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HaxeFlixel vs LÖVR

Both stand on game engine software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

HaxeFlixel

Free plan AndroidiPhoneLinux+3

HaxeFlixel provides a code-focused 2D engine with broad OpenFL targets and practical game-development systems. It is free and open source, but developers must work with Haxe and configure platform SDKs for desktop or mobile builds.

Visit HaxeFlixel

LÖVR

Free plan AndroidLinuxMac+1

LÖVR combines Lua development with broad VR APIs and regular 3D-game support. Its small, folder-based projects and desktop simulation lower the barrier to starting, while mobile flatscreen support remains unavailable.

Visit LÖVR

The facts

HaxeFlixelLÖVR
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, iPhone, Linux, Mac, Web, WindowsAndroid, Linux, Mac, Windows
Lowest paid planFree or on requestNot published
Plans published1None
MakerNot publishedNot published
Websitehaxeflixel.comlovr.org
On game engine software#38 of 92#42 of 92

HaxeFlixel: what it does well

  • Open-source 2D engine
  • Cross-platform targets from one codebase
  • Mobile export supported
  • Built-in debugger and Nape physics
  • Free for personal or commercial use

What to know first

  • No visual scripting
  • Desktop and mobile builds need SDK setup
  • Uses Haxe scripting
  • Flash is documented through OpenFL

LÖVR: what it does well

  • Free and open-source framework
  • Runs on four listed platforms
  • Supports multiple Lua variants
  • Desktop headset simulation included
  • VR and regular 3D modes

What to know first

  • Flatscreen mobile apps are not supported
  • Nightly builds require GitHub login
  • VR hardware support varies by device

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