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Balancy vs FORGECORE

Both stand on game liveops software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Balancy

Free plan AndroidAPIiPhone+1

Balancy combines game operations, content management and monetization tools, with a free CMS and paid plans for broader needs. Review the asset limits and DAU-based charges when choosing a plan.

Visit Balancy

FORGECORE

Free plan APISelf-hostedWeb

FORGECORE brings game backend systems and live operations tools into one offering, with self-hosting and regional cloud options. Studios should note its early-access status and the support differences between Indie and Studio.

Visit FORGECORE

The facts

BalancyFORGECORE
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, API, iPhone, WebAPI, Self-hosted, Web
Lowest paid planStudio: $499 a monthFree or on request
Plans published33
MakerNot publishedNot published
Websitebalancy.coforgecore.pro
On game liveops software#3 of 26#7 of 26

Balancy: what it does well

  • LiveOps includes scheduled push campaigns and a calendar dashboard.
  • Visual scripting supports personalized flows without code.
  • CMS includes remote configuration and versioning.
  • Self-hosting is available.
  • A free CMS plan is listed.

What to know first

  • Studio adds DAU-based rates to its $499 monthly price.
  • Publisher adds seat and DAU-based charges.
  • Assets are limited to 10 MB on CMS.
  • Over 1 million DAU requires contacting sales.

FORGECORE: what it does well

  • Free Indie tier supports up to 5,000 MAU
  • SDKs listed for Unreal, Unity and Godot
  • Supports self-hosting or ForgeCore Cloud
  • Cloud data remains in the chosen region
  • LiveOps includes A/B testing and scheduled events

What to know first

  • Early access is waitlist-based
  • Indie plan lists docs only for support

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