Yes—CONTROL Resonant now has a player-made combat overhaul that pushes its attacks toward character-action games. The Dylan May Cry mod’s version 0.8.0 adds three teleport techniques—Air Trick, Trick Down and Trick Up—alongside motion inputs and a Hold Lock-on option. It also lets players build custom attack strings, cancel swings on contact and practice with frame data and a training dummy.
The result is explicitly Devil May Cry-inspired, not a replacement for CAPCOM’s series. The documented additions change how Dylan Faden moves through fights, but they do not establish parity in enemy design, ranking systems, animation production or overall balance.
| # | Preview | Product | Price | |
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| 1 |
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CONTROL Ultimate Edition - PlayStation 5 | Buy on Amazon | |
| 2 |
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CONTROL Resonant - PlayStation 5 | $59.99 | Buy on Amazon |
| 3 |
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Control Ultimate Edition (PS5) | $49.99 | Buy on Amazon |
| 4 |
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Control Ultimate Edition - PlayStation 5 | $69.97 | Buy on Amazon |
| 5 |
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Resident Evil 4 - PS5 | $15.99 | Buy on Amazon |
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What is CONTROL Resonant?
CONTROL Resonant is Remedy Entertainment’s action-adventure/action-RPG starring Dylan Faden. Remedy describes Dylan as fighting for his humanity and survival against a reality-bending cosmic threat. The PlayStation description places him after years of confinement by the Federal Bureau of Control in a warped Manhattan, while the Steam description highlights gravity anomalies that distort both vertical and horizontal space.
Remedy announced a 24 September 2026 release for PlayStation 5, Xbox Series X|S, PC through Steam and the Epic Games Store, with Mac via Steam and the App Store later in 2026 and GeForce NOW support. The announced standard-edition price was €59.99, £49.99 or $59.99, listed by Remedy Entertainment Plc in 2026; regional pricing can differ.
#1 Best Overall
- Uncover the mysteries - Can you handle the bureau’s dark secrets? Unfold an epic supernatural struggle, filled with unexpected characters and bizarre events, as you search for your missing brother, and discover the truth that has brought you here.
- Everything is your weapon - Unleash destruction through transforming weaponry and telekinetic powers. Discover new ways to annihilate your enemies as you harness powerful abilities to turn everything around you into a lethal weapon.
- Explore a hidden world - Delve deep into the ominous expanses of a secretive government agency. Explore the Bureau’s shifting environments only to discover that there is always more than meets the eye…
- Fight for control - Battle a relentless enemy through exciting missions and challenging boss fights to earn powerful upgrades that maximize abilities and customize your weaponry.
What does the Dylan May Cry mod add?
Nexus Mods lists version 0.8.0 by atomicbentobox, updated 15 October 2026. Its headline addition is a Trick system modeled on the movement language of Devil May Cry.
Air Trick
While locked on to an enemy, hold the configured modifier key and press dodge. Dylan teleports directly to the target, giving an airborne or ground combo a fast way to close distance.
Trick Down
On the ground, perform a back-to-forward motion and press dodge to teleport Dylan backward. In the air, the same motion sends him down to the ground. That makes one input concept useful for both disengaging and changing altitude.
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Rank #2
- STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
- MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
- THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
- SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.
Trick Up
While airborne and not locked on, hold the modifier and press dodge to teleport upward. Trick Up is disabled by default and must be enabled in the mod’s settings.
The creator’s announcement describes these as DMC-style Trick techniques and says Devil May Cry 5 was the basis for the implementation. That is a statement about the mod’s inspiration, not independent evidence that its combat behaves identically to DMC5.
How the combo system works
The overhaul turns Dylan’s existing attacks and abilities into configurable character-action strings. Players can assign light and heavy inputs to attacks and create sequences of up to six presses.
Rank #3
- Uncover the mysteries. Can you handle the bureau's dark secrets? Unfold an epic supernatural struggle, filled with unexpected characters and bizarre events, as you search for your missing brother, and discover the truth that has brought you here
- everything is your weapon. Unleash destruction through transforming weaponry and telekinetic powers. Discover New ways to annihilate your enemies as you harness powerful abilities to turn everything around you into a lethal weapon
- explore a hidden world. Delve deep into the Ominous expanses of a secretive government Agency. Explore the bureau's shifting environments only to discover that there is always more than meets the eye
- fight for control. Battle a relentless enemy through exciting missions and challenging boss fights to earn powerful upgrades that maximize abilities and customize your weaponry
- experience true next-generation gaming with increased visual fidelity through 4K graphics, ray-tracing and a 60FPS performance mode
- A string can end with another weapon hit, a dodge attack, a heavy finisher, a light finisher or a combat ability.
- The system can swap weapons as needed during a sequence.
- An optional setting cuts a swing as soon as it lands, allowing a quicker transition into the next action.
- Controller and keyboard input are supported.
Because the strings use Dylan’s existing moves rather than adding a separate weapon roster, the mod’s value is in arranging and executing attacks differently. Trick teleports can be inserted into that movement-heavy playstyle, but the mod does not document a new set of Devil May Cry weapons, enemies or style ranks.
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- Enable the mod and confirm its modifier, dodge and lock-on bindings in the settings.
- For Air Trick, lock on to an enemy, hold the modifier and press dodge.
- For Trick Down, use the back-to-forward motion followed by dodge. On the ground, Dylan teleports backward; in the air, he drops to the ground.
- For Trick Up, enable the option first, then jump or launch Dylan into the air, avoid locking on, hold the modifier and press dodge.
