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Xsolla Backend

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What Xsolla Backend is

Xsolla Backend is a low-code platform for building scalable cross-play multiplayer games. It provides account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests, and progression systems. Multiplayer tools include matchmaking, lobbies, game sessions, automatic game-server scaling, real-time multiplayer, and virtual-world systems. The maker lists Unreal Engine, Unity Engine, and custom C++ or C# engine integrations, with Android, iOS, and console support. SDKs or quickstarts cover Unreal, Unity, C++, C#, and Node.js. Deployment is available wherever Kubernetes operates through Helm charts, including Amazon EKS and AWS. Account features include OAuth2, multi-factor authentication, PII protection, encryption, and Facebook, Google, and Twitter login. Free hosting includes maintenance, scaling, backups, bandwidth, and unlimited support. Hosted-cluster setup after signup may take 3–5 days. Commercial products are charged 5% of gross revenue.

Who it suits

It suits game teams building cross-play multiplayer projects with several backend systems and engine integrations. It also fits non-commercial projects seeking free technology and hosted infrastructure.

What it does well

  • Low-code tools for cross-play multiplayer games
  • Matchmaking, lobbies, sessions, and server auto-scaling
  • Unreal, Unity, C++, C#, and Node.js support
  • Kubernetes deployment through Helm charts
  • Free hosting and unlimited support listed

What to know first

  • Hosted-cluster setup may take 3–5 days
  • Commercial products charged 5% of gross revenue
  • Party, clans, guilds, and tournaments are coming soon

Plans

PlanBilled and limitsPrice
Xsolla Backend5% of your game’s gross revenue · No limits, no tiers, no add-ons · Free hosting · Source available · Unlimited support · Business benchmarking · Live monitoring$5 a month

As xsollabackend.com lists them, read 4 Oct 2026. The maker's own page has the final word.

Verdict

Xsolla Backend combines multiplayer infrastructure with player, commerce, progression, and social systems. Its free non-commercial offering and broad deployment options may appeal to teams that can accommodate hosted setup time and the commercial revenue charge.

Facts from Xsolla Backend's own pages

Coming soon
The features page labels the party system, player clans and guilds, global network engine, and tournament system as coming soon. · xsollabackend.com, 4 Oct 2026
Core systems
Its listed systems include account management, player data, live scripting, achievements, leaderboards, social features, inventory, microtransactions, quests and progression. · xsollabackend.com, 4 Oct 2026
Deployment
The backend can be installed anywhere Kubernetes operates using Helm charts, with options including Amazon EKS and AWS. · docs.goxbe.io, 4 Oct 2026
Engine integrations
The maker lists Unreal Engine, Unity Engine and custom C++/C# engines, with Android, iOS and console support. · xsollabackend.com, 4 Oct 2026
Headquarters
Los Angeles, California, United States · xsollabackend.com, 28 Sept 2026
Hosted data security
For free hosted clusters, the maker says each cluster has isolated database instances with strong authentication and encryption in transit and on disk. · xsollabackend.com, 4 Oct 2026
Hosting
Free hosting includes infrastructure maintenance, scaling services, data backups and bandwidth charges, according to the pricing FAQ. · xsollabackend.com, 4 Oct 2026
Login and security
Account management lists OAuth2 compatibility, multi-factor authentication, PII protection and encryption, plus Facebook, Google and Twitter login integration. · xsollabackend.com, 4 Oct 2026
Maker history
Xsolla’s about page lists Los Angeles as its headquarters; its timeline includes 2005, and a company newsroom page says Xsolla was founded in 2005. · xsolla.com, 4 Oct 2026
Multiplayer
The platform lists matchmaking, lobby and game sessions, game server auto-scaling, real-time multiplayer and virtual world systems. · xsollabackend.com, 4 Oct 2026
Non-commercial use
The pricing FAQ says the technology is free for non-commercial projects and charges 5% of gross revenue for commercial products. · xsollabackend.com, 4 Oct 2026
SDKs
Documentation provides SDKs or quickstarts for Unreal, Unity, C++, C#, and Node.js. · docs.goxbe.io, 4 Oct 2026
Signