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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchTo enable DLSS, update the game and install a current GeForce Game Ready Driver, open the game’s Graphics or Video menu, and switch on the DLSS option it provides. Start with NVIDIA’s resolution-based recommendation—Quality at 1920×1080 or 2560×1440, Performance at 3840×2160, and Ultra Performance at 7680×4320—then compare clarity, motion artifacts, frame rate and responsiveness in the game you actually play. DLSS features are separate: a GPU that supports Super Resolution may not support every Frame Generation mode.
What DLSS changes in a game
Deep Learning Super Sampling (DLSS) is a group of rendering features rather than one universal switch. Each game decides which features and controls to expose, so menu names, available modes and combinations vary with the game engine, its update level and the installed driver.
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Super Resolution
DLSS Super Resolution renders the scene at a lower internal resolution and uses an AI reconstruction process to produce the selected output resolution. The goal is to reduce the GPU work required for a displayed image while retaining more detail than a simple resize. Its Quality, Balanced, Performance and Ultra Performance labels describe different input-resolution scales; they are not guarantees of identical image quality from one title to another.
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DLSS Frame Generation creates additional displayed frames between traditionally rendered frames. It is independent of the Super Resolution mode: a game can offer one without the other, and enabling both involves two different controls. Newer Multi Frame Generation modes can create more than one generated frame per rendered frame, but their title and hardware support is narrower. Generated frames do not replace the need for a responsive base frame rate, and there is no universal setting that is best for every competitive or latency-sensitive game.
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Ray Reconstruction
Ray Reconstruction uses an AI model in place of traditional ray-tracing denoisers. It targets the reconstruction of ray-traced lighting and reflections, not the input-resolution choice made by Super Resolution. A game may expose Ray Reconstruction separately, alongside or instead of other DLSS controls.
DLAA
DLAA applies the AI anti-aliasing process at the display’s native resolution. It is an image-quality option, not an upscaler: it generally prioritizes edge quality over the performance gain associated with rendering below native resolution. Some games expose DLAA in their own menus, while others may make it available through a supported driver override.
Check feature and GPU support first
Verify three different things before troubleshooting a missing option: whether the game supports DLSS at all, whether it supports the particular DLSS feature you want, and whether your GPU meets that feature’s requirements. NVIDIA’s current DLSS overview lists Super Resolution and DLAA across GeForce RTX 20, 30, 40 and 50 series. Frame Generation and newer Multi Frame Generation functions have narrower, generation-specific requirements, so Super Resolution support alone is not evidence that those modes will appear.
NVIDIA reports more than 1,000 games and applications with RTX support. That figure covers RTX features generally; it does not mean every listed title has every DLSS feature. NVIDIA’s feature-specific support table was updated September 29, 2026, and should be checked again when a game or driver has changed.
| Feature | What it does | What must match | What to verify |
|---|---|---|---|
| Super Resolution | Reconstructs a higher-resolution image from lower-resolution input | Game implementation and an eligible RTX GPU | The game’s DLSS or upscaling menu and the current support table |
| DLAA | AI anti-aliasing at native output resolution | Game or supported driver override and an eligible RTX GPU | Whether DLAA is listed as an anti-aliasing option |
| Ray Reconstruction | Replaces conventional ray-tracing denoisers with AI reconstruction | Ray-tracing implementation, game support and eligible hardware | Whether the ray-tracing section exposes the control |
| Frame Generation | Adds generated frames between rendered frames | Specific GPU-generation requirement, game support and a compatible driver | The feature-specific hardware and title entry |
| Multi Frame Generation | Generates multiple frames for each traditionally rendered frame | Narrower hardware, driver and game requirements than Super Resolution | The current NVIDIA table and the game’s own menu |
How to enable native DLSS in a game
- Confirm the title’s support. Check the game’s current graphics options and NVIDIA’s feature-specific support information. Look for the exact feature—Super Resolution, Frame Generation, Ray Reconstruction or DLAA—not merely an RTX badge.
- Update the game. Install the latest available game update. A patch can add DLSS, change its model, expose a new mode or fix a missing menu entry.
- Install a current GeForce Game Ready Driver. Use the current driver offered for your GPU. Driver updates can add game profiles and compatibility fixes, but they cannot add a feature that the title itself does not implement.
- Open the graphics menu. Launch the game and open its Settings, Options or Graphics/Video page. The exact label and location differ by title.
- Enable the relevant control. Turn on the game’s DLSS Super Resolution, Frame Generation, Ray Reconstruction or DLAA option. Some games place these controls in an Upscaling, Anti-aliasing or Ray Tracing subsection.
- Choose an initial mode. For Super Resolution, use the resolution guidance below as a starting point. For Frame Generation, enable it only when the title and GPU meet the stated requirements. For DLAA, select it when native-resolution anti-aliasing is the priority.
- Apply and test in a repeatable scene. Use the same area, camera movement and graphics settings when comparing modes. Check both a still scene and motion; reconstruction artifacts often become visible only while the camera or objects move.
NVIDIA’s driver documentation notes that a game with native DLSS support normally provides settings for its DLSS technologies inside the game, without requiring a separate system-wide switch. If the control is absent, first recheck the game version, driver, GPU and the title’s feature-specific support.
Which Super Resolution mode should you choose?
NVIDIA’s published recommendations are resolution-based starting points, not independent benchmark results or universal rules.
| Output resolution | Recommended starting mode | Vendor-stated input scale | Why start here |
|---|---|---|---|
| 1920×1080 | Quality | 67% | Preserves more input detail at a relatively low output resolution |
| 2560×1440 | Quality | 67% | Balances reconstruction detail and GPU workload for 1440p |
| 3840×2160 | Performance | 50% | Provides a larger workload reduction for 4K rendering |
| 7680×4320 | Ultra Performance | 33% | Targets the extreme workload of 8K output |
The percentages are NVIDIA’s documented examples for input resolution, not measured frame-rate gains. A Quality setting at 67% means the internal image is reconstructed from fewer pixels than the output; it does not mean the game renders at a fixed frame rate or that every title looks the same.
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Quality
Choose Quality first at 1080p or 1440p when preserving fine geometry, text and texture detail matters. If thin objects shimmer, distant foliage breaks up or the image looks softer than native rendering, compare Quality with native anti-aliasing or DLAA rather than immediately changing unrelated settings.
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Balanced
Balanced is a middle option when Quality does not provide enough performance and Performance looks too soft. NVIDIA’s resolution table does not designate one universal output resolution for Balanced, so treat it as a game-specific compromise and test it at your target refresh rate.
Performance
Performance is NVIDIA’s starting recommendation for 4K. At 1080p or 1440p it can discard more input detail than you want, particularly in games with small UI text, fine foliage or long viewing distances. Use it when the additional performance is more valuable than the loss in detail, then inspect motion and dark scenes.
Ultra Performance
Ultra Performance is intended as a starting point for 8K and uses the lowest documented input scale, 33%. At lower output resolutions it can produce visibly soft detail or reconstruction artifacts. It is a specialized option, not a default upgrade over Performance.
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Decide whether to use Frame Generation
Frame Generation changes displayed frame pacing, not the amount of traditionally rendered game simulation. Because it is separate from Super Resolution, configure and evaluate the two controls independently. First establish a stable base frame rate with ordinary rendering and Super Resolution; then compare Frame Generation in the same scene.
- Check the exact GPU-generation requirement for the game’s Frame Generation or Multi Frame Generation mode. Requirements are narrower than those for Super Resolution and DLAA.
- Confirm that the game lists the feature after its latest update. A current driver cannot expose a mode the game does not implement.
- Evaluate camera pans, fast object movement and UI elements. Generated frames can show interpolation artifacts that are not visible in a static screenshot.
- Judge responsiveness separately from the displayed frame-rate counter. The available evidence does not establish one configuration as best for every competitive or latency-sensitive player.
If a game offers only Super Resolution on your GPU, that is an expected hardware or title limitation rather than a setting error. Do not infer Frame Generation eligibility from an RTX support label alone.
Use Ray Reconstruction and DLAA for different goals
When Ray Reconstruction makes sense
Enable Ray Reconstruction when the game supports it and you are using ray-traced effects that rely on denoising. Compare reflections, indirect lighting and moving edges, because its benefit is tied to the ray-tracing workload. It does not replace the need to select a Super Resolution mode if you also want upscaling.
When DLAA makes sense
Select DLAA when you want native-resolution anti-aliasing and have enough GPU headroom. Because DLAA does not lower the internal render resolution, it is not the choice for recovering a large amount of performance. A game can offer DLAA directly, or a supported NVIDIA app override can expose it at a 100% input scale.
Apply an NVIDIA app override when the title supports it
Native in-game controls are preferable because the developer has tested the feature in that title. For supported games, the NVIDIA app can provide per-game driver controls when the desired option is missing or a newer driver-level preset is available. Availability depends on the installed app, driver, game and feature.
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- Open the NVIDIA app and select Graphics.
- Open Program Settings.
- Select the game you want to configure.
- Open Driver Settings and review the DLSS controls shown for that title.
- Choose the desired input scale or feature, apply the change and launch the game.
The documented Super Resolution override range is 33% to 100%. NVIDIA’s examples map Quality to 67%, Performance to 50%, Ultra Performance to 33% and DLAA to 100%. These are vendor-stated scaling examples, not guarantees of a particular frame rate or image quality. If the game already exposes a native DLSS setting, avoid stacking conflicting overrides unless the title’s documentation specifically supports that arrangement.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How to compare settings fairly
Change one control at a time and keep resolution, texture quality, ray-tracing options, sharpening and the frame-rate cap unchanged. Record what you see in the same repeatable scene rather than relying only on a benchmark number.
- Output resolution: Confirm that the game is actually displaying the resolution you intend.
- Fine detail: Inspect foliage, wires, distant geometry, text and high-contrast edges.
- Motion: Pan the camera and watch for shimmer, ghosting, disocclusion trails or unstable particles.
- Displayed frame rate: Compare the same scene with the same cap and synchronization settings.
- Responsiveness: Check mouse or controller feel independently of the frame counter, especially with generated frames.
- Feature eligibility: Make sure the mode is supported by both the title and your GPU rather than forced through an unsupported path.
There is no evidence-based universal “best” DLSS setting. The practical choice is the highest-detail mode that meets your performance and responsiveness target in the specific game.
Practical starting presets
| Situation | Start with | Then adjust |
|---|---|---|
| 1080p gaming where clarity is important | Super Resolution Quality | Compare native anti-aliasing or DLAA if performance headroom remains |
| 1440p general play | Super Resolution Quality | Try Balanced only if Quality misses the frame-rate target |
| 4K gaming | Super Resolution Performance | Move to Quality for more detail or Balanced if the game offers it and performance is short |
| 8K output | Super Resolution Ultra Performance | Move upward only if the GPU can sustain the target and image quality improves enough to justify the workload |
| Native-resolution anti-aliasing | DLAA | Use only when the resulting GPU load is acceptable |
| Ray-traced effects | Ray Reconstruction, if offered | Evaluate it separately from Super Resolution |
| Supported newer GPU and title | Test Frame Generation after establishing a stable base frame rate | Disable it if artifacts or responsiveness are unacceptable |
Troubleshoot a missing or ineffective DLSS option
The DLSS option is not listed
- Install the latest game update and restart the game.
- Install a current GeForce Game Ready Driver, then restart the computer if the installer requests it.
- Confirm that the GPU is an eligible RTX model for the requested feature.
- Check whether the game puts the control under Upscaling, Anti-aliasing or Ray Tracing rather than a menu named DLSS.
- Verify the title’s feature-specific support; an RTX-supported game may not support Super Resolution, Frame Generation, Ray Reconstruction and DLAA simultaneously.
Super Resolution works but Frame Generation does not
This usually reflects different hardware or title requirements, not a faulty Super Resolution installation. Recheck the current feature table for the exact Frame Generation or Multi Frame Generation mode and confirm that the game update exposes it.
The image is soft or unstable
- Move from Ultra Performance to Performance, Balanced or Quality as output resolution allows.
- Inspect motion rather than a paused screenshot for ghosting and shimmer.
- Check whether a separate sharpening slider, dynamic-resolution setting or driver override is altering the result.
- Compare against native rendering or DLAA to determine whether the issue comes from reconstruction or another graphics setting.
The frame-rate counter rises but controls feel delayed
Separate generated frames from traditionally rendered frames when judging responsiveness. Test with Frame Generation disabled, then compare the same scene and input actions. The sources do not establish a universal latency threshold or a setting that suits every competitive game, so your own responsiveness requirement remains decisive.
The NVIDIA app has no override for the game
Driver overrides are title-dependent. Update the app and driver, confirm that the game is recognized under Graphics > Program Settings, and use the game’s native menu when no supported driver setting appears. An absent override does not prove that the game lacks native DLSS.
Keep compatibility information current
DLSS support changes as games receive patches, drivers add profiles and NVIDIA revises its feature tables. Recheck the current title entry before making a purchase decision or assuming that a newly announced mode will work on an existing GPU. Treat “RTX support,” “DLSS support,” “Super Resolution support” and “Frame Generation support” as separate claims.
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Bottom line
Enable DLSS inside the game after updating the title and GeForce Game Ready Driver. Use Quality at 1080p or 1440p, Performance at 4K and Ultra Performance at 8K as initial Super Resolution choices, then judge the actual image and responsiveness in motion. Configure Frame Generation, Ray Reconstruction and DLAA as separate, feature-specific options, and verify GPU eligibility before troubleshooting a missing control.
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