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Gears of War: E-Day Collectible Checklist: All 140 Locations by Act and Chapter

By Freedom251 Team · · 10 min read

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Spoilers: This guide lists item names and locations throughout the campaign, including ending-related collectibles in Act 5, Chapter 5. Guides compiled by E-Day Wiki and updated October 3, 2026 list 140 standard collectibles across five acts. Use the chapter counts below to check your progress, then match the item names to find a missing pickup. Locations are concise landmarks from published guides, not independently tested directions.

How to use this checklist

Check the count for your current chapter, then compare its named entries with your collectible log. Where a guide calls out an optional route, story-dependent pickup, train stop, or boss trigger, collect the item before moving on. Published guides describe chapter replay as a cleanup option, but replay behavior has not been independently tested here.

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The campaign tracks standard Collectibles separately from Hard Cases, Supply Cache locations, and Secondary Objectives. Those categories are not included in the 140 standard collectible total. The chapter guide source pages are attributed below by act; the compiled act totals and category distinction are described in the E-Day Wiki campaign collectibles checklist.

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Collectibles by act and chapter

Act Chapter counts Act total Key caution
1 3 / 4 / 2 / 4 13 Two pickups are in the recruitment-center room.
2 5 / 27 / 5 / 0 / 1 38 Hold the Line is a large district sweep; some pickups depend on story or optional access.
3 5 / 6 / 14 / 3 / 5 / 3 36 Check the Last Foothold side routes and the Fort Vigil act transition.
4 13 / 2 / 14 / 5 / 2 / 5 41 Collect both Technical Difficulties items at the train stop before continuing.
5 1 / 3 / 0 / 5 / 3 12 Chapter 5 contains ending-related item names.

These counts and locations come from the E-Day Wiki chapter guides, updated October 3, 2026; they are guide-publisher figures, not official Xbox statistics. One Act 2 guide has a discrepancy: its Chapter 3 heading says two, but its five item sections and other published routes support five. This checklist uses the five named entries and the 5 / 27 / 5 / 0 / 1 split.

Act 1 — 13 collectibles

Act 1’s four chapters contain 3, 4, 2, and 4 standard collectibles respectively. Locations below follow the E-Day Wiki Act 1 checklist.

Chapter 1: Emergence — 3

  • Monster Jaw (also called Monster Claw in one guide): on the ground beside the newspaper kiosk near the opening Wretch fight.
  • Bloody Transit Worker’s Helmet: in a maintenance-tunnel side room beside the lockers.
  • Front Page of the Kalona Times: on the rear kitchen counters in Café & Bakery.

Chapter 2: Survival of the Fittest — 4

  • KPD Police Bulletin: on a desk in the first office on the left inside Police HQ.
  • Bloodied Police Chief’s Badge: beside the body on the wall after the firing range.
  • Army Recruitment Pamphlet: behind the back-wall desk in the recruitment center.
  • Try On Pilot Helmet: on the helmet display to the right of the desk in the same recruitment room.

Chapter 3: A Gear in Need — 2

  • Tomatoes, Canned: in a cardboard tray on the left-hand floor of the supermarket entry/storage area.
  • Broken Lancer Bayonet: beside the nearby Locust corpse after the supermarket cinematic.

Chapter 4: Back in the Fold — 4

  • Front Page of the Tyran Chronicle: in an early-street right-side doorway or alcove near the Lounge sign.
  • Anti-UIR Propaganda Poster: on the wall to the right along the street before the clinic.
  • Landa Memorial Medical Supplies Memo: on the clinic reception desk before the exit doors.
  • COG Tags of Private Brick Rosso: on the body beside or behind the blue police car after the clinic.

Act 2 — 38 collectibles

The chapter counts are 5, 27, 5, 0, and 1. Hold the Line is the densest chapter in the checklist. Its locations are grouped by the published guide’s route areas, not presented as an optimized path. See the E-Day Wiki Act 2 checklist.

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Chapter 1: Bravo Squad — 5

  • COG Helmet With Bullet Hole: behind the destroyed bus at the opening.
  • Sniper Goggles: in the left corridor of the first bridge control room.
  • Bridge Worker’s Lunch Kit: at the ladder dead end on the lower bridge gantry.
  • Trashball RUSH Magazine: in a cabinet in the second control room.
  • Medic’s First Aid Kit: downstairs in a truck after the Heavy Boomers.

