To enable Soulmask cross-map clustering, run two dedicated-server instances—one for Cloud Mist Forest and one for Shifting Sands—then designate one as the main server and the other as its child. Give them different Server IDs, point the child at the main server’s reachable IP:PORT, enable cross-server travel on both, keep passwords identical, and restart both instances. Clustering links the maps for travel; it does not automatically merge existing characters, bases, or world saves.
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What a Soulmask cross-map cluster is
A cross-map cluster is a connection between separate Soulmask dedicated-server instances. The documented two-map arrangement uses one instance running Cloud Mist Forest and another running Shifting Sands. Players can move between those instances through the game’s cross-server terminal or Stargate after the relationship is configured.
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The arrangement has a simple hierarchy:
| Role | Typical map | Purpose |
|---|---|---|
| Main server | Cloud Mist Forest | Acts as the cluster’s connection point and supplies the address the child server uses. |
| Child or secondary server | Shifting Sands | Connects to the main server and participates in cross-server travel. |
You can reverse the map assignment, but the roles must still be distinct and each instance must have its own unique Server ID. Two active dedicated servers are required; changing a single server’s map setting does not create a cluster.
Important limitation: clustering is not a save merge
Cross-map travel connects server instances; it is not an automatic migration or database merge. The GameHostBros setup guide states: “Character data will NOT automatically transfer after enabling this feature.” Treat each server’s existing characters, bases, inventories, and world state as separate until you have verified a supported migration or an in-game transfer process for your exact Soulmask build.
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Back up both worlds before changing settings. If you are moving an established community, document which characters and structures belong to which instance and test the transfer workflow with a disposable character first. Do not assume that a character created on Cloud Mist Forest will appear on Shifting Sands merely because the travel link works.
Prerequisites and information to collect
Prepare the following before editing either server:
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- Map assignments: decide which instance is Cloud Mist Forest and which is Shifting Sands.
- Reachable network address: obtain the main server’s public or otherwise routable IP address from the child server’s network. A private address that only works inside the host’s panel network may fail.
- Cluster/main-server port: identify the port used for server-to-server clustering. It may be different from the gameplay or query port.
- Unique IDs: choose a different Server ID for every instance. The common example is 1 for the main server and 2 for the child.
- Administrative access: you need the control-panel settings or file/console access required by your host.
- Backups: save copies of both worlds and configuration files before making changes.
Provider panels use different wording. You may see Main Server, Main Server travel mode, Child, Secondary, Main Server Address, Main Server IP, or clientserverconnect. These labels describe the same functions, but the exact screen and port field depend on the host and server build.
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Plan the server identities and network path
Write down the final values before opening the panel. For example, the main instance could use Server ID 1 and the child could use Server ID 2. The child’s address field must contain the main server’s reachable address in the exact format requested by the panel: IP:PORT.
| Value | Main instance example | Child instance example |
|---|---|---|
| Role | Main | Child/secondary |
| Map | Cloud Mist Forest | Shifting Sands |
| Server ID | 1 | 2 |
| Main-server address | Not entered as a parent | Main server’s reachable IP:PORT |
| Cross-server travel | Enabled | Enabled |
The port in the child’s address is the cluster or main-server port, not automatically the port players use to join the world and not necessarily the query port shown in a server browser. If your host lists several ports, ask which one is reserved for cross-server communication before saving the child configuration.
Configure the main server in a control panel
Use this sequence when your host exposes clustering controls in a web panel. Keep both instances stopped while editing; several hosting workflows require a stopped server for changes to apply cleanly.
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- Stop the main and child instances. Wait for each panel to report that the process has fully stopped. Do not edit one instance while the other is still writing its world files.
- Open the main instance’s server settings. Select the option labelled Main Server or Main Server travel mode.
- Assign a unique Server ID. Enter an ID such as
1. No other instance in this cluster may use the same value. - Record the main server’s address and cluster port. Copy the reachable IP and the port designated for main-server or cluster communication. Preserve the exact port number; do not substitute the gameplay or query port.
