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Freedom251 › Blog › BPM: Bullets Per Minute

Best Rhythm Games Like Hi-Fi RUSH for PC and Console

By Freedom251 Team · · 14 min read

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Metal: Hellsinger is the closest match if what you want from Hi-Fi RUSH is combat that directly rewards hitting the beat. BPM: Bullets Per Minute delivers the same idea through a roguelike first-person shooter, while Sayonara Wild Hearts is the better choice for stylish, soundtrack-led arcade action rather than character-action combat.

The right recommendation depends on which part of Hi-Fi RUSH you want to carry over: beat-timed attacks, high-speed music-driven action, or a colorful sequence of arcade challenges.

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What makes Hi-Fi RUSH distinctive?

Hi-Fi RUSH is not simply a rhythm game with an action theme. Its Steam listing describes a rhythm-action hack-and-slash in which the characters, world and combat synchronize to music. That combination matters: you are controlling a third-person character, fighting with melee attacks and companions, and reading a musical pulse at the same time. The game was developed by Tango Gameworks and published by KRAFTON, with a January 25, 2023 release date.

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“Games like Hi-Fi RUSH” can therefore mean several different things. One reader may want every attack to land on a beat. Another may want a fast action game whose soundtrack sets the pace, even if the combat system changes. Someone else may be looking for the same stylish, colorful, score-chasing energy without needing a similar melee loop.

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The recommendations below are organized around those distinct goals. They are based on the games’ official store descriptions and stated formats, not hands-on testing or review-score rankings.

Quick comparison

Game How rhythm affects play Viewpoint and action style Structure Soundtrack identity Best for
Metal: Hellsinger Shooting on the beat increases the intensity of the music and your destructive output. First-person rhythm shooter. Single-player campaign, plus a wave-based Leviathan mode. Heavy metal soundtrack. Players who want the most direct beat-to-combat replacement for Hi-Fi RUSH.
BPM: Bullets Per Minute Shooting, jumping and dodging are performed to the beat. First-person shooter with roguelike runs. Rhythm-action FPS roguelike. Epic rock soundtrack. Players who want rhythmic shooting combined with replayable run-based structure.
Sayonara Wild Hearts Music drives the timing and flow of short arcade sequences rather than a single combat system. Motorcycle riding, skateboarding, dance battles, laser shooting and sword wielding from changing viewpoints. Score-chasing arcade stages. Custom-written pop soundtrack and score. Players who want a stylish music experience and varied action, not a close combat substitute.

All three have PC listings on Steam. Console editions and regional availability can change independently, so check the relevant PlayStation, Xbox or Nintendo storefront before buying. The descriptions cited here establish the PC listings; they do not establish every current console SKU.

How to compare a “game like Hi-Fi RUSH”

The most useful comparison is not whether a title carries a rhythm-game label. It is where the music sits in the play loop. In Hi-Fi RUSH, the beat is part of the world and the combat system. A replacement can preserve that relationship while changing the camera, weapon type or progression structure.

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1. Is timing optional or central?

Some action games have a soundtrack that makes movement feel energetic, but the player can ignore the pulse. The three games here make music more consequential in different ways. Metal: Hellsinger explicitly rewards shooting on the beat. BPM extends beat timing to shooting, jumping and dodging. Sayonara Wild Hearts uses music to organize a sequence of arcade activities and score chasing rather than one repeatable attack system.

2. What viewpoint replaces Hi-Fi RUSH’s third-person action?

Camera perspective changes how timing is expressed. A first-person shooter puts aiming, target selection and movement at the center of the challenge. A changing arcade viewpoint asks you to learn the demands of each short sequence. None of these options preserves the exact third-person melee perspective, so decide whether that camera and character-action feel is essential before choosing.

3. Is the game built around a campaign, runs or scores?

Structure affects how you spend your time. Metal: Hellsinger combines a single-player campaign with a wave-based Leviathan mode. BPM is identified as a roguelike, making repeated runs the defining format. Sayonara Wild Hearts is organized around arcade stages and improving scores. Those are different kinds of replay value, even though all three are music-led.

4. What kind of soundtrack do you want?

The soundtrack is not an interchangeable cosmetic layer. Metal: Hellsinger uses metal, BPM uses an epic rock soundtrack, and Sayonara Wild Hearts is built around a custom-written pop soundtrack and score. Choosing by genre can be as important as choosing by mechanics because the musical style establishes the mood and cadence you will be following.

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1. Metal: Hellsinger is the closest beat-combat alternative

Why it matches the core rhythm idea

Metal: Hellsinger changes the presentation from third-person melee to first-person shooting, but it keeps the most important mechanical relationship: your attacks are more effective when they are synchronized with the track. The official Steam description calls it a rhythm FPS and explains that the more in sync you are, the more intense the music becomes and the more destruction you cause.

