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1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minuteStart with the in-game Lowest preset if Low is still dropping frames. Then test a 30 FPS cap; one player also reported a smooth session with Low, a 30 FPS cap and a 10 W TDP limit. These are anecdotal settings, not universal benchmarks. Judge them while walking through a busy village or town, because standing still can look smooth while movement exposes the drops.
Performance reports currently range from roughly 14–15 FPS to claims of 60 FPS in town, so there is no evidence-based single profile that works for every Steam Deck, game area or build. The practical approach is to establish a repeatable movement test, try Lowest first, and only then decide whether a capped 30 FPS profile feels better than pursuing a higher but less consistent frame rate.
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What the available reports actually show
Graveyard Keeper 2 is listed on Steam as an Adventure, RPG and Simulation game developed by Lazy Bear Games and published by tinyBuild. Steam lists September 22, 2026 as its release date. The game is new enough that patches and compatibility reports can change quickly, so treat the following as a troubleshooting method rather than a permanent performance guarantee.
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Community observations disagree sharply:
- One player said Low produced drops while moving, but that Lowest appeared to hold 60 FPS in town.
- Another commenter described Low with a 30 FPS cap and a 10 W TDP limit as smooth during that session, while noting some stutter when picking up large quantities of items.
- A separate Steam Deck discussion reports very low frame rates on Low and choppiness around the village.
- The original poster in one discussion described seeing only 14–15 FPS, then edited the post to point out that “there’s an even lower setting than low, lowest.”
These comments are individual experiences, not controlled tests. They do not establish sustained performance across the whole game, a particular Steam Deck revision, or every map area. In particular, the material available does not provide a verified LCD-versus-OLED comparison, a measured battery-life result, or a developer-published Steam Deck frame-rate target.
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Steam’s support listing directs players with technical problems to tinyBuild’s support website and to Steam Community discussions and guides. If a patch changes behavior, those channels are the appropriate places to check for an updated fix.
Why the numbers conflict
A 60 FPS reading in town and a 14–15 FPS report can both be genuine observations without describing the same workload. Different saves, camera positions, population density, item counts and game builds can place very different demands on the Deck. Even within one session, standing still may look stable while walking, turning the camera or collecting a large group of items produces a hitch.
The discussions also use different definitions of smooth. One player may accept occasional stutter if the counter is usually high, while another may prefer a locked 30 FPS presentation with no large swings. Neither comment is a standardized benchmark. Do not average the figures together or treat the highest number as the normal result.
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Model and software differences are another reason to repeat the test yourself. The current discussions do not verify a performance distinction between Steam Deck LCD and OLED models, and they do not establish a universal result for a particular SteamOS or Proton version. Record your own model and game build when comparing settings or asking for help.
Choose a target before changing settings
There are two sensible goals, and they lead to different settings:
- Steadier pacing: accept a 30 FPS ceiling so frame delivery is more predictable, even if the Deck could briefly render more.
- Higher peaks: leave the frame rate less constrained and try to stay near 60 FPS, accepting that movement or busy scenes may expose drops.
The reports do not prove that either goal wins throughout the game. A profile that looks excellent while standing in an empty area can fail when you walk through a populated settlement, enter the village or collect many items. Decide using the scenes you actually play, not a stationary camera.
Recommended profiles to test
Use the profiles below as experiments. Change one profile, run the same movement route, and record whether the result feels better. Do not interpret the anecdotal frame-rate numbers as promises for your hardware.
| Profile | In-game quality | Frame-rate control | Deck power control | Best for testing | Known trade-off |
|---|---|---|---|---|---|
| Lowest-first | Lowest | Start without adding a cap if you are checking whether the preset itself removes drops | Leave unchanged for the first comparison | Low is visibly stuttering or movement causes large drops | Lower image quality; a reported 60 FPS result was only a player observation in town |
| Steady 30 | Low | 30 FPS cap | 10 W TDP limit, if you want to reproduce the commenter’s setup | You prefer consistent pacing over a higher peak | May still stutter in item-heavy or village scenes; no verified battery benefit |
| High-peak experiment | Low or Lowest, whichever is stable enough to inspect | Do not assume an uncapped result is better; compare the same route | Do not change several power controls at once | You want to see whether your Deck can approach 60 FPS | Movement drops can feel worse than a locked 30 FPS presentation |
The 10 W figure belongs to one commenter’s session. It is not a recommended universal limit, and the available evidence does not show that it saves a particular amount of battery or prevents overheating.
