Side by side
Not64 vs RustyN64
Both stand on nintendo 64 emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan
Choose Not64 if you want a free Nintendo 64 emulator for GameCube or Wii-family hardware, with configurable controls and CPU modes. Consider its experimental status and the unimplemented save-copying and deletion functions when deciding whether it fits your setup.
Visit Not64 Free plan LinuxMacWeb+1
RustyN64 combines a detailed emulation design with a playable homebrew-focused release and desktop builds for three operating systems. Its commercial compatibility remains limited, and the fuller browser shell is still planned.
Visit RustyN64The facts
| Not64 | RustyN64 | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Not published | Linux, Mac, Web, Windows |
| Lowest paid plan | Free or on request | Free or on request |
| Plans published | 1 | 1 |
| Maker | Not published | Not published |
| Website | github.com | github.com |
| On nintendo 64 emulators | #20 of 24 | #16 of 24 |
Not64: what it does well
- Free software under GNU GPL v2.
- Accepts z64, v64, and .n64 ROMs of any size.
- Offers interpreter and dynarec CPU modes.
- Supports four controller types and configurable buttons.
- Includes save states and automatic native-save options.
What to know first
- Wii DVD loading requires DVDxV2.
- Save copying and deletion are not implemented.
- Released modifications require a similar license and source availability.
RustyN64: what it does well
- Free and dual-licensed under MIT or Apache 2.0.
- First playable release demonstrates homebrew video, sound, and input.
- Frontend includes save states, rewind, and run-ahead.
- Browser entry point runs a homebrew ROM.
- Graphics path matches Angrylion across 164 conformance vectors.
What to know first
- Full browser shell remains roadmap work.
- A commercial title has not rendered a frame.
- Frontend features are off by default.
- Desktop use requires a wgpu-supported GPU backend.
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