Freedom251 › Game Leaderboard Software
Xsolla Backend

What Xsolla Backend is
Xsolla Backend is a low-code platform for building scalable cross-play multiplayer games. It provides account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests, and progression systems. Multiplayer tools include matchmaking, lobbies, game sessions, automatic game-server scaling, real-time multiplayer, and virtual-world systems. The maker lists Unreal Engine, Unity Engine, and custom C++ or C# engine integrations, with Android, iOS, and console support. SDKs or quickstarts cover Unreal, Unity, C++, C#, and Node.js. Deployment is available wherever Kubernetes operates through Helm charts, including Amazon EKS and AWS. Account features include OAuth2, multi-factor authentication, PII protection, encryption, and Facebook, Google, and Twitter login. Free hosting includes maintenance, scaling, backups, bandwidth, and unlimited support. Hosted-cluster setup after signup may take 3–5 days. Commercial products are charged 5% of gross revenue.
Who it suits
It suits game teams building cross-play multiplayer projects with several backend systems and engine integrations. It also fits non-commercial projects seeking free technology and hosted infrastructure.
What it does well
- Low-code tools for cross-play multiplayer games
- Matchmaking, lobbies, sessions, and server auto-scaling
- Unreal, Unity, C++, C#, and Node.js support
- Kubernetes deployment through Helm charts
- Free hosting and unlimited support listed
What to know first
- Hosted-cluster setup may take 3–5 days
- Commercial products charged 5% of gross revenue
- Party, clans, guilds, and tournaments are coming soon
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Xsolla Backend | 5% of your game’s gross revenue · No limits, no tiers, no add-ons · Free hosting · Source available · Unlimited support · Business benchmarking · Live monitoring | $5 a month |
As xsollabackend.com lists them, read 4 Oct 2026. The maker's own page has the final word.
Verdict
Xsolla Backend combines multiplayer infrastructure with player, commerce, progression, and social systems. Its free non-commercial offering and broad deployment options may appeal to teams that can accommodate hosted setup time and the commercial revenue charge.
Facts from Xsolla Backend's own pages
- Coming soon
- The features page labels the party system, player clans and guilds, global network engine, and tournament system as coming soon. · xsollabackend.com, 4 Oct 2026
- Core systems
- Its listed systems include account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests and progression. · xsollabackend.com, 4 Oct 2026
- Deployment
- The backend can be installed anywhere Kubernetes operates using Helm charts, with options including Amazon EKS and AWS. · docs.goxbe.io, 4 Oct 2026
- Engine integrations
- The maker lists Unreal Engine, Unity Engine and custom C++/C# engines, with Android, iOS and console support. · xsollabackend.com, 4 Oct 2026
- Headquarters
- Los Angeles, California, United States · xsollabackend.com, 28 Sept 2026
- Hosted data security
- For free hosted clusters, the maker says each cluster has isolated database instances with strong authentication and encryption in transit and on disk. · xsollabackend.com, 4 Oct 2026
- Hosting
- Free hosting includes infrastructure maintenance, scaling services, data backups and bandwidth charges, according to the pricing FAQ. · xsollabackend.com, 4 Oct 2026
- Login and security
- Account management lists OAuth2 compatibility, multi-factor authentication, PII protection and encryption, plus Facebook, Google and Twitter login integration. · xsollabackend.com, 4 Oct 2026
- Maker history
- Xsolla’s about page lists Los Angeles as its headquarters; its timeline includes 2005, and a company newsroom page says Xsolla was founded in 2005. · xsolla.com, 4 Oct 2026
- Multiplayer
- The platform lists matchmaking, lobby and game sessions, game server auto-scaling, real-time multiplayer and virtual world systems. · xsollabackend.com, 4 Oct 2026
- Non-commercial use
- The pricing FAQ says the technology is free for non-commercial projects and charges 5% of gross revenue for commercial products. · xsollabackend.com, 4 Oct 2026
- SDKs
- Documentation provides SDKs or quickstarts for Unreal, Unity, C++, C#, and Node.js. · docs.goxbe.io, 4 Oct 2026
- Signup timing
- The documentation says XBE team members set up a hosted cluster and grant access after signup, with an expected wait of 3–5 days. · docs.goxbe.io, 4 Oct 2026
- Support
- The pricing page describes support as free and unlimited, including help with game integration. · xsollabackend.com, 4 Oct 2026
- What it does
- Xsolla Backend is a low-code platform for building scalable cross-play multiplayer games. · docs.goxbe.io, 4 Oct 2026
Where Xsolla Backend stands on Freedom251
- Game Leaderboard Software#25 of 37