Chapter 2: Hold the Line — 27

Some items in this district require story progress or optional objectives; check against the named entries rather than treating the list as a guaranteed linear route.

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Garages, fuel station, apartments, and bank route — 9

  • Cinema Filmatica Magazine: in the car-dealership garage.
  • A Letter Home: in the back room of the Last Dollar, at Trapped Family.
  • Trashies Cereal Box: on the fuel-station store counter.
  • Kalona Postcard: on a stone bench in the alley by the station exit.
  • Foreman’s Datapad: at the rear of the construction site’s ground floor.
  • Vandalized Salvaging Poster: on the Major Burger back wall near the fuel station.
  • COG Tags — Private Liz Waxman: on apartment-window exit scaffolding.
  • Emgazi Blitz Display Case: in the upper bedroom of the same apartment.
  • Birthday Card with Toy Lancer: on the riverside bench at the bank car-park exit.

City center and warehouse district — 9

  • Kalona Metro Fare Notice: at the South-bank Metro ticket machines.
  • Tales of the Tyran Night Story Book: on the phone table at the Apartment SOS location.
  • Major Burger Box: in the southern Major Burger kitchen.
  • COG Tags — Specialist Brendan O’Connell: in the alley near the Allfather muster point.
  • COG Tags — Master Sergeant Mark Avamor: in the western warehouse loading bay.
  • Caricature of Colonel Elias Trench: on the bridge lamppost above Arnold’s tags.
  • COG Tags — Specialist Arnold Imhatip: beneath the warehouse-district bridge.
  • Timgad Refinery Recruitment Poster: in the northern warehouse hotel lobby.
  • Re: Vibration Complaints: in the doorway of the small hotel south of the warehouses.

Bank, shelters, and story-dependent stops — 9

  • Photograph and Harmonica from Mags’ Apartment: obtained during the story cinematic at Find Mags’ Meds.
  • War Savings Bond: in the Bank of Tyrus vault.
  • COG Tags — Specialist Jada Clemmons: behind the Grind Coffee counter.
  • Pendulum Wars Victory Flag: at the newsstand beside the crashed ambulance.
  • Child’s Monster Drawings: in the security room of the store near Monroe Library.
  • Holiday Photos: behind the diner near Shelter 09.
  • Muster Point Instructions: on the wall at the bloodied fountain courtyard.
  • COG Tags — Sergeant Elijah Adams: at the top of the hotel elevator shaft on the Lone Wolf route.
  • Portrait of Chairman Tomas Dalyell: in the Kalona Hotel lobby near the stairs.

Chapter 3: No Gear Left Behind — 5

  • COG Tags — Private Sal Harkniss: on a body in the post-Impaler tunnel.
  • COG Tags — Private Siv Strickland: on a body by the van in the same tunnel area.
  • Bloodied Spike: on a street corpse before the golden statue.
  • Ink-Covered Wrench: on a bench in the statue plaza.
  • COG Tags — Lieutenant Jane Hawkins: among the courthouse bodies after Captain Grey.

Chapter 4: Flyboys — 0

No standard collectibles are listed for this chapter.

Chapter 5: Overrun — 1

  • Point Fairlight Hangar Data Pad: on a yellow crate at the left side of the hangar, near a Supply Cache.

Act 3 — 36 collectibles

The chapter counts are 5, 6, 14, 3, 5, and 3. Last Foothold has 14, and its list includes optional-route entries. The Fort Vigil item is close to the Act 3–4 transition; guides differ on the chapter boundary, so use its name and landmark as well as the count. Source: E-Day Wiki Act 3 checklist.

Chapter 1: Stranded — 5

  • COG Army Knife: among trees beyond the first mauled camper, before the downhill drop.
  • Fairlight Rifle Range Sign: at the perimeter fence by the tank.
  • Gut-Puncher Grenade Rounds: at the first Supply Cache vehicle.
  • UIR Soldier Shooting Target: by helipad substation fencing or machinery.
  • Prepper’s Scavenging Map: between the generators at the substation entrance.

Chapter 2: Enemy Lines — 6

  • Damaged Gnasher Shotgun: in a side tunnel among blue military cases.
  • Parchment and Powder Pouch: among supplies at the first Locust camp.
  • Parchment with Indecipherable Writing: below the rear stairs in the old subway.
  • COG Tags — Private Beth Avila: in the red-lit branch behind the wrecked train.
  • Maintenance Worker’s Bloodied Flashlight: in the opposite-track tunnel.
  • COG Tags — PFC Erick Davis: beside the Supply Cache in the large sewer basin.

Chapter 3: Last Foothold — 14

  • COG Tags — SFC Robin Hamill: on the city return, by the large glowing E-Hole.
  • COG Tags — Corporal Tracy Moore: in the rear room of the destroyed apartment.
  • Colonel Trench’s VIP List: on a tent desk at the COG outpost.
  • COG Tags — Private Luis Garcia: in the uphill military tent behind the outpost.
  • Captain Grey’s Field Journal: on a computer desk in the field hospital.
  • Landa Memorial Hospital Evacuation Order: on the whiteboard at the cleared emergency reception.
  • COG Tags — Specialist Rachel Carnahan: on the ER upper floor by the vending-machine doorway.
  • COG Tags — Private Terrance Sander: at the police rescue entrance/loading bay.
  • COG Tags — Private Oded Bay: by the bloodied fountain.
  • Locust Pistol Ammunition: beside a dead Locust at the riverside.
  • COG Tags — Specialist Bernard Havelock: climb onto the damaged monorail vehicle hood.
  • COG Tags — PFC John Carnahan: outside the southeastern Shelter 05 walls.
  • Damaged Heavy Locust Helmet: on the west-gate Boomer route in Lost in the Park.
  • Blade-like Projectiles: on the rooftop railing beside an ammunition box on the Rooftop Mayday side route. The side-mission reward and lore pickup are separate entries.

Chapter 4: The Convoy — 3

  • COG Tags — Private Rudy Bartholomew: in the left lane’s burning vehicle during the first fight.
  • Locust Crest: on the crashed police car on the bridge.
  • COG Tags — Corporal Kevin Garbor: on the floor of the central bridge control room.

Chapter 5: Desperate Times — 5

  • Bottle of Iron Coast Beer: on the sofa in the first apartment’s right room.
  • Portrait of Chairman Jacob Monroe: at the left crawl opening after the hallway Wretches.
  • Sanctum of the Fallen Memorial Ceremony Program: in a rooftop planter.
  • Locust Spiked Shoulder Pad: on a Locust corpse on the street-return route.
  • Explosive Bolt: at the top of the Torque Bow tower.

Chapter 6: Desperate Measures — 3

  • Torn Flag of Tyrus: in the far-right blocked tunnel at the outpost.
  • Morith Harbor Snow Globe: on the gift-shop desk along the pursuit route.
  • Commander’s Letter Home: at Fort Vigil, left of the red-light truck, around the Act 3–4 transition.

Act 4 — 41 collectibles

The chapter counts are 13, 2, 14, 5, 2, and 5. Tough as Nails ties for the second-highest chapter count in the guide with Last Foothold. Source: E-Day Wiki Act 4 checklist.

Chapter 1: Hope and Ruin — 13

  • COG Tags — Sergeant Major Hank Rustin: automatic at chapter start.
  • Message from The Coalition: at the opening memorial.
  • COG Tags — Sergeant Betsy: to the left after the bridge.
  • Regalia Hotel VIP Guest List: at hotel reception.
  • DISPUTE Magazine: behind the truck after the cathedral.
  • Anniversary Card and Tickets to Khindago: on the kitchen counter in the sniper building after clearing snipers.
  • A Handwritten Letter, in Vasgari: in the rear-left market area.
  • COG Tags — Specialist Harrison Alexieff: on the university approach.
  • Statuette of Roman Kalona: in the gift shop before the square.
  • COG Tags — Specialist Dale Maddoc: on the university optional path.
  • Blood-Splattered Ulk Plushie: on the Opera House approach.
  • Light Darker Opera Program: on the Opera House balcony.
  • COG Tags — Specialist Mei Aoi: at the left street end by the Opera House.

Chapter 2: Technical Difficulties — 2

  • COG Tags — Sergeant Aman Landry: at the first train stop; collect before the train continues.
  • No. 80 Graffitied Poster: back along the tracks, on a tunnel wall.

Chapter 3: Tough as Nails — 14

  • Young Artists Night Poster: on the first left street in the open field.
  • Maranday Apple Brandy Bottle: on the northern street near the poster.
  • COG Tags — Corporal Goran Ducaine: on the rooftop of the northern warehouse by a dead Locust.
  • A Letter Regarding Armadillos: on a desk in the civilian-defense building.
  • COG Tags — Lance Corporal Calder Hunt: in the building near the trainyard.
  • R.I.G. Component: in an empty train car beside the generator.
  • Imulsion Blast Charge: reward for the northeastern Secondary Objective.
  • Refiner’s Union Jacket: on the upper floor of the nearby weapon warehouse.
  • COG Tags — Lieutenant Jacob Palma: with the body inside the refinery.
  • Severed JACK Bot Head: in the sofa corner on the central factory main floor.
  • Blurry Photo of Locust Attack: in a small side room in the central factory.
  • COG Tags — Lance Corporal Dalia Avdol: on the upper broken platform beyond the factory bridge.
  • Seradyne Factory Closure Sign: on the lower floor of the final side-objective factory.
  • Port of Kalona Docking Registry: on the central console atop the tower during the final main objective.

Chapter 4: Signals — 5

  • Infinity Mints: at the gas station.
  • Signed Kalona Eagles Cap: beneath the bridge on the route to the communications tower.
  • Photo of Lucas and His Friends: on a board inside the communications tower.
  • Lucas’ Handheld Radio: on a desk across from the photo inside the tower.
  • Pair of Binoculars: across the bridge beyond the communications-tower area.

Chapter 5: Paths Diverge — 2

  • COG Tags — Lance Corporal Aniyah Musa: immediately to the left at chapter start.
  • COG Tags — Lance Corporal Ava Wilson: on the route to the reactor.

Chapter 6: Critical Failure — 5

  • Bust of Allfather Decha Timgad: at the refinery entrance.
  • Damaged Gas Mask: in a corner of the open refinery area before the tunnel.
  • Tyran Business Monthly: in a small room on the left after reuniting with the squad.
  • Memorandum to Dr. Elliot: on a desk in the story office in Central Channel.
  • Dalia Fabbri’s Research Journal: in the final room before the boss; collect it before triggering the encounter.
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Act 5 — 12 collectibles

Act 5 has 1, 3, 0, 5, and 3 collectibles by chapter. The Act 5 guide was updated October 3, 2026, and The Nerd Stash published an independent Chapter 5 route on October 2, 2026. See the E-Day Wiki Act 5 checklist and The Nerd Stash Act 5 guide.

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Chapter 1: One Problem at a Time — 1

  • COG Tags — Private Lorin Galvin: to the left after the train, before entering the park.

Chapter 2: Ghost Town — 3

  • COG Tags — Specialist Wallace Teale: to the left among containers at the opening.
  • Clinical Test Trial Medication: on the hospital upper floor.
  • COG Tags — Master Sergeant Joseph Kopec: on the body in the burning room during the escape route.

Chapter 3: Storm Clouds — 0

No standard collectible pickups are listed for this chapter.

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Chapter 4: Resolute — 5

  • COG Tags — Lieutenant Enola Tabaaha: to the left before Michaelson’s room.
  • Captain’s Log, CNV Resolute: in Michaelson’s command room.
  • CNV Resolute Decommissioning Plans: on a workshop table reached by crawling under the generator.
  • COG Tags — Lieutenant Arthur Palarmo: turn left after the ladder while escorting Zee.
  • Sketch of the Kalona Skyline: at the top of the crane in the final area.

Chapter 5: The Fall of Kalona — 3 (ending spoilers)

  • COG Tags — Sergeant Alton Hau: among the impaled bodies on the opening bridge.
  • COG Tags — Sergeant Bryce Valen: available after the final boss.
  • Carlos Santiago’s COG Tags and Photo: obtained by finishing the game.

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