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PixelWright

What PixelWright is
PixelWright is a free desktop editor for drawing and animating pixel-art sprites on Linux and Windows. It is designed for game characters, small assets, and short looping animations. Independent layers can be added, removed, renamed, reordered, shown, or hidden. Animation tools support frame-by-frame work, automatic in-between interpolation, adjustable playback FPS, and looping. Its bone-rigging system lets users create a hierarchy, attach pixels to bones, and pose characters by translating, rotating, or scaling bones. The editor also offers adjustable canvas size and zoom, a recent-colors palette, and a configurable background color. Projects use the .pxdr format. Animations export as spritesheets, while individual frames export to PNG or JPG. Undo and redo cover painting, frames, layers, bones, interpolation, and edits on other frames. Version 1.0.0 includes a Linux AppImage and portable Windows build; release packages are self-contained and do not require Qt on the target machine.
Who it suits
It suits pixel-art creators making game characters, small assets, or short looping animations. Linux and Windows users can use the provided release packages.
What it does well
- Free and available on Linux and Windows
- Supports layers with independent visibility and ordering
- Includes frame interpolation and adjustable playback
- Provides bone rigging for posing sprites
- Exports spritesheets, PNG, and JPG
What to know first
- Desktop support is limited to Linux and Windows
- Source builds require CMake 3.16 or later
- Source builds require a C++17 compiler
- Source builds require Qt 6 components
Verdict
PixelWright focuses on sprite drawing and short animation, with layers, interpolation, rigging, and broad undo coverage. Its free Linux and Windows releases include portable, self-contained packages.
Facts from PixelWright's own pages
- Animation
- Users can add, duplicate, remove, and reorder frames, interpolate in-between frames, and preview animations with adjustable FPS and looping. · github.com, 12 Oct 2026
- Author
- The repository names Alejandro Mujica as the author. · github.com, 12 Oct 2026
- Bone rigging
- Users can build a hierarchical skeleton, attach pixels to bones automatically or manually, and pose characters by translating, rotating, or scaling bones. · github.com, 12 Oct 2026
- Build requirements
- Building from source requires CMake 3.16 or later, a C++17 compiler, and Qt 6 Widgets and Test components. · github.com, 11 Oct 2026
- Downloads
- The v1.0.0 release includes a Linux AppImage and a portable Windows build. · github.com, 12 Oct 2026
- Editing tools
- The editor includes full undo and redo, adjustable canvas size and zoom, a recent-colors palette, and a configurable background color. · github.com, 12 Oct 2026
- Export
- PixelWright can export an animation as a spritesheet or export a single frame as PNG or JPG. · github.com, 12 Oct 2026
- Export and files
- PixelWright can export an animation as a spritesheet, export a single frame to PNG or JPG, and save or load its own .pxdr format. · github.com, 11 Oct 2026
- Intended users
- The README describes the tool as useful for game characters, small pixel-art assets, and short looping animations. · github.com, 11 Oct 2026
- Layers
- Its layered canvas lets users add, remove, rename, reorder, and show or hide layers independently. · github.com, 12 Oct 2026
- License
- PixelWright is released under the MIT license. · github.com, 12 Oct 2026
- Packaging
- The repository says its Linux and Windows release packages are self-contained and do not need Qt installed on the target machine. · github.com, 12 Oct 2026
- Platforms
- The README describes portable Linux AppImage and Windows ZIP release packages, and says neither requires Qt on the target machine. · github.com, 11 Oct 2026
- Product
- PixelWright is a desktop tool for drawing and animating pixel art sprites, including game characters, small assets, and short looping animations. · github.com, 11 Oct 2026
- Project files
- The application saves and loads work in its own .pxdr format. · github.com, 12 Oct 2026
- Purpose
- PixelWright is a desktop tool for drawing and animating pixel art sprites for game characters, small pixel-art assets, and short looping animations. · github.com, 12 Oct 2026
- Requirements
- Building from source requires CMake 3.16 or later, a C++17 compiler, and Qt 6 Widgets and Test components. · github.com, 12 Oct 2026
- Support
- The project provides a GitHub Issues page, which showed no open issues when viewed. · github.com, 12 Oct 2026
- Support and integrations
- The README describes build and test instructions but does not list integrations or a support channel. · github.com, 11 Oct 2026
- Undo and redo
- Undo and redo cover painting, layer and frame changes, bone edits, interpolation, and edits made on another frame. · github.com, 11 Oct 2026
Where PixelWright stands on Freedom251
- Pixel Art Software#49 of 70