- Combine the teleports with the mod’s light/heavy strings and adjust combo timing if an input is being dropped.
The creator also calls out motion inputs and Hold Lock-on as part of the update. Those options matter because the teleports depend on direction, aerial state and lock-on status rather than a single context-free button.
Practice and optimization tools
Dylan May Cry includes a Combo History display, a Street Fighter-style frame meter, adjustable combo timing and a training-room dummy that can be made unable to die. Presets can be shared, so players can distribute a particular six-input route or timing setup instead of describing every binding manually.
Rank #4
- Control Ultimate Edition contains the main game and all previously released expansions ("The Foundation" and "Awe") in one great value package
- Can you handle The Bureau's dark secrets? Unfold an epic supernatural struggle, filled with unexpected characters and bizarre events, as you search for your missing brother, and discover the truth that has brought you here
- Unleash destruction through transforming weaponry and telekinetic powers. Discover new ways to annihilate your enemies as you harness powerful abilities to turn everything around you into a lethal weapon
- Delve deep into the ominous expanses of a secretive government agency. Explore The Bureau's shifting environments only to discover that there is always more than meets the eye
- Battle a relentless enemy through exciting missions and challenging boss fights to earn powerful upgrades that maximize abilities and customize your weaponry
These tools give the mod a practice loop that the base game’s official descriptions do not advertise: reproduce a sequence, inspect its timing, change an endpoint and test it again. They are especially useful when a teleport only works under a specific lock-on or airborne condition.
How to install the Dylan May Cry mod
Requirements
- A PC copy of CONTROL Resonant.
- f2g DLL Mod Loader.
- The Dylan May Cry files from its Nexus Mods release.
Installation steps
- Install f2g DLL Mod Loader according to its instructions.
- Download the Dylan May Cry release, currently version 0.8.0 in the documented update.
- Locate the CONTROL Resonant installation directory.
- Place the mod’s
crmodsfolder in that directory. - Launch the game and open the mod settings to confirm the modifier, Trick Up toggle, timing and other options.
If the new moves do not appear, first check that the loader is active and that crmods is in the game’s main installation directory rather than a download or archive folder. On a keyboard, verify that the motion is being entered in the intended direction; on a controller, confirm that the dodge and modifier bindings are recognized.
Does CONTROL Resonant have Devil May Cry-style combat?
It now can, in a feature-level sense, when Dylan May Cry is installed. The comparison is clearest across three areas:
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- Reawaken a Classic – Resident Evil 4 preserves the essence of the original game, now reconstructed using Capcom’s proprietary RE Engine to deliver realistic visuals and additional narrative depth to the iconic story that was not possible at the time of the original release.
- Modernized Gameplay – The team from 2019’s Resident Evil 2 returns to build upon the series’ modern approach to survival horror. Engage in frenzied combat with the Ganados villagers, explore a European village gripped by madness, and solve puzzles to access new areas and collect useful items for Leon and Ashley’s constant struggle to survive.
- Overwhelming Hordes – Face hordes of rabid enemies that threaten to overwhelm Leon with even more diverse methods of attack than in the original release.
- Survive on a Knife’s Edge – Years of intense training have taught Leon new ways to use his knife, helping to even the odds against the unrelenting onslaught of enemies. By parrying enemy attacks, you can avoid debilitating damage and evade lunging enemies seeking to grab Leon and hold him in place. Make smart use of scavenged knives to deliver precise finishing moves on vulnerable enemies, and even use the element of surprise to quietly dispatch unsuspecting foes before they break.
- Survive on a Knife’s Edge – Years of intense training have taught Leon new ways to use his knife, helping to even the odds against the unrelenting onslaught of enemies. By parrying enemy attacks, you can avoid debilitating damage and evade lunging enemies seeking to grab Leon and hold him in place. Make smart use of scavenged knives to deliver precise finishing moves on vulnerable enemies, and even use the element of surprise to quietly dispatch unsuspecting foes before they break.
| Area | Dylan May Cry | CONTROL Resonant’s documented baseline | What the comparison supports |
|---|---|---|---|
| Input expression | Up to six configurable light/heavy presses, directional motion inputs and optional attack cancellation. | Official materials emphasize Dylan’s evolving powers, the shapeshifting Aberrant and combat shaped by gravity anomalies. | The mod adds a more deliberate, input-driven string system. |
| Mobility | Air Trick, Trick Down and Trick Up reposition Dylan through lock-on, aerial state and motion inputs. | Gravity-bending spaces already make vertical and horizontal positioning a tactical concern. | The mod layers teleport decisions onto the game’s existing spatial combat. |
| Practice | Combo History, frame data, timing controls, an invulnerable training dummy and shareable presets. | Those character-action practice features are not part of the official feature descriptions cited for the base game. | The mod supports deliberate execution and optimization practice. |
What the comparison does not prove
There is no documented controlled test showing that Dylan May Cry surpasses Devil May Cry. The available feature descriptions do not establish equivalent enemy behavior, animation quality, weapon variety, style-ranking rules, encounter balance or a full roster of combat systems. “Devil May Cry-inspired” is the accurate description because the mod borrows the Trick name and motion concepts while adapting them to Dylan’s powers, weapons and gravity-focused arenas.
For players who want more expressive movement and a way to drill combos, version 0.8.0 is a substantial expansion of CONTROL Resonant’s combat vocabulary. Players looking for the complete structure and balance of the Devil May Cry series should treat the mod as an experimental overhaul rather than a one-to-one recreation.
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