There is no universal “best” multiplier for ARK: Survival Ascended. The right preset depends on how many hours your group can play, whether the server is PvE or PvP, and how much gathering, taming, and breeding time you want to preserve. For most small PvE groups, start at 2× XP, 2.5× harvest, and 3× taming. Busy adult players can begin at 2.5× XP, 3× harvest, and 4× taming. A lightly boosted PvP server should stay near 1.5–2× XP, 2× harvest, and 2–3× taming.
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Those are practical starting recommendations, not official defaults or measured optimums. Each multiplier is independent: changing harvest does not automatically speed taming, maturation, hatching, or imprinting. This guide shows which INI file to edit, the syntax to use, how to tune breeding without creating missed imprint windows, and how to test or roll back a rate change safely.
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What “boosted rates” change in ASA
ARK: Survival Ascended server rates are multipliers applied to separate systems. A higher number generally means less real-world time or fewer resources are required for that system; it does not create a single global “speed” setting.
- Experience:
XPMultiplierscales XP awarded to players, tribes, and tames. Its documented default is1.0. - Harvesting:
HarvestAmountMultiplierchanges how much material a harvest action yields. - Taming:
TamingSpeedMultiplierchanges how quickly a creature completes taming. - Breeding: mating intervals, egg incubation, baby maturation, and imprinting each have their own controls.
Because these systems are independent, a server can have fast taming but slow breeding, or generous harvest yields while keeping XP close to default. That separation is useful: you can remove the part of the grind your group dislikes without erasing every preparation decision.
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Recommended starting presets
Use one of these as a first pass, then adjust after your group has played through a complete cycle of gathering, taming, and (if relevant) raising a baby. The numbers are editorial recommendations based on the documented independent controls, not official settings.
| Audience | XP | Harvest | Taming | Breeding approach | Best fit and trade-off |
|---|---|---|---|---|---|
| Casual small-group PvE | 2× | 2.5× | 3× | Increase maturation enough for meaningful care in a normal session; verify imprint timing | Removes repetitive downtime while retaining gathering and tame choices |
| Busy-adult PvE | 2.5× | 3× | 4× | Use faster maturation and hatching, then check every imprint interval on a test baby | Reduces offline waiting; the risk is an imprint window arriving while nobody is online |
| Lightly boosted PvP | 1.5–2× | 2× | 2–3× | Keep breeding and maturation conservative | Shortens chores without removing scarcity, preparation, and raid counterplay |
Compare presets by the time your players can actively spend each week, the scarcity and value of gathering tames, the amount of supervision breeding requires, the PvE/PvP balance, compatibility with mods and events, and how easily you can undo a change after a patch. Do not assume that making every value 10× produces a better experience; it can make progression, inventories, and breeding schedules difficult to manage.
Which ASA INI file controls server rates?
GameUserSettings.ini for ordinary server controls
Most server and basic-to-intermediate gameplay settings belong in GameUserSettings.ini. On a dedicated server, the standard locations are:
- Windows:
ShooterGameSavedConfigWindowsServerGameUserSettings.ini - Linux:
ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini
Rate keys such as XPMultiplier, HarvestAmountMultiplier, and TamingSpeedMultiplier are normally placed under the [ServerSettings] section. If that section is absent, create it once; do not scatter keys through unrelated sections.
Game.ini for advanced progression changes
Use Game.ini for advanced rebalancing, such as custom XP-per-level progression and other progression rules. The Windows and Linux configuration folders are the same as above, with the file name changed to Game.ini. A normal rate adjustment does not require moving settings into this file. Keeping basic multipliers in GameUserSettings.ini makes them easier to audit and roll back.
Safe editing workflow
Make changes with the server stopped. The official configuration guidance warns that edits made while the game or server is running can be overwritten when it saves its current state.
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- Back up both INI files. Copy
GameUserSettings.iniandGame.inito a dated folder before changing anything. A backup is the quickest rollback after a patch or a typo. - Open the appropriate file. Put standard rates in
GameUserSettings.ini; reserveGame.inifor advanced progression edits. - Use one
option=valueper line. Keep the spelling and capitalization of the key exact, and place it in the correct section. - Save, start the server, and test. Join with a new character or a disposable tame where possible. Check an XP award, a harvest yield, and a taming or breeding timer instead of assuming the restart accepted every line.
- Change one category at a time. If you alter XP, harvest, taming, and breeding simultaneously, you will not know which change caused an unexpected result.
