settings if you intentionally want a broader default.
- Find DLSS Override – Frame Generation Mode.
- Choose Dynamic or Fixed, then launch the game and test the result.
The override list is title-specific. If the game is not recognized or the control is missing, the app cannot apply that override to it. In that case, use the game’s native setting and verify the driver and game version.
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Dynamic mode
Dynamic mode changes the multiplier to approach a target. You can choose Max refresh rate to target the display’s maximum refresh rate, or choose Custom and enter a target frame rate. NVIDIA currently documents Dynamic mode as incompatible with frame-rate limiters and V-Sync. A limiter or V-Sync setting can therefore produce poor pacing or prevent the mode from reaching its intended behavior.
Fixed mode
Fixed mode holds the multiplier you select. Choose Use 3D app setting when you want the game’s own Frame Generation control to remain authoritative. Compatible RTX 50 titles can expose higher multipliers, including up to 6X. The available choices are determined by the game, DLSS version and driver support; selecting a larger number does not guarantee a better experience.
Dynamic versus Fixed: which mode fits your setup?
| Consideration | Dynamic | Fixed |
|---|---|---|
| Target behavior | Adjusts the multiplier toward the display’s maximum refresh rate or a custom FPS target. | Maintains the multiplier you select. |
| Where it is configured | NVIDIA App > Graphics > Program Settings (or Global Settings) for supported games. | NVIDIA App > Graphics > Program Settings (or Global Settings) for supported games. |
| Frame-rate limiters and V-Sync | NVIDIA documents Dynamic as currently incompatible with both. | No Dynamic-mode targeting behavior; configure synchronization according to the game’s own guidance. |
| Hardware | Multi Frame Generation targeting is for compatible RTX 50 systems. | Multi Frame Generation multipliers are for compatible RTX 50 systems; ordinary Frame Generation remains available on RTX 40 and RTX 50. |
| Control over pacing | Convenient when the display target changes, but the multiplier can vary during play. | Predictable multiplier and often easier troubleshooting when pacing is inconsistent. |
| Best starting use | A high-refresh setup where you want the app to pursue a defined display or FPS target and can avoid conflicting synchronization controls. | A game that behaves inconsistently in Dynamic mode or a player who wants repeatable behavior for testing. |
For a first test, use the native game setting or Fixed mode, confirm that the base frame rate is healthy, and only then try Dynamic. This separates game-level problems from override behavior.
Tune DLSS for higher FPS without making controls feel worse
1. Establish a stable base frame rate
Before increasing the Frame Generation multiplier, reduce the settings that consume the most GPU time. Ray tracing, shadows and volumetric effects are common candidates. Lower only what is necessary to produce consistent traditionally rendered frames; a stable image with a moderate setting is usually preferable to an unstable image with every option maxed out.
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2. Choose a DLSS Super Resolution quality mode
DLSS Super Resolution renders internally at a lower resolution and reconstructs the output. Start with the highest-quality mode that keeps the base rate near your target. If the GPU is still saturated, move to a more performance-oriented mode and check fine detail, text, foliage and thin geometry for unacceptable loss.
3. Enable Reflex before raising the multiplier
Reflex is designed to reduce system latency by coordinating CPU and GPU work. It cannot make every workload feel identical, but it is the recommended companion when available. Test On + Boost when the game provides it and compare input response in a repeatable scene.
4. Match the generated output to the display
Use the monitor’s actual maximum refresh rate as the Dynamic target, or set a sensible custom target. NVIDIA’s examples span 120Hz, 144Hz, 240Hz and 360Hz displays. A high multiplier is useful only if the game and display can present the resulting frames consistently; otherwise, a lower multiplier can look smoother because pacing is steadier.
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On RTX 50 hardware, test one Fixed multiplier at a time. Compare camera pans, fast motion and input response after each change. DLSS 4.5 documentation describes 6X Multi Frame Generation as generating five additional frames for every traditionally rendered frame, but that capability is limited to compatible RTX 50 titles and is not a universal result for every game.
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NVIDIA does not publish one FPS-percentage gain that applies to every title. Resolution, GPU load, engine behavior, base FPS, display refresh rate and the selected DLSS mode all change the outcome. Treat the in-game counter as one measurement and judge smoothness and responsiveness separately.
