The Exiled Lands has 10 teleport obelisks. You must approach and attune each one before it appears as a destination in a Map Room. Their locations run from the Dregs in grid D/4 to the Temple of Frost in D/13 and the Mounds of the Dead in B/11.
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Isle of Siptah is a separate map. It has 13 Acheronian obelisks, which are primarily lore and exploration landmarks around the Ruins of X’chotl rather than part of the Exiled Lands Map Room network.
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Every Exiled Lands obelisk is a tall black stone surrounded by purple fog. The fog applies Corruption while you are nearby. Walk up to the stone and use the interact button to attune it; a completed attunement adds that obelisk to the destinations available from a Map Room.
The in-game map is the safest way to navigate once you have explored the surrounding region. It shows your discovered terrain and lets you place custom markers. The grid reference below gives you a search area, while the landmark description tells you what to look for when you arrive.
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- EXPLORE A VAST WORLD: Explore a giant world, from the burning desert in the south to the snow-capped mountains in the north. Discover ancient cultures, ruins, and dungeons
- SURVIVE: Stay warm, cool yourself down, drink and eat, weather scouring sandstorms, prevent your mind from being corrupted when exploring dark dungeons, and battle vicious monsters to stay alive
- BUILD: Harvest resources to craft tools and weapons, then build anything from a small home to entire cities piece by piece. Build walls, traps, elevators, and more, then deck out your creations with a wide variety of different furniture, crafting stations, and NPC guards
- DOMINATE: Wage war against your enemies, use siege weapons and explosives and see their walls crumble to dust, then unleash your savage fury in violent and brutal combat
- BUILD AN ARMY OF THRALLS: Capture NPCs, drag them back to your base, and use the Wheel of Pain to break their will. Turn them into archers, crafters, entertainers, and more for your settlements
All 10 Exiled Lands obelisk locations
The following table combines the location names, map grids and administrator teleport commands listed by the Official Conan Exiles Wiki. The commands use the exact three-coordinate format expected by the game.
| Obelisk location | Grid | Administrator teleport command |
|---|---|---|
| Dagon’s Eye | N/6 | TeleportPlayer 316990 118597 -10917 |
| Upper Staging Area | K/8 | TeleportPlayer 187313 13168 -19556 |
| The Sinkhole | H/6 | TeleportPlayer 24635 134410 -8608 |
| Unnamed City, near The Archives | D/6 | TeleportPlayer -123872 112655 -11199 |
| South of Shattered Springs | C/8 | TeleportPlayer -203851 51944 -9173 |
| The Black Keep, between Ruins of Xullan and the Bridge of the Betrayer | F/11 | TeleportPlayer -68631 -115644 3514 |
| Temple of Frost | D/13 | TeleportPlayer -119896 -217439 10974 |
| Southwest of the Path of the Penitent | G/14 | TeleportPlayer -6576 -220103 44833 |
| The Dregs | D/4 | TeleportPlayer -140828 216753 -14989 |
| Mounds of the Dead | B/11 | TeleportPlayer -237619 -100107 -3229 |
Dagon’s Eye (N/6)
Use grid N/6 on the eastern side of the Exiled Lands and search for the Dagon’s Eye landmark. If you have administrator access, TeleportPlayer 316990 118597 -10917 places you at the documented location. The northern and eastern terrain can make a straight approach difficult, so use the map marker after you have arrived and attuned the stone.
Upper Staging Area (K/8)
The Upper Staging Area obelisk is in K/8. The administrator command is TeleportPlayer 187313 13168 -19556. The grid is a more reliable first cue than a compass bearing because nearby cliffs and elevation changes can hide the purple fog.
The Sinkhole (H/6)
Look in H/6 for The Sinkhole obelisk. Its command is TeleportPlayer 24635 134410 -8608. Confirm that you are at the sinkhole landmark rather than another depression in the terrain before searching for the black stone.
Unnamed City, near The Archives (D/6)
This obelisk sits in the Unnamed City near The Archives, in D/6. Use TeleportPlayer -123872 112655 -11199 if you are an administrator. The Unnamed City contains hostile ruins, so mark the obelisk on your map as soon as you have attuned it.