Hosted-server control panels often expose the same keys as form fields. If you use a settings generator, export only ASA-compatible options you intend to change, inspect the generated INI text, and merge it into your backup rather than blindly replacing files.
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Copyable baseline for the three main rates
This minimal example belongs in GameUserSettings.ini under [ServerSettings]. Replace the values with the preset that matches your community.
[ServerSettings]
XPMultiplier=2.0
HarvestAmountMultiplier=2.5
TamingSpeedMultiplier=3.0
The lines above affect only XP, harvest quantity, and taming speed. They do not set mating, hatching, maturation, or imprinting. Add those systems deliberately rather than assuming they inherit the taming value.
How to tune XP without flattening progression
What XPMultiplier does
XPMultiplier scales XP awarded to players, tribes, and tames. The documented baseline is 1.0; 2.0 awards twice the normal amount for eligible XP events, subject to the game mode, event modifiers, and any other active configuration.
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1Clear out junk files and repair common Windows errors2Fix the driver behind crashes, sound loss and screen glitches3Repair Windows errors before they cause bigger problemsXP is usually the least disruptive place to apply a moderate boost. A value around 2× lets a small group unlock engrams and levels during normal play, while a much larger value can move survivors through the progression tree before they have gathered the materials or defeated the encounters intended for that tier.
When to use Game.ini instead
If the complaint is not “XP arrives too slowly” but “the level curve or engram progression is wrong,” use the advanced progression controls in Game.ini. Custom per-level XP requirements and level caps are a different task from multiplying XP rewards. Keep a separate backup for those edits because an error can affect the entire progression table.
Harvest settings: more material is not the same as easier logistics
HarvestAmountMultiplier
HarvestAmountMultiplier controls the quantity obtained from harvesting. At 2.5, a successful harvest generally yields more resources than at the default, reducing the number of swings, bites, or nodes required for a building project.
Harvest quantity interacts with resource health and related optimization options. Pairing several harvesting changes can make a single node produce an extreme amount or can alter how quickly nodes deplete. Change the amount first, test common materials such as wood, stone, metal, and fiber, and only then consider additional harvesting-health options if you understand their separate effects.
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Choosing a sustainable value
- 2× to 3×: usually preserves the value of gathering tames and transport while removing the most repetitive trips.
- Higher values: suit short private sessions or construction-focused servers, but can make weight management, storage, and resource routes irrelevant.
- PvP: excess harvest can accelerate defenses and explosives for every tribe, so evaluate the effect on raid preparation rather than only on building convenience.
Taming speed: the downtime trade-off
TamingSpeedMultiplier
TamingSpeedMultiplier controls how quickly a creature completes taming. A 3× setting is a practical middle ground for a casual PvE group: players still need food, protection, and a suitable trap, but they spend less time watching an unconscious creature.
Increasing taming speed does not automatically increase the quality of a tame, remove knockout requirements, or alter breeding stats. It changes the time investment. If a creature’s food consumption, torpor, or preferred food remains a problem, solve that separately rather than continually raising the multiplier.
PvE and PvP considerations
Fast taming is forgiving in PvE because a failed attempt costs less offline time. In PvP, very high values can let a tribe replace lost combat creatures quickly and reduce the strategic value of scouting and protection. The 2–3× range is therefore a more conservative starting point for lightly boosted PvP than the 4× recommendation for busy PvE.
Breeding requires a group of separate settings
Breeding is where “one rate for everything” causes the most problems. Mating intervals, egg incubation, baby maturation, and imprinting are independent controls. Tune them together and test a complete cycle.
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Mating interval
The mating-interval multiplier controls the delay before a pair can mate again. A lower multiplier shortens the delay; a higher multiplier lengthens it. Reducing the interval can flood a server with eggs and babies, so check the food and cryopod capacity your group can actually supervise.
Egg hatch or incubation
The egg-hatch multiplier controls incubation speed. Raising it shortens the time an egg remains in incubation. If incubation becomes faster than the time needed to prepare a safe hatching area, players can miss the hatch or leave a newborn exposed. Test the timer from placement through hatch, not just the displayed percentage.
Baby maturation
The maturation multiplier controls how quickly a baby grows through its stages. A faster value reduces the total raising period, but it also compresses every care window. On a server where nobody can remain online for long sessions, a moderate increase is safer than an extreme one.
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Imprinting and cuddle intervals
Imprinting is its own schedule. The cuddle-interval multiplier changes how often a baby requests care; a lower interval generally makes requests arrive sooner. Faster maturation can cause the baby to reach adulthood before enough requests are available for the intended imprint percentage. After any maturation or cuddle change, raise a test baby and record:
- time from birth to each growth stage;
- time until the first and subsequent imprint requests;
- the number of requests that can be completed before adulthood;
- whether a player can realistically be online for each request.