The vendor description puts the premise plainly: “Metal: Hellsinger is a rhythm FPS, where your ability to shoot on the beat will enhance your gameplay experience.” That is official store copy from The Outsiders and Funcom, rather than an independent reviewer quotation, but it accurately identifies the reason this is the strongest mechanical recommendation in this group.

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What you carry over from Hi-Fi RUSH

  • Beat-aware offense: the timing of attacks is not decorative; shooting on the beat is the central performance skill.
  • Music as feedback: better synchronization makes the music more intense, giving your timing progress an audible payoff.
  • Action-game momentum: the game is built around continuous combat rather than passive rhythm prompts.
  • Strong musical identity: the soundtrack is metal, so it suits players who want aggressive guitars and vocals rather than pop or electronic styling.

What changes

The viewpoint and weapon model are fundamentally different. You are not controlling a colorful melee hero in a third-person world, and you should not expect companion attacks, hack-and-slash strings or the same type of character animation. It is a first-person shooter, so aiming, target selection and movement occupy the space that melee spacing and combo control occupy in Hi-Fi RUSH.

The structure is also more conventional than a roguelike. The listing describes a single-player campaign and an additional wave-based Leviathan mode. That makes it the better pick if you want a authored progression first and an endurance mode second, rather than repeated randomized runs as the main format.

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Who should choose it?

This is the clearest choice when the phrase “like Hi-Fi RUSH” means “make my combat performance better when I follow the song.” It is also the most straightforward recommendation for someone who wants to learn one campaign rather than build a new approach on every run. The trade-off is substantial: the action is gunplay from a first-person view, not melee combat from behind a character.

PC and console considerations

Steam lists Windows 10 as the minimum operating-system requirement for the PC version. The store page gives a September 15, 2022 release date. Check each console storefront separately for current platform support, editions and regional restrictions; availability should not be inferred from the PC listing.

Choose Metal: Hellsinger when…

  • Your first priority is that combat inputs respond to musical timing.
  • You are comfortable replacing third-person melee with first-person gunplay.
  • You prefer a campaign and a separate wave mode to a roguelike loop.
  • A metal soundtrack is a major part of the appeal.

2. BPM: Bullets Per Minute adds roguelike pressure

The rhythm-action FPS formula

BPM: Bullets Per Minute is described on Steam as a rhythm-action FPS roguelike. Its defining rule is broader than “shoot on the beat”: shooting, jumping and dodging are all tied to the beat of an epic rock soundtrack. That makes movement itself part of the musical challenge.

For a Hi-Fi RUSH player, the attraction is the same immediate connection between what you press and what you hear. The difference is that the game asks you to maintain that connection while handling first-person threats, evasive movement and the uncertainty of a roguelike run.

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How its structure changes the experience

A roguelike is organized around runs rather than a single uninterrupted campaign. Each attempt places more emphasis on adapting to the current situation, maintaining rhythm under pressure and deciding how to use what the run gives you. The Steam description establishes the roguelike format, but it does not provide a fixed list of every weapon, character or progression rule; consult the current store page for those details before making a purchase decision based on a specific build system.

This structure makes BPM a stronger fit than Metal: Hellsinger for players who specifically want replayable attempts. It is a weaker fit if your priority is a carefully staged third-person adventure with a stable cast and set-piece progression.

What transfers from Hi-Fi RUSH

  • Beat-linked inputs: attacks and evasive actions are expected to land in time with the track.
  • Music-led pacing: the soundtrack is not background ambience; it establishes the cadence for combat decisions.
  • Immediate action feedback: successful timing is expressed through the flow of shooting and movement rather than a separate note chart.
  • Replayable mastery: repeated attempts give timing and decision-making room to improve, although the exact progression details should be confirmed on the live listing.

What does not transfer

BPM is not a third-person character-action game. There is no basis in the cited description for treating it as a melee-combo substitute, and the store listing used here does not establish current console availability. If you are searching for the same camera perspective, colorful cast or choreographed story presentation, this is the wrong expectation.

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Choose BPM when…

  • You want rhythm to govern shooting, jumping and dodging, not only attacks.
  • You enjoy the tension and replay value of roguelike runs.
  • You prefer an epic rock soundtrack and first-person combat.
  • You are willing to trade a fixed adventure structure for repeated attempts.

3. Sayonara Wild Hearts is the stylish arcade choice

A soundtrack-led “pop album video game”

Sayonara Wild Hearts takes a different route. Its Steam listing calls it a “POP ALBUM VIDEO GAME” and describes a dreamy arcade experience that moves through motorcycle riding, skateboarding, dance battles, laser shooting and sword wielding. The soundtrack and score are custom-written for the game, and progression is built around chasing better scores.

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This makes it a recommendation for the feeling of moving through a music video, not for reproducing Hi-Fi RUSH’s combat loop. Its changing activities and short-form challenges provide variety, but they do not amount to one continuous third-person hack-and-slash system.

Why it can still feel right

  • Music is the organizing principle: each sequence is designed around a bespoke pop score.
  • Visual and mechanical variety: the game shifts between vehicles, boards, dance encounters, lasers and swords instead of staying with one weapon system.
  • Arcade motivation: score chasing gives you a reason to replay stages and refine routes and timing.
  • Stylized presentation: its identity is built around a cohesive, colorful audiovisual package rather than realism.

Where the comparison stops

Do not buy Sayonara Wild Hearts expecting attack strings to work like Hi-Fi RUSH combos. The official description supports a varied arcade format, not a character-action substitute. If you need a combat system in which every strike is deliberately aligned to a beat, choose one of the two rhythm FPS options instead.

PC details and release date

The Steam listing provides Windows system requirements and gives a December 12, 2019 release date. The exact hardware values and current console editions should be checked on the live platform store for your region rather than assumed from an older listing.

Choose Sayonara Wild Hearts when…

  • You want a custom pop soundtrack to drive the entire experience.
  • You enjoy short, replayable stages and score improvement.
  • You value visual style and changing arcade activities over one deep combat system.
  • You want something music-forward but not necessarily a rhythm-action brawler.

Which game matches the part of Hi-Fi RUSH you miss?

If you miss beat-timed attacks

Start with Metal: Hellsinger. It is the nearest match because the official description explicitly ties shooting performance to staying on the beat and makes improved synchronization part of the music’s escalation. Select BPM instead if you want the same principle applied to jumping and dodging inside a roguelike structure.

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If you miss fast, music-led action more than melee

Both shooters qualify, but they provide very different pressure. Metal: Hellsinger offers a campaign plus a wave-based mode, while BPM makes the run-based format central. Pick according to whether you want authored progression or repeated roguelike attempts.

If you miss the stylish arcade energy

Choose Sayonara Wild Hearts. Its motorcycle, skateboarding, dance, laser and sword sequences are intentionally varied, and the custom pop soundtrack makes it the clearest fit for a music-video-like arcade experience. It is a tonal and structural match, not a mechanical one.

If third-person perspective is non-negotiable

None of the three sourced recommendations is established as a direct third-person replacement. Metal: Hellsinger and BPM are first-person shooters; Sayonara Wild Hearts uses changing arcade viewpoints. Treat the camera change as part of the trade-off before purchasing.

Difficulty, replay value and session length

The formats also answer different practical needs. A campaign-first game gives you a clearer authored path, which is why Metal: Hellsinger suits readers who want to move through a defined single-player adventure before trying Leviathan’s wave-based challenge. A roguelike such as BPM is naturally suited to repeated sessions in which each run asks you to respond to a new situation while preserving your timing. Sayonara Wild Hearts offers a different kind of replay: returning to stages to chase higher scores and polish performance.

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None of these descriptions establishes a universal difficulty rating, a total completion time or a required skill level. The safest expectation is that all three ask you to pay attention to rhythm, but they test it through different actions. Do not use a review-score percentage or a store review count as a substitute for understanding that format; those numbers change over time and do not compare unlike games fairly.

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Soundtrack and audio setup considerations

Because the beat is functional, audio clarity matters more than it would in an ordinary action game. The official descriptions identify metal for Metal: Hellsinger, epic rock for BPM and custom pop for Sayonara Wild Hearts. Choose the soundtrack you are most likely to enjoy hearing repeatedly while learning timing. If you play on PC, confirm that your headphones or speakers and operating-system audio settings let you hear the pulse cleanly; the store descriptions do not specify a required audio device.

There is no need to buy a special controller, headset or physical soundtrack to understand these games. The relevant listings are digital game storefront entries, and no title-specific accessory or physical edition is established as necessary for the experience. Spend first on the game that matches your preferred rhythm relationship, then verify platform support and system requirements.

PC and console buying checklist

  1. Identify the feature you are replacing. Decide whether it is beat-timed combat, soundtrack-led pacing, arcade variety or the third-person viewpoint.
  2. Check the live store listing. Confirm the operating-system requirements, supported platform, edition and region on the storefront where you intend to play.
  3. Match the structure to your time and taste. Pick a campaign and wave mode for Metal: Hellsinger, roguelike runs for BPM, or score-chasing stages for Sayonara Wild Hearts.
  4. Listen to the soundtrack style. Metal, rock and custom pop create very different rhythmic expectations; the genre is part of the mechanical experience in all three games.
  5. Expect a viewpoint change. The closest mechanical matches are first-person shooters, while the style-focused option uses varied arcade sequences.
  6. Verify console availability separately. A PC Steam listing does not prove that a particular PlayStation, Xbox or Nintendo version is currently sold in your country.
  7. Check the edition and price at checkout. Prices, bundles, discounts and regional taxes are live-store details and can change; no single price should be treated as permanent.
  8. Confirm your preferred input device. The cited listings do not establish a special controller requirement, but your platform store will show supported input and accessibility information for the edition you plan to buy.

Frequently asked questions

What is the closest game to Hi-Fi RUSH?

Metal: Hellsinger is the closest mechanical alternative in this shortlist because it explicitly links combat performance to shooting on the beat. It is still a first-person shooter rather than a third-person hack-and-slash game.

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Is BPM: Bullets Per Minute a third-person game?

No. The Steam description identifies BPM as a rhythm-action FPS roguelike, so its action is presented from a first-person perspective. It is recommended for beat-driven shooting, jumping and dodging, not for reproducing Hi-Fi RUSH’s camera or melee combat.

Does Sayonara Wild Hearts have combat like Hi-Fi RUSH?

Not in the same continuous character-action sense. It combines motorcycle riding, skateboarding, dance battles, laser shooting and sword wielding in changing arcade sequences. Its strongest overlap is the custom soundtrack, stylish presentation and score-chasing structure.

Which recommendation has a roguelike structure?

BPM: Bullets Per Minute is the roguelike. Metal: Hellsinger is described as a single-player campaign with an additional wave-based Leviathan mode, while Sayonara Wild Hearts focuses on arcade stages and score improvement.

Which game has the most direct beat-based movement?

BPM ties shooting, jumping and dodging to the beat, making movement part of its rhythm challenge. Metal: Hellsinger emphasizes beat-timed shooting, and Sayonara Wild Hearts uses music to drive varied arcade sequences.

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Are these games available on console?

Each recommendation has a PC Steam listing, but platform and regional availability can differ. Check the current PlayStation, Xbox or Nintendo store for the exact console, edition and country before buying. A PC listing alone does not confirm every console SKU.

What are the PC requirements?

Steam lists Windows 10 as the minimum operating-system requirement for Metal: Hellsinger and provides Windows system requirements for Sayonara Wild Hearts. The cited BPM information does not establish a complete requirements list here, so consult its current store page and compare it with your PC before purchase.

Is there a physical product or accessory you need?

No title-specific physical game, soundtrack, guide, controller or headset is required by the information available here. These recommendations are digital game listings. Check the platform store for supported input and accessibility details instead of assuming a special accessory is necessary.

Bottom line

Metal: Hellsinger is the best first stop for a player asking for “another Hi-Fi RUSH” because it most directly connects combat performance to the beat, even though it changes melee action into a first-person shooter. BPM: Bullets Per Minute is the alternative for rhythm-focused players who want roguelike replayability and beat-driven movement. Sayonara Wild Hearts belongs on the list for its soundtrack, style and arcade variety, provided you understand that it does not reproduce Hi-Fi RUSH’s character-action combat.

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Frequently Asked Questions

What is the closest game to Hi-Fi RUSH?

Metal: Hellsinger is the closest mechanical alternative because it explicitly links combat performance to shooting on the beat, although it is a first-person shooter rather than a third-person hack-and-slash game.

Is BPM: Bullets Per Minute third-person?

No. BPM is described as a rhythm-action FPS roguelike, so it uses first-person shooting with beat-based jumping and dodging.

Does Sayonara Wild Hearts have Hi-Fi RUSH-style combat?

No. It offers varied arcade sequences such as motorcycle riding, skateboarding, dance battles, laser shooting and sword wielding. Its overlap is soundtrack-led style and score chasing, not a continuous melee-combat loop.

Which game is a roguelike?

BPM: Bullets Per Minute is the roguelike. Metal: Hellsinger has a single-player campaign plus a wave-based Leviathan mode, while Sayonara Wild Hearts uses score-chasing arcade stages.

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Are these games on console?

All three have PC Steam listings. Verify current PlayStation, Xbox or Nintendo availability and regional editions on the relevant live storefront.

What PC requirements should I check?

Metal: Hellsinger lists Windows 10 as a minimum operating-system requirement. Sayonara Wild Hearts provides Windows requirements on Steam. Check the current BPM listing for its complete requirements.

The Bottom Line

Choose Metal: Hellsinger for the closest beat-combat match, BPM: Bullets Per Minute for roguelike rhythm shooting, and Sayonara Wild Hearts for stylish, soundtrack-led arcade action.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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BPM: Bullets Per Minuteconsole gamesHi-Fi RUSHMetal: HellsingerPC Gamesrhythm gamesSayonara Wild Hearts

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