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PowerPyx lists nine trophy- and achievement-oriented collectible locations in Control Resonant’s Evacuation Zone: one FBC Taskboard, two Dylan’s Sketchbooks, one Dog, one Secret Hideout, one Testing Facility, one Taxi, and two Freeze Frame Cameras. This route groups the district into its north and south sides to limit repeated trips across the chasm. These are third-party guide locations, not an official Remedy checklist.
What counts as an Evacuation Zone collectible?
The nine locations below are the categories PowerPyx includes in its Evacuation Zone collectible guide. They are not a count of every document, material, upgrade, or other pickup in the district; AllThings.How tracks additional categories such as lore entries, artifacts, upgrade points, and outfit items.
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The four fast-travel doors listed for the zone are Main Street, Patterned Metro Tunnels, Railyard Street, and Survivalist’s Bunker. Since fast travel requires reaching a door, use the closest door as a route start or finish rather than assuming you can jump directly to every item.
How to sweep the zone efficiently
The district is split by a chasm. AllThings.How recommends clearing one side at a time, defeating the story boss before cleanup, and returning for routes that were previously blocked. Reach helps with inverted rooftops; double jump and levitation can help cross gaps. These are guide recommendations rather than official Remedy directions.
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PowerPyx’s wider collectible guide says free-roam cleanup is possible after the story, when traversal abilities are available. It names Shift, Reach, Ground Slam, and Ignite/Inferno as abilities used across the full collectible set. Not every item in this Evacuation Zone list requires all of them, but having the relevant traversal skills makes roof and blocked-route access easier.
Southern and central Evacuation Zone locations
1. FBC Taskboard — outside the Evac Building
Look outside the Evac Building. The Taskboard appears after you unlock the Central Zone Taskboard.
2. Dylan’s Sketchbook: Robotics — south-west corner
Find the building in the south-west corner and enter from the street-level alley or from the roof. Inspect the vending machine to reveal five puzzle pieces. Connect four pipes to the machine and the head on top to complete the puzzle.
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3. Testing Facility — near Survivalist’s Bunker
Use the parking garage near the “Unauthorized mines?” map text, then take the pipe below the Survivalist’s Bunker fast-travel door. In the room, carry five objects across the lines to transform them into soda machines. Put the machines on the middle squares and activate the switch near the computer icon. The starting objects are randomized, so the precise route each object takes varies by player.
4. Taxi — central area west of the Evac Building
In the alley among three streets with lasers, answer the phone. The taxi puzzle has three light sequences:
- Choose the taxi whose lights flash opposite the others.
- Choose the taxi that flashes twice.
- Choose the taxi that does not flash along with the others.
5. Freeze Frame Camera — south-east rooftop
Start at the Power Core Station in the south-east and follow the street west toward “Unauthorized mines?” Route electricity through the two boxes along the street and below the elevator. Use Reach to get to the roof, then power the cube beside the camera.
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6. Secret Hideout — street-level art gallery
Inside the art gallery, use the controls on the four pillars in this order: front-left to the middle light, back-left to the left light, back-right to the left light, and front-right to the middle light. The door in the left corner opens.
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7. Dog — north rooftop
The Dog is on a rooftop in the north of the zone, and its toy is on the roof directly above. Use Shift to latch onto the upper roof, collect the toy, then return to the Dog.
8. Dylan’s Sketchbook: Dream House — Railyard Street Station roof
On the roof of Railyard Street Station, go up the stairs inside the mold-infested building and inspect the unfinished playhouse. Place the six marked pieces on that same roof. The roof piece and front wall have different colors or textures, so check both carefully when matching pieces.
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9. Freeze Frame Camera — behind the building route
Let the camera spot you, then pass into the building and take the elevator down. Leave through the street-level front door and walk until the camera respawns. Return by elevator; this route lets you get behind it.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Keep the art-gallery puzzle descriptions separate
PowerPyx’s Secret Hideout solution is the four-pillar light arrangement above. A separate AllThings.How page describes an Echo art-gallery painting puzzle: read the “Paintings Sold” note, then light Journey, Windows, Thunder, and Tides by selecting the second, first, first, and second paintings respectively. That page says the solution opens a hidden wall containing a lore document and Health Upgrade Point. The guides use different puzzle labels, and the available descriptions do not establish whether they refer to the same room, so do not substitute the painting sequence for the four-pillar Secret Hideout steps.
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PowerPyx’s game-wide guide lists seven FBC Taskboards, eleven Dylan’s Sketchbooks, eight Dogs, six Secret Hideouts, six Testing Facilities, seven Taxis, fourteen Freeze Frame Cameras, and eight Pope’s Research Balloons. These are guide enumerations across the game, not official Remedy totals. A separate community guide reports 67 items, says it checked counts against launch-week guides for retail-build patch 1.4.1 on October 6, 2026, and claims nothing is missable and everything can be collected after the story. Treat the patch and missability statements as secondary-guide claims, not official confirmation.
For the Evacuation Zone specifically, use the nine locations in this guide as the trophy- and achievement-oriented route. Other pickups may still remain after those entries are complete.
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