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- Dominate the Exiled Lands - Carve out your piece of the Exiled Lands, taking it from other players if you must! Build siege weapons and use explosives to break down the walls of your enemy’s city.
- Survive in a Savage Land - Dress well or light a campfire to stay warm and make sure to cool yourself down in the heat. Hunt, cook, eat, and drink to stay alive. Build a shelter to weather scouring sandstorms.
- Brutal, Bloody Combat - Fight vicious monsters and other players using an action-oriented, combo-based combat system. Dodge, block, and learn to master the true art of combat to become the greatest fighter in the Exiled Lands.
- Play Together or Alone - Play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you in a world where you have full control of the rules and settings. Want to play with just handful of friends? Try co-op mode!
South of Shattered Springs (C/8)
The Shattered Springs obelisk is south of the springs in C/8. The command is TeleportPlayer -203851 51944 -9173. The landmark wording matters: search south of the springs, not inside the main spring basin.
The Black Keep (F/11)
In F/11, find the obelisk between the Ruins of Xullan and the Bridge of the Betrayer. The documented command is TeleportPlayer -68631 -115644 3514. Use both landmarks to narrow the search; either one alone covers too much ground.
Temple of Frost (D/13)
The Temple of Frost obelisk is in D/13. Its coordinates are TeleportPlayer -119896 -217439 10974. This is a far-northern destination, so prepare for the hazards of the route before leaving a base or Map Room.
Southwest of the Path of the Penitent (G/14)
Search southwest of the Path of the Penitent in G/14. The administrator command is TeleportPlayer -6576 -220103 44833. Because the landmark is directional, first locate the Path of the Penitent, then travel southwest rather than searching the entire grid at random.
The Dregs (D/4)
The Dregs obelisk is in D/4. Administrators can use TeleportPlayer -140828 216753 -14989. It is one of the southern and western stops, making it a practical starting point for a regional attunement run.
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- Explore a vast world: explore a giant world, from the Burning desert in the south to the snow-capped mountains in the north. Discover ancient cultures, ruins, and dungeons
- Survive: stay warm, cool yourself down, drink and eat, weather scouring sandstorms, prevent your mind from being corrupted when exploring dark dungeons, and battle vicious monsters to stay alive
- Build: harvest resources to craft tools and weapons, then build anything from a Small home to entire cities. Build walls, traps, elevators, and more
- Dominate: wage war against your enemies, use siege weapons and explosives and see their walls crumble to dust, then unleash your savage Fury in violent and brutal combat
- Play together or alone: play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you
Mounds of the Dead (B/11)
The Mounds of the Dead obelisk is in B/11. The command is TeleportPlayer -237619 -100107 -3229. This far-northern location is best grouped with the Black Keep and Temple of Frost if you are planning a single long expedition.
How to navigate to an obelisk without administrator commands
- Open the world map and turn on the grid display if it is not already visible.
- Find the listed column and row, such as D/4 or N/6. Treat the grid as an area, not a single point.
- Travel toward the named landmark. For directional descriptions, such as “south of Shattered Springs” or “southwest of the Path of the Penitent,” reach the landmark first and then follow the stated direction.
- Look for a black stone surrounded by purple fog. The fog is easier to spot at a distance in open terrain, but buildings, trees and cliffs can obscure it.
- Place a custom map marker after you find it. The marker remains useful even if you later forget the exact grid or landmark.
On PC, the debug HUD can expose coordinate information. Enter ToggleDebugHUD or ToggleDebugHUD 2 according to the server’s administrator permissions and current interface behavior. Console players generally cannot use the same coordinate readout, so the grid, landmark descriptions and custom markers are the dependable method.
How to attune an obelisk and use it with a Map Room
Attune the stone
- Approach the obelisk until the interaction prompt appears.
- Press the interact button shown by your platform’s controls.
- Remain close long enough for the attunement to complete. You do not need to build anything at the site.
- Leave the purple fog once the interaction finishes and check your Map Room later.
Attunement is character progress, not merely a visual discovery. A Map Room cannot send you to an obelisk that you have not personally attuned.
Use the destination from a Map Room
- Return to a Map Room on the Exiled Lands map.
- Interact with the Map Room and select the newly attuned obelisk from its destination list.
- Confirm the destination and wait for the teleport to complete.
- If the destination is missing, revisit the obelisk and repeat the interaction; discovering the region or placing a map marker does not replace attunement.
The obelisk network is therefore a two-part system: physical travel is required once to attune each stone, and later Map Room travel uses that completed attunement.
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There is no official required order. A region-by-region route reduces backtracking across the map, but local enemies, weather, terrain and your base location should determine the final sequence.
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- Explore a giant world, from the burning desert in the South to the snow-capped mountains in the North
- stay warm, cool yourself down, drink and eat, weather scouring sandstorms, prevent your mind from being corrupted when exploring dark dungeons, and battle vicious monsters to stay alive
- harvest resources to craft tools and weapons, then build anything from a small home to entire cities piece by piece
Southern and western group
- Start at The Dregs in D/4.
- Continue to the Unnamed City obelisk near The Archives in D/6.
- Finish this group south of Shattered Springs in C/8.
These three locations cover the southwestern portion of the list. Use a bedroll or other safe staging point between them if your character is not equipped for a long continuous trip.
Central and eastern group
- Travel to The Sinkhole in H/6.
- Continue to the Upper Staging Area in K/8.
- Reach Dagon’s Eye in N/6.
This sequence moves generally east and then north. The grid references are widely separated, so a Map Room or an established base between stops can shorten the return journey.
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- Visit The Black Keep in F/11, between the Ruins of Xullan and the Bridge of the Betrayer.
- Travel to the Mounds of the Dead in B/11.
- Continue to the Temple of Frost in D/13.
- Finish southwest of the Path of the Penitent in G/14.
This final group reaches the cold northern regions and the far northeastern edge of the documented list. The route is a planning suggestion based on map spread, not a rule imposed by the game.
Corruption and survival at obelisks
The purple fog around an obelisk causes Corruption while you are close to it. Corruption reduces your effective maximum health and stamina, so do not linger after the attunement interaction has completed.
Ways to manage the effect
- Bring enough healing and stamina supplies to approach, interact and retreat.
- Keep your character moving through the fog instead of standing in it while searching menus.
- Use a Performer thrall to cleanse corruption after you return to safety.
- Place a map marker immediately after attunement so a second visit is unnecessary.
The fog is an environmental hazard, not a sign that the obelisk failed. If the interaction prompt appears and completes, the destination should become available in a Map Room.
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- Explore a vast world: explore a giant world, from the Burning desert in the south to the snow-capped mountains in the north. Discover ancient cultures, ruins, and dungeons
- Survive: stay warm, cool yourself down, drink and eat, weather scouring sandstorms, prevent your mind from being corrupted when exploring dark dungeons, and battle vicious monsters to stay alive
- Build: harvest resources to craft tools and weapons, then build anything from a Small home to entire cities. Build walls, traps, elevators, and more
- Dominate: wage war against your enemies, use siege weapons and explosives and see their walls crumble to dust, then unleash your savage Fury in violent and brutal combat
- Play together or alone: play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you
Administrator teleport commands: requirements and safe use
The commands in the table are for administrators or players with the required server permissions. They are not ordinary travel commands on a standard survival server. Enter each command exactly, including negative signs and spaces; changing one digit can place your character in a different part of the map.
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Using a command to verify a location
- Enable administrator access through the server’s approved admin panel or in-game permission system.
- Open the console or command interface supported by your platform.
- Paste the complete
TeleportPlayercommand for the target obelisk. - After loading at the destination, identify the black stone and purple fog, then interact with it if you are testing attunement.
- Disable administrator access when finished if you are returning to a normal survival session.
Teleport coordinates are a navigation aid and administrative utility. They do not remove the need to attune the obelisk before a Map Room can use it for ordinary travel.