Grace-period and imprint-loss settings can change the consequences of a missed request. Avoid adjusting them merely to hide a schedule that is too fast; first choose a maturation speed your community can supervise.
A conservative breeding starting point
For casual PvE, begin with a noticeable but not extreme maturation increase and leave imprint timing conservative until you have tested it. For busy-adult PvE, faster maturation can work, but schedule a trial during the hours your players normally play. For PvP, slower breeding protects the value of raising, replacing, and defending a line, and keeps losses consequential.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Preset selection by server goal
You want meaningful progress in short evening sessions
Use the casual small-group PvE preset. The 2× XP and 2.5× harvest values reduce routine chores while leaving exploration, cave preparation, and tame selection relevant. Set taming to 3× and adjust breeding only after you know when someone can log in for imprint requests.
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Your players are adults with irregular schedules
Use 2.5× XP, 3× harvest, and 4× taming as a starting point. The higher taming value limits the penalty for a failed or interrupted session. Keep a written breeding schedule and test imprint windows; the main risk is not the multiplier itself but a request occurring while the entire group is offline.
You run a lightly boosted PvP community
Start at 1.5–2× XP, 2× harvest, and 2–3× taming. Keep breeding and maturation conservative until you observe how quickly tribes replace lost equipment and creatures. If raids become a race to mass-produce resources rather than a contest of planning, lower harvest before cutting every other rate.
Testing after a change
Use a short, repeatable checklist after every restart:
- Create or use a low-level test survivor and perform the same XP action before and after the change.
- Harvest a known node with the same tool or tame and count the output.
- Begin a controlled tame and note the displayed completion time.
- For breeding edits, record mating availability, hatch time, maturation percentage over a fixed interval, and the next imprint request.
- Check that the server is using the intended map, mode, and event state; official events and mods can apply additional rates.
- Ask another player to verify the result. A client-side display or a missed section header can make a correct server value appear ineffective.
Keep a small change log with the date, file, key, old value, new value, and observed result. It turns future troubleshooting into a comparison rather than guesswork.
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The rate did not change
- Confirm the server was stopped before editing and restarted afterward.
- Check that the key is in
GameUserSettings.iniunder[ServerSettings]. - Verify exact spelling, capitalization, and the
option=valueformat. - Make sure you edited the active server’s configuration directory, not a local single-player copy or an unused profile.
- Inspect the file after shutdown; some hosts regenerate it from a control-panel template.
Only some settings work
This usually indicates a misplaced key or a distinction between files. Move ordinary multipliers to GameUserSettings.ini and advanced progression edits to Game.ini. Test each category separately so a working XP line does not hide a broken breeding line.
Breeding became impossible to supervise
Lower maturation speed or lengthen the care schedule, then raise one test baby. Do not assume that increasing taming speed will help; taming and imprinting are separate systems. If the server is running an event or a mod with its own multipliers, temporarily test under the normal rate before making permanent changes.
A patch reset the configuration
Stop the server, compare the current files with your dated backup, and reapply only the intended lines. Keep a clean baseline copy and a change log. Recheck every value in-game after the patch because a setting can remain in the file while its behavior changes in a new version.
Mods, events, and hosted control panels
Mods and official events can alter the effective rate players observe. Treat the INI value as the server baseline, not a guarantee of the final number during an event. When adding a mod, test XP, harvesting, taming, and one breeding cycle again; a mod may introduce its own configuration or assume default values.
On a hosted control panel, export or copy the generated configuration before deploying it. Some panels separate “server settings” from “advanced configuration” and write to different files. Confirm the resulting file path and section, then restart and verify in-game. A generator is useful for avoiding syntax errors, but it cannot decide whether a 4× maturation rate fits your players’ schedules.
Rollback and maintenance checklist
- Keep the original INI files and every subsequent revision in dated backups.
- Record who changed a value and why, especially on a shared PvP server.
- After a game update, review the active files before changing rates again.
- When diagnosing a problem, return temporarily to the last known-good preset and test one key at a time.
- Publish the current rates to players so expectations about taming, breeding, and resource scarcity are clear.
The most reliable ASA setup is not the one with the largest numbers. It is the one whose XP, harvest, taming, and breeding schedules match the time your community can actually play, remain predictable after restarts, and can be rolled back without losing the server’s progression.
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