Understand latency and responsiveness
Generated frames are displayed between traditionally rendered frames, so the frame counter can rise without the game simulation and input sampling occurring at the same rate. Reflex helps by synchronizing work before the frame is presented, which is why it should be enabled whenever the title supports it.
- If aiming or camera control feels delayed, verify that Reflex is enabled and reduce the Frame Generation multiplier.
- Improve the base rendered FPS by lowering ray tracing, shadows, volumetrics or the DLSS quality mode before adding more generated frames.
- Compare the same scene with Frame Generation off and on. A higher displayed FPS is not a sufficient reason to keep the feature if direct control feels worse.
- Competitive players should prioritize consistent base rendering and predictable pacing over the largest possible counter value.
Check for visual artifacts and pacing problems
Frame Generation can show issues most clearly during rapid camera movement or around objects with complex motion. Inspect bright lights, particle effects, thin wires, fences, foliage, reflections and the game’s interface. Watch for UI ghosting, bright-object trails, duplicated-looking frames and camera judder.
Do not combine native Frame Generation with Smooth Motion
NVIDIA describes native DLSS Frame Generation and Smooth Motion as competing technologies and warns that enabling both can lower performance and create visual artifacts. If the game is already using native DLSS Frame Generation, disable Smooth Motion before diagnosing image quality or pacing.
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Use a controlled test
- Load the same save or repeatable benchmark section.
- Record the base setting, DLSS mode, Reflex state and Frame Generation multiplier.
- Perform the same camera sweep and movement route with each configuration.
- Check moving interface elements as well as the scene itself.
- Keep the highest setting that remains visually clean and responsive, not merely the setting with the largest FPS number.
Troubleshoot common problems
Frame Generation is missing from the game menu
- Confirm that the GPU is a GeForce RTX 40 or RTX 50 model. Older GPUs cannot use DLSS Frame Generation.
- Install the current Game Ready Driver and restart the game.
- Check that the game is updated and running a graphics API and rendering path that support its DLSS implementation.
- Enable DLSS Super Resolution first if the title hides Frame Generation until an upscaling mode is selected.
- Look for a game-specific patch note or graphics submenu. NVIDIA notes that options vary substantially by title and age.
The NVIDIA App override is unavailable
Overrides are not universal switches. Open Graphics > Program Settings and check whether the app recognizes the executable. If the title is absent or the DLSS Override – Frame Generation Mode entry is not offered, use the native in-game controls and confirm that the game is supported.
Dynamic mode stutters or pacing is poor
Remove the game’s frame-rate limiter and V-Sync while testing Dynamic, because NVIDIA documents those controls as incompatible with the mode. If pacing remains inconsistent, switch to Fixed, select a conservative multiplier, or return control to the game’s native Frame Generation setting.
Latency still feels high
- Enable NVIDIA Reflex, preferably On + Boost when suitable.
- Lower the multiplier or disable Multi Frame Generation temporarily.
- Raise the base rendered FPS by reducing expensive graphics settings.
- Retest in the same scene; a workload can feel different even when the displayed FPS is similar.
Artifacts or duplicate-looking frames appear
- Turn off Smooth Motion when native DLSS Frame Generation is active.
- Reduce the multiplier and inspect the same moving objects again.
- Try a different DLSS Super Resolution quality mode if fine detail is unstable.
- If artifacts remain, disable Frame Generation for that title or scene. A clean, lower frame rate is preferable to distracting reconstruction errors.
FPS rises only slightly
Check the bottleneck. Frame Generation cannot compensate for a very low base rate, CPU-bound simulation, a frame limiter, an incompatible synchronization setting or a display that cannot present the additional frames. Lower the heaviest GPU settings first, then retest with Reflex enabled.
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Quick Recap
A practical configuration checklist
- GeForce RTX 40 or RTX 50 GPU confirmed.
- Current Game Ready Driver installed.
- NVIDIA App updated if an override is required.
- Game patched and recognized as DLSS-compatible.
- DLSS Super Resolution enabled where the title requires it.
- Native Frame Generation enabled, or RTX 50 Multi Frame Generation configured in the NVIDIA App.
- NVIDIA Reflex enabled.
- Base rendered FPS stable before increasing the multiplier.
- Dynamic tested without a frame-rate limiter or V-Sync.
- Smooth Motion disabled when native DLSS Frame Generation is active.
- Final choice verified by checking image quality, pacing and input response in actual gameplay.
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