Isle of Siptah: 13 Acheronian obelisks
Isle of Siptah is a separate Conan Exiles expansion map with its own island and its own obelisk terminology. Its Acheronian Obelisk page documents 13 lore obelisks. Most are in or near the Ruins of X’chotl, with additional entries around the island.
These are not a second copy of the 10 Exiled Lands teleport network. A Gamer Guides reference specifically states that the Exiled Lands Map Room does not work on Isle of Siptah, so do not follow the Exiled Lands attunement instructions expecting automatic Siptah travel.
Documented Siptah entries and commands
| Acheronian obelisk | Grid information | Documented command |
|---|---|---|
| 1 | C10 | TeleportPlayer -357556 37019 -16820 |
| 2 | C10 | TeleportPlayer -338415 38809 -11609 |
| 3 | Not stated individually | Not stated |
| 4 | Not stated individually | Not stated |
| 5 | Not stated individually | Not stated |
| 6 | Not stated individually | Not stated |
| 7 | Not stated individually | Not stated |
| 8 | Not stated individually | Not stated |
| 9 | Not stated individually | Not stated |
| 10 | Not stated individually | Not stated |
| 11 | Not stated individually | Not stated |
| 12 | D9/D10 | TeleportPlayer -298930 48460 -11619 |
| 13 | B10 | TeleportPlayer -364056 43090 -19458 |
The published Siptah references identify grid anchors across B10, C10, C9, D9/D10, E10, I9 and N/O8. The individual grid and command values for Acheronian obelisks 3 through 11 are not stated in the available location table, so an interactive Siptah map is the appropriate way to match those markers to a route.
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How to approach Siptah’s obelisks
- Open a map made specifically for Isle of Siptah rather than an Exiled Lands map.
- Use the marker’s Acheronian obelisk number and grid anchor together; several markers are concentrated around the Ruins of X’chotl.
- Travel to the marker and inspect the surrounding ruins for the lore obelisk.
- Record the marker on your in-game map after investigating it, because the Siptah entries are primarily an exploration and lore objective.
Do not combine the two maps’ coordinates. An Exiled Lands command can place you on the wrong map or fail when used in a Siptah session, and a Siptah lore marker does not automatically become an Exiled Lands Map Room destination.
Exiled Lands versus Isle of Siptah
| Feature | Exiled Lands | Isle of Siptah |
|---|---|---|
| Map | Original Exiled Lands map | Separate expansion island |
| Objects | 10 teleport obelisks | 13 Acheronian lore obelisks |
| Player outcome | Attunement adds a destination to a Map Room | Exploration and lore completion; Exiled Lands Map Room travel does not apply |
| Best navigation aid | In-game grid, landmarks, custom markers and the documented administrator coordinates | Siptah-specific interactive map, grid anchors and numbered markers |
Troubleshooting obelisk problems
The obelisk is not visible
- Check that you are on the correct map and in the correct grid cell.
- Use the landmark in the location name to refine the search; a grid cell can cover a large area.
- Look for purple fog around a black stone, especially behind ruins, cliffs or vegetation.
- If you used a command, verify every negative sign and digit.
The Map Room does not list the obelisk
- Return to the stone and press the interact button again. Discovering the location without completing interaction is not enough.
- Confirm that the Map Room is on the Exiled Lands map.
- Leave the corruption fog after attunement, then reopen the Map Room destination list.
You are taking too much Corruption
- Do not remain in the fog while checking inventory or map menus.
- Complete the interaction quickly and retreat to clear ground.
- Visit a Performer thrall to cleanse the accumulated Corruption.
A Siptah marker does not behave like an Exiled Lands obelisk
That is expected. Acheronian obelisks are documented as Siptah lore landmarks, and the Exiled Lands Map Room network is not a universal Siptah travel solution. Use a Siptah-specific map and treat the entries as a separate set.
Keeping location data current
Funcom can change map markers, teleport behavior or location data in a major update. If a command no longer lands at the expected landmark, verify the current Official Conan Exiles Wiki entry and your server version before assuming the obelisk was removed. The grid-and-landmark method remains useful when interface markers or coordinate readouts change.
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