- Enable cross-server travel. Panels may call this Cross Server Mode or Enable Cross Server Travel. Turn it on for the main instance.
- Set the map and other ordinary server options. Confirm that this instance is assigned to Cloud Mist Forest if you are following the common layout. Do not change unrelated world settings during the cluster setup.
- Save the configuration. If the panel offers an apply or write-to-file button, use it before leaving the page.
Configure the child server
- Open the stopped child instance. Use the same settings area where the main server role was selected.
- Select Child or Secondary mode. Do not leave the child in Main mode; the two roles are not interchangeable.
- Assign a different Server ID. Enter a value such as
2. Every instance in the cluster must have a distinct ID. - Enter the parent address. In Main Server Address, Main Server IP, or the field identified as
clientserverconnect, enter the main server’s reachable address inIP:PORTformat. Include the port and do not add a protocol prefix such ashttp://. - Enable cross-server travel. Turn on Cross Server Mode or Enable Cross Server Travel for the child as well. Enabling it on only one instance leaves the relationship incomplete.
- Confirm the map. Assign Shifting Sands to the child when using the common Cloud Mist Forest-to-Shifting Sands layout.
- Match the password. If either server is password-protected, use exactly the same password on both instances, including capitalization and punctuation. GhostCap’s setup guidance specifically recommends identical passwords across the cluster.
- Save the child configuration. Close the editor only after the panel confirms that the values were written.
Enable the setting in a file-based installation
If your host does not expose a cross-server switch, the Soulmask settings reference identifies KaiQiKuaFu as the cross-server setting. Set it to 1 in each server’s GameXishu.json file.
{ "KaiQiKuaFu": 1 }
The documented permitted range is 0–1; 0 is the default and disables the feature, while 1 enables it. The settings reference data was extracted from dedicated-server build 25117130 on 2026-09-05. A host may expose the same value under a friendly panel label, so do not create a second conflicting entry if the panel already manages the key.
- Stop the server process before editing
GameXishu.json. - Make a backup copy of the original file.
- Locate the existing
KaiQiKuaFukey and change its value to1. If the key is absent, follow your host’s documented file format rather than inserting arbitrary JSON into an unrelated section. - Save the file as valid JSON. Preserve commas, braces, and the file’s existing encoding.
- Apply the equivalent role, ID, address, and password settings through the appropriate files or panel fields for the main and child instances.
- Restart both servers before testing.
Because the setting reference is tied to a particular dedicated-server build, verify the key and syntax against your current build if an update changes the configuration layout.
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Start the cluster and test travel
Once both configurations are saved, start the main and child instances. Some panels start them in parallel; others require separate start actions. Wait until each reports a healthy, running state.
- Check that the main server is listening on the recorded cluster port and that the address is reachable from the child’s network.
- Check that the child has loaded the main-server address with the port included. A truncated address or a port copied from the query field will not establish the intended link.
- Join one of the maps with an administrator or test character.
- Use the in-game cross-server terminal or Stargate mechanism described by your hosting guide. Directly joining the second server from a browser list is not a substitute for testing the cluster travel path.
- Travel to the other map and confirm that the destination instance loads. Test the reverse direction as well.
- After a successful trip, disconnect normally and reconnect to each map to ensure the instances remain available after travel.
