Side by side
Gaea vs Heightmap Level Generator
Both stand on game map generators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan Windows
Gaea combines terrain creation, simulation, and data exports in one Windows tool. Check its hardware, connectivity, and license requirements against your workflow before choosing a plan.
Visit Gaea Free plan Open source Self-hostedWebWindows
Heightmap Level Generator combines terrain generation, live previews, and multiple export types in a free tool. Its browser route depends on WebGPU, and local use adds a Node.js requirement.
Visit Heightmap Level GeneratorThe facts
| Gaea | Heightmap Level Generator | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Yes |
| Runs on | Windows | Self-hosted, Web, Windows |
| Lowest paid plan | Indie: $99, paid once | Free or on request |
| Plans published | 4 | 1 |
| Maker | Gaea | Not published |
| Website | quadspinner.com | github.com |
| On game map generators | #4 of 27 | #1 of 27 |
Gaea: what it does well
- Creates terrain from procedural, imported, and hand-drawn inputs
- Simulates erosion, glaciers, rivers, snow, and vegetation
- Exports heightfields, meshes, point clouds, and textures
- Includes bridges for Unreal Engine and Houdini
What to know first
- Windows only; requires an AVX2 CPU and 16 GB RAM
- License needs an internet refresh every 28 days
- Community Edition is limited to non-commercial use
- Houdini plugin requires Professional or Enterprise license
Heightmap Level Generator: what it does well
- Generates 16-bit terrain with varied land and water features.
- Offers four biome choices.
- Exports to Unreal, Unity, Godot Terrain3D, and three.js.
- Supports seed comparison and first-person terrain previews.
- MIT license permits commercial use of exported assets.
What to know first
- Online use requires WebGPU.
- Local use requires Node.js and a WebGPU-capable browser.
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