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Project IGI Game Converter vs SLADE3

Both stand on game asset extractors. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Project IGI Game Converter

Free plan MacWindows

Project IGI Game Converter covers inspection, editing and conversion across many Project IGI 1 asset types. Check the platform-specific interface and texture-mapping setup before choosing a workflow.

Visit Project IGI Game Converter

SLADE3

Free plan LinuxMacWindows

SLADE3 brings archive, map, text, graphics, and audio tools together for game-resource editing. Users who prefer a stable release can choose the listed 3.2.12 version rather than the beta.

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The facts

Project IGI Game ConverterSLADE3
Free planYesYes
Open sourceNot publishedNot published
Runs onMac, WindowsLinux, Mac, Windows
Lowest paid planNot publishedFree or on request
Plans publishedNone1
MakerNot publishedNot published
Websitegithub.comslade.mancubus.net
On game asset extractors#18 of 24#14 of 24

Project IGI Game Converter: what it does well

  • Free tool with an MIT license
  • Converts MEF models to OBJ
  • Supports batch and recursive command-line processing
  • Edits textures and saves them in native formats

What to know first

  • macOS build is CLI-only
  • macOS build requires macOS 12.0 or later
  • Model textures require an active level folder setting

SLADE3: what it does well

  • Free desktop editor for Linux, macOS, and Windows
  • Handles multiple archives in tabs
  • Map editor supports Doom, Hexen, and UDMF
  • Text editing includes autocomplete and syntax highlighting
  • Can view and convert graphics and play audio

What to know first

  • Beta builds may contain bugs or crashes
  • Beta may include unfinished features
  • Stable and beta versions are listed separately

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