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A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11Control Resonant has 32 reported Fast Travel Doors across seven areas. Activate each door by interacting with it once; afterward, you can travel from that door to another activated door. You cannot start fast travel from anywhere on the map.
How Fast Travel Doors work
- Doors appear on the map when you approach them, according to the PowerPyx guide.
- Interact with a door once to unlock it permanently.
- To travel, interact with an activated door and choose another activated destination. Checkpoints are separate ground routes between zones, not Fast Travel Doors.
- The system becomes usable during the “Welcome to Manhattan” main quest, according to AllThings.How.
The locations below are the complete 32-door inventory reported by PowerPyx on September 29, 2026. Some entries have only a name in that guide; route details are included only where the cited guides provide them.
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Downtown
| Door | Reported location or access detail |
|---|---|
| Gravity Town | Near the West Supply Route entrance; requires the Shift Ability, according to MapMaster. |
| Oldest House: Central Executive | Inside the Oldest House, on the second floor at the end of a balcony in the large hall, according to MapMaster. |
| Outside the Oldest House | In the surrounding area, by a basket field near a Map Kit Sensor, according to MapMaster. |
| The Chasm | In eastern Downtown; requires Reach, according to MapMaster. |
Central
| Door | Reported location or access detail |
|---|---|
| Central Frontline | On a rooftop northeast of the Dig Site Threshold; requires Ground Slam, according to MapMaster. |
| Field Office | Atop orange container offices, according to MapMaster. |
| Patterned Factory | In an underground corridor after taking an elevator, according to MapMaster. |
| Watchtower | On Zoe’s floor, opposite her, according to MapMaster. |
West Incursion Zone
| Door | Reported location or access detail |
|---|---|
| Empire Avenue | Location listed by PowerPyx; no more precise route is provided in the cited details. |
| House of Mirrors | On the upper street southwest of the House of Mirrors landmark, according to MapMaster. |
| Theater Vista | On a building northeast of House of Mirrors, according to MapMaster. |
The Park
| Door | Reported location or access detail |
|---|---|
| FBC Base | Named in the PowerPyx inventory; a precise route is not stated. |
| Mold Factory | Named in the PowerPyx inventory; a precise route is not stated. |
| Park Valley | Named in the PowerPyx inventory; a precise route is not stated. |
Evacuation Zone
| Door | Reported location or access detail |
|---|---|
| Main Street | Atop a building behind the Evacuation Zone Map Kit Pylon, according to MapMaster. |
| Patterned Metro Tunnels | At the end of a tunnel in the underground Railyard Street Station. Reach it after The Subway Fault, according to MapMaster. |
| Railyard Street | Northwest of its station, according to MapMaster. |
| Survivalist’s Bunker | At the end of the street southwest of Evac Building; accessible after the underground parking lot, according to MapMaster. |
Underpass
| Door | Reported location or access detail |
|---|---|
| Deepest Underpass | Named in the PowerPyx inventory; no more precise route is stated. |
| Fault | Named in the PowerPyx inventory; no more precise route is stated. |
| Halfway Trail | Named in the PowerPyx inventory; no more precise route is stated. |
| Research Stations | Atop stone pillars; reach it by jumping via flying platforms, according to PowerPyx. |
| Sinkhole | On the route to Underpass during “Recursions and Iterations,” according to PowerPyx. |
| The Spire | Named in the PowerPyx inventory; no more precise route is stated. |
Unknown
The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest, according to PowerPyx.
| Door | Reported location or access detail |
|---|---|
| Dylan’s Apartment | Named in the PowerPyx inventory; no more precise route is stated. |
| Factory Island | Named in the PowerPyx inventory; no more precise route is stated. |
| Oldest House Rooftop | Named in the PowerPyx inventory; no more precise route is stated. |
| Patterned Evac Building | Named in the PowerPyx inventory; no more precise route is stated. |
| Patterned Field Office | Named in the PowerPyx inventory; no more precise route is stated. |
| Red Sand Island | Named in the PowerPyx inventory; no more precise route is stated. |
| Tower Island | Named in the PowerPyx inventory; no more precise route is stated. |
| Twisted Rooftops | Named in the PowerPyx inventory; no more precise route is stated. |
Can you find missed doors after the story?
MapMaster says Manhattan remains open after the credits, so its guide considers doors undiscovered during the story still findable afterward. The guides describe some doors as gated by abilities, quests, or route progression, so access may depend on meeting those requirements.
#1 Best Overall
- STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
- MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
- THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
- SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.
What the guide counts establish
PowerPyx reports 32 doors in total. MapMaster also gives a total of 32, while noting that only nine had been confirmed on its live map at the time and that other areas remained to be mapped. These are different scopes: a guide’s claimed full-game count versus the mapping project’s partial confirmation. The location count and routes are guide-reported; the sources do not establish whether a later patch changed them.
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