How to apply the settings on Steam Deck
1. Set the game’s quality preset
- Launch Graveyard Keeper 2 and open its graphics or display settings.
- Find the quality preset and select Low.
- Play the movement test described in the next section. If Low still produces obvious drops, return to the same menu and select Lowest.
- Do not assume that other toggles exist or that they have a particular performance impact. The documented reports identify Low and Lowest, but do not establish a complete list of individual graphics options.
2. Add a 30 FPS cap when pacing matters more than peaks
- With the game running, press the Steam button to open the Quick Access menu.
- Open the Performance section and enable the frame-rate limit control.
- Set the limit to 30 FPS.
- Return to the game and repeat the identical route. Compare the feel of camera movement and walking, not just the highest number shown by an overlay.
A cap can make uneven rendering less conspicuous by preventing the game from repeatedly chasing a higher ceiling. It cannot repair every hitch: the commenter who liked this setup still noticed stutter while picking up large quantities of items.
3. Test the 10 W TDP limit separately
- Open Quick Access, then the Performance section.
- Enable the TDP limit control and enter 10 W.
- Run the same movement route with Low and the 30 FPS cap if you are reproducing the reported combination.
- If the result is worse, remove the TDP limit and compare again. Keep the setting only if your own Deck feels stable; the available report does not establish a general performance or battery advantage.
Changing the cap and TDP together makes cause and effect harder to identify. For troubleshooting, first compare Low versus Lowest, then compare capped versus uncapped, and only then try the power limit.
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Use a movement-based test, not a standing screenshot
One of the clearest patterns in the reports is the difference between standing still and moving through an active area. Use a short, repeatable route whenever you change a setting:
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- Stand still for several seconds and note whether the image is already unstable.
- Walk through a populated town or village area, turning the camera as you go.
- Repeat the route once more, including any interaction that gathers a large number of items if that is part of your normal play.
- Judge consistency over the whole route. A brief 60 FPS reading in an empty spot does not demonstrate sustained 60 FPS.
If you use an on-screen counter, write down the result together with the preset, cap, TDP setting and location. Otherwise it is easy to mistake a different scene for an improvement. The reports specifically mention town, village movement and bulk item pickup as different workloads.
Compare profiles fairly
Run each profile long enough to repeat the same route at least twice. Begin with Low and no extra power limit, then change only one variable. If you move directly from Low and uncapped to Lowest, a 30 FPS cap and 10 W TDP at once, you will not know which change helped or hurt.
Use the same save, weather or time-of-day conditions when possible, and avoid comparing a quiet room with a busy settlement. Note three separate observations: the lowest moment you see, how often the frame rate changes while walking, and whether input or camera movement feels delayed. A higher peak is not automatically a better result if frequent drops make movement look uneven.
After finding a comfortable profile, check the item-pickup sequence separately. Bulk collection was the specific situation in which the 30 FPS and 10 W commenter still noticed stutter. If that action is smooth but the village is not, report the two symptoms separately instead of describing the entire game as uniformly slow.
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Low is unstable, but Lowest feels better
Keep Lowest for the session if the image remains readable and movement is smoother. This is the closest thing to a first-line fix supported by the available observations. Recheck after an update because a patch can change the balance between the two presets.
You see about 14–15 FPS even on Low
Switch to Lowest and repeat the movement test rather than judging from the opening area. Confirm that the frame limiter is not set to an unexpectedly low value, then test with and without the 30 FPS cap. If the game remains near 14–15 FPS in several areas, record the game build, Deck model, preset and location before asking for help; the published material does not identify a universal setting that resolves this result.
Standing still is smooth, but walking causes drops
Prioritize the route test. Try Lowest first, then a 30 FPS cap. The stationary view is not representative of the workload that triggered the reported drops, so do not keep a profile merely because an idle scene looks perfect.
The village is choppy while other areas seem fine
Use the village as your deciding scene. A profile that works in town may not hold up there, and the separate report of village choppiness is why a single location cannot validate the whole game. If Lowest and a 30 FPS cap both remain uncomfortable, note the result as an area-specific limitation rather than assuming every scene will behave identically.
Picking up many items causes a hitch
That symptom was reported even with Low, a 30 FPS cap and a 10 W TDP limit. Test the same pickup action after changing only the quality preset. If the hitch remains, the available evidence does not support a particular additional toggle or accessory as a fix.
Rank #3
- Operating System: SteamOS 3.0
You switch between handheld and docked play
Re-test after switching modes. The reviewed reports do not establish that a setting validated in handheld mode will produce the same result when docked, and they do not provide a reliable LCD/OLED comparison. Keep separate notes for each mode if performance matters to you.
Common troubleshooting mistakes
- Judging from the menu or a quiet room: use a populated town or village route instead.
- Chasing one 60 FPS reading: check whether movement remains consistent for the whole route.
- Changing every control at once: compare Low and Lowest first, then the cap, then TDP.
- Treating 10 W as a magic number: it came from one session and has no verified universal benefit.
- Assuming PC requirements predict Deck FPS: the Windows specifications are not Steam Deck measurements.
- Buying hardware immediately: no cited observation shows that a dock, card, charger or cooling accessory fixes these drops.
- Ignoring the game version: repeat the route after updates and include the build when reporting a problem.
What Steam’s PC requirements do—and do not—tell you
Steam publishes Windows PC requirements for the game. They are useful context for the game’s stated target hardware, but they are not Steam Deck measurements and cannot predict a fixed frame rate on SteamOS.
| Tier | Operating system | Processor | Memory | Graphics | DirectX | Storage |
|---|---|---|---|---|---|---|
| Minimum | Windows 10 x64 or later | 13th-generation Intel Core i3 or similar | 6 GB RAM | GeForce GTX 1650 or similar | DirectX 12 | 4 GB |
| Recommended | Windows 10 x64 or later | 13th-generation Intel Core i5 or similar | 8 GB RAM | GeForce RTX 3060 or similar | DirectX 12 | 4 GB |
These specifications describe the Windows PC listing, not a measured Steam Deck configuration. They also do not establish whether the LCD and OLED Deck models differ in this game. Avoid using the GTX 1650, RTX 3060 or RAM figures as proof that a Deck should reach a particular FPS.
Updates, saves and repeatability
Because the Steam release is dated September 22, 2026 and the reviewed discussions are early community reports, performance may change with game patches, Proton updates or SteamOS changes. After an update:
- Return to the same save and movement route.
- Check Low before assuming that Lowest is still necessary.
- Re-test the 30 FPS cap independently from the TDP limit.
- Repeat in the village or another busy area, not only in a quiet room.
- Record whether you are using a Steam Deck LCD or OLED model, while recognizing that no verified comparison is available yet.
If the game becomes unplayable, use Steam’s support route to tinyBuild’s support site and the relevant Steam Community discussions. Include your preset, cap, TDP setting, Deck model, game version and the area where the problem occurs so other players can distinguish a movement issue from a general low-FPS issue.
Accessories are not an evidence-based fix
The available reports support changing the in-game quality preset and Steam Deck performance controls. They do not show that buying a dock, microSD card, charger, case, cooling accessory or replacement part improves this game’s frame rate. Do not spend money on hardware as a first response to the reported drops; establish whether Lowest or a 30 FPS cap changes the movement test on your existing Deck.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Frequently asked questions
Is Lowest the guaranteed best setting?
No. Lowest is the first troubleshooting step when Low drops frames because one player reported better movement performance and an apparent 60 FPS in town. That is a personal observation, not a tested result for every Deck, area or update. Keep Low if it is already consistent and its image quality matters more to you.
Should I cap the game at 30 FPS?
Try it if steadier pacing matters more than brief peaks. One commenter described Low with a 30 FPS cap as smooth, but the same account mentioned stutter during large item pickups. Compare capped and uncapped play on the same route rather than assuming the cap fixes every hitch.
Does a 10 W TDP limit improve battery life?
There is no verified battery measurement in the current reports. The 10 W value only describes one player’s setup. Test it separately, keep it only if your own frame pacing remains acceptable, and do not expect a guaranteed battery or temperature improvement.
Why do some players report 14–15 FPS while another reports 60 FPS?
They may be testing different areas, saves, builds or movement workloads, and the comments are not controlled benchmarks. A quiet town view can differ substantially from walking through the village or collecting many items. Use one repeatable route on your own Deck before comparing numbers.
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- The Steam Deck is outfitted with a 7-inch touchscreen, and two trackpads under the control sticks that allow gamers to operate games never designed outside of mouse and keyboard capabilities.
Is the OLED model faster than the LCD model in this game?
No reliable comparison is established. Record your model when sharing results, but do not infer a game-specific advantage from the display revision alone.
Do I need a dock, microSD card or cooling accessory?
No cited result shows that any of those purchases improves the frame rate. Start with Low versus Lowest, the 30 FPS cap and the optional 10 W test on the hardware you already own.
Which location should I use to verify a setting?
Use a populated town or village route, turn the camera while walking, and repeat a large-item pickup if that is part of your play. Standing still or checking an empty area can hide the movement drops described by players.
What information should I include in a support post?
List the game version, Steam Deck LCD or OLED model, Low or Lowest preset, frame-rate cap, TDP value, location and exact action that causes the hitch. Steam points players to tinyBuild’s support site and Steam Community discussions, where those details make comparisons more useful.
A practical decision sequence
- Start on Low and walk through a busy area.
- If movement drops, switch to Lowest and repeat the same route.
- If you prefer steadier pacing, enable a 30 FPS cap and test again.
- Only after that, try the reported 10 W TDP limit; remove it if your own results worsen.
- Validate the profile in town, the village and an item-heavy pickup sequence.
- Re-test after patches and when changing between handheld and docked play.
This sequence keeps the strongest available clue—Lowest helping one player when Low dropped frames—separate from the weaker, session-specific observations. It also prevents a smooth idle scene or a momentary 60 FPS reading from being mistaken for a whole-game guarantee.
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What is the first setting to try when Low stutters?
Switch to Lowest and repeat a movement test in a populated town or village. It helped one player, but it is not a universal guarantee.
Is 30 FPS smoother than uncapped play?
It can feel steadier for some players. Test a 30 FPS cap on the same route and compare consistency rather than peak readings.
Should everyone use a 10 W TDP limit?
No. That value came from one anecdotal session, with no verified performance or battery advantage.
Can Steam’s PC requirements predict Steam Deck performance?
No. The listed CPU, GPU, RAM and storage figures are Windows PC requirements, not Steam Deck benchmarks.
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Are OLED and LCD Deck results known to differ?
No reliable game-specific comparison is currently established.
What should I do if item pickup still stutters?
Repeat the pickup test after changing only the quality preset. Current reports do not identify a proven additional toggle or accessory fix.
The Bottom Line
Use Low first, switch to Lowest if movement drops, and test a 30 FPS cap for steadier pacing. Treat the 10 W TDP profile and all reported frame rates as anecdotal, validate settings in busy areas and re-test after updates.
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