Freedom251 › Game Engine Software
LÖVR

What LÖVR is
LÖVR is a free, open-source Lua framework for creating 3D games and virtual-reality experiences. It runs on Windows, macOS, Linux, and Android, and supports Lua, LuaJIT, and Luau. Its VR APIs cover stereo rendering, controller input, hand tracking, haptics, spatialized audio, 3D physics, foveated rendering, and passthrough. OpenXR and Vulkan power the framework, with listed support for headsets such as HTC Vive, Valve Index, Quest, Pico, PSVR 2, and Magic Leap 2. A keyboard-and-mouse simulation lets you begin without a headset, while VR features can be disabled for regular 3D games. Projects can be folders containing code and assets, and a simple 3D scene can use three lines of Lua. LÖVR imports glTF and OBJ models, skeletal animation, and HDR textures, and includes rigid-body physics. Native plugins and external Lua libraries add capabilities. Stable and development builds are available, with documentation, examples, an FAQ, and Matrix community support.
Who it suits
LÖVR suits developers making VR or 3D games, tools, prototypes, educational projects, or game-jam entries. It also fits people who want Lua scripting, open-source code, and desktop VR simulation before buying hardware.
What it does well
- Free and open-source framework
- Runs on four listed platforms
- Supports multiple Lua variants
- Desktop headset simulation included
- VR and regular 3D modes
What to know first
- Flatscreen mobile apps are not supported
- Nightly builds require GitHub login
- VR hardware support varies by device
Verdict
LÖVR combines Lua development with broad VR APIs and regular 3D-game support. Its small, folder-based projects and desktop simulation lower the barrier to starting, while mobile flatscreen support remains unavailable.
Facts from LÖVR's own pages
- Desktop simulation
- LÖVR can simulate a VR headset with keyboard and mouse, so VR hardware is not required to get started. · lovr.org, 11 Oct 2026
- Documentation and support
- The project README points users to guides, tutorials, examples, API documentation, an FAQ, and the Matrix community for discussion and support. · github.com, 11 Oct 2026
- Downloads
- The downloads page lists Windows 64-bit ZIP, macOS 11+ ARM64 DMG, Linux x86_64 AppImage, and Android ARM64 OpenXR APK builds. · lovr.org, 11 Oct 2026
- Free plan
- Yes · lovr.org, 21 Sept 2026
- Getting started
- A project can be a folder of code and assets, and the site says a simple 3D scene can be made with three lines of Lua. · lovr.org, 11 Oct 2026
- Hardware and APIs
- LÖVR is powered by OpenXR and Vulkan and lists support for devices including HTC Vive, Valve Index, Quest, Pico, PSVR 2, and Magic Leap 2. · lovr.org, 11 Oct 2026
- Hardware and VR
- LÖVR is powered by OpenXR and Vulkan, supports listed headsets including HTC Vive, Valve Index, Quest, and PSVR 2, and can simulate a headset with keyboard and mouse. · lovr.org, 11 Oct 2026
- Import and physics
- The project README lists imports for glTF and OBJ models, skeletal animation and HDR textures, plus 3D rigid body physics with seven collider shapes and six joint types. · github.com, 11 Oct 2026
- Libraries
- External Lua libraries can be imported into projects, and the documentation lists LÖVR libraries for game controllers, development, rendering, and shading. · lovr.org, 11 Oct 2026
- License
- The project is permissively licensed; its GitHub repository identifies the license as MIT. · github.com, 11 Oct 2026
- Lightweight
- The site says the entire engine fits in a couple of megabytes and uses LuaJIT. · lovr.org, 11 Oct 2026
- Mobile export
- Yes · lovr.org, 21 Sept 2026
- Multiplayer tools
- Yes · lovr.org, 21 Sept 2026
- Nightly builds
- Nightly builds require GitHub login; the page describes stable-branch builds as stable releases with bugfixes and dev-branch builds as unstable releases with new features. · lovr.org, 11 Oct 2026
- Non-VR use
- The VR parts can be disabled so LÖVR can be used as a regular 3D game engine. · lovr.org, 11 Oct 2026
- Notable limitation
- The FAQ says running flatscreen apps on mobile phones is not currently supported. · lovr.org, 11 Oct 2026
- Plugins
- Native plugins can provide extra features and are loaded from libraries placed next to the LÖVR executable; listed examples include HTTP, JSON, speech recognition, and networking support. · lovr.org, 11 Oct 2026
- Scripting languages
- Lua,LuaJIT,Luau · lovr.org, 21 Sept 2026
- Source code model
- open_source · lovr.org, 21 Sept 2026
- Support
- The project points users to documentation, a FAQ, and its Matrix community for discussion and support. · github.com, 11 Oct 2026
- Target platforms
- Windows,macOS,Linux,Android · lovr.org, 21 Sept 2026
- Use cases
- The framework can be used for game jams, commercial projects, tools, prototyping, and education. · lovr.org, 11 Oct 2026
- VR features
- Its APIs include stereo rendering, controller input, hand tracking, haptics, spatialized audio, 3D physics, foveated rendering, and passthrough. · lovr.org, 11 Oct 2026
- What it is
- LÖVR is an open source Lua framework for building 3D games and VR experiences. · lovr.org, 11 Oct 2026
Where LÖVR stands on Freedom251
- Game Engine Software#42 of 92