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PixelWright vs SpritePaint

Both stand on pixel art software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

PixelWright

Free plan LinuxWindows

PixelWright focuses on sprite drawing and short animation, with layers, interpolation, rigging, and broad undo coverage. Its free Linux and Windows releases include portable, self-contained packages.

Visit PixelWright

SpritePaint

Free plan Web

SpritePaint offers a focused free workflow for pixel sprites, layered artwork, animation, and game-ready exports. Its browser storage and canvas-size limits are worth considering for larger projects.

Visit SpritePaint

The facts

PixelWrightSpritePaint
Free planYesYes
Open sourceNot publishedNot published
Runs onLinux, WindowsWeb
Lowest paid planNot publishedFree or on request
Plans publishedNone1
MakerNot publishedNot published
Websitegithub.comspritepaint.com
On pixel art software#49 of 70#53 of 70

PixelWright: what it does well

  • Free and available on Linux and Windows
  • Supports layers with independent visibility and ordering
  • Includes frame interpolation and adjustable playback
  • Provides bone rigging for posing sprites
  • Exports spritesheets, PNG, and JPG

What to know first

  • Desktop support is limited to Linux and Windows
  • Source builds require CMake 3.16 or later
  • Source builds require a C++17 compiler
  • Source builds require Qt 6 components

SpritePaint: what it does well

  • Free with no account required
  • Animation supports up to 100 frames
  • Onion skinning and real-time preview
  • Exports PNG, GIF, and sprite sheets
  • Runs across major desktop browsers

What to know first

  • Canvas sizes stop at 500x500 pixels
  • MP4 export depends on browser support
  • Work auto-saves to browser storage
  • No installation option is listed

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