Record the result, the character used, and the time of the test. A successful travel link proves that the servers can communicate; it does not prove that existing character or base data has been migrated.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Troubleshoot a cluster that does not connect
| Symptom | Likely cause | What to check |
|---|---|---|
| The child never joins the cluster | Unreachable address or wrong port | Replace the value with the main server’s routable IP and designated cluster port in IP:PORT form. Confirm that firewalls or host networking allow that port. |
| Both instances appear to identify as the same server | Duplicate Server ID | Give every instance a distinct ID, save, and restart both processes. |
| Travel option is missing | Cross-server travel is disabled on one side | Check the panel switch on both instances or confirm KaiQiKuaFu is 1 in each relevant configuration. |
| Travel fails immediately with password protection enabled | Password mismatch | Copy the same password, including case and punctuation, to both servers and restart. |
| The destination map is wrong or unavailable | Incorrect map assignment or incompatible server versions | Verify that the intended Cloud Mist Forest and Shifting Sands instances are running compatible Soulmask builds. |
| Changes seem ignored after saving | Server was running during the edit or was not restarted | Stop the process, save again, then start both instances and retest through the in-game terminal or Stargate. |
| Direct connection works but cross-map travel does not | Gameplay/query connectivity is present, but cluster connectivity is not | Use the cluster/main-server port and test the in-game cross-server mechanism rather than relying on direct joins. |
| Travel works but a character or base is absent | Expected behavior for separate world state | Do not treat clustering as migration. Restore a backup if necessary and verify whether your build provides a supported transfer workflow. |
Backups, updates, and operational changes
Keep a dated backup of each world and its configuration before changing maps, IDs, passwords, or the cross-server switch. A cluster has two independent failure points: an error on the main instance can affect the child’s ability to connect, while a child-side error can leave the main map available but remove one travel destination.
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When updating Soulmask or changing hosting providers, update and restart both instances in a coordinated maintenance window. Confirm that both are on compatible versions before inviting players back. Recheck the child’s address after migration because a provider may change the main server’s IP or the assigned cluster port.
For routine administration, keep a small configuration record containing each map, role, Server ID, reachable address, cluster port, and backup location. Store passwords separately and restrict access to the record. This makes it easier to rebuild a child instance without accidentally reusing the main server’s identity.
How to evaluate managed Soulmask hosting for a cluster
If you are choosing a managed host rather than running the instances yourself, evaluate the cluster as a two-server system. A plan that is suitable for one map may not provide the controls needed for cross-map travel.
| Capability | Why it matters | Questions to ask the host |
|---|---|---|
| Main/child controls | You need to select roles and assign distinct IDs without hand-editing unsupported files. | Does the panel expose Main Server and Child/Secondary modes and Server ID fields? |
| Cluster IP and port access | The child must reach the main server on the correct port. | Which address and port are used for server-to-server communication, and can they be changed? |
| File or console access | Some builds require setting KaiQiKuaFu directly. |
Can administrators edit GameXishu.json or use a console command safely? |
| Coordinated restarts | Configuration changes apply more reliably when both instances are stopped and restarted together. | Can both servers be scheduled or restarted from one control panel? |
| Backups and migration | Clustering does not merge saves, so independent recovery is essential. | Are automated world backups available, and can files be downloaded before migration? |
| Map and DLC compatibility | The two instances must support the intended maps on compatible builds. | Are Cloud Mist Forest and Shifting Sands available on the server version you will run? |
| Network and firewall support | A blocked cluster port prevents the child from connecting even when players can join each map. | Which ports must be open, and does the host manage those rules? |
Ask for the exact field names and a current configuration example before purchasing two instances. Provider documentation may use different labels for the same Soulmask parameters, and the available controls can change with a server update.
Quick Recap
Configuration checklist
- Two active dedicated-server instances are provisioned.
- Each instance has the intended map and a compatible Soulmask version.
- The main instance is in Main Server mode.
- The child instance is in Child or Secondary mode.
- Server IDs are unique.
- The child contains the main server’s reachable address and cluster port in
IP:PORTformat. - Cross-server travel is enabled on both instances, either in the panel or with
KaiQiKuaFu: 1. - Passwords match exactly when password protection is enabled.
- Both servers were stopped while settings were edited and restarted afterward.
- Travel was tested through the in-game cross-server terminal or Stargate in both directions.
- Backups exist for both worlds and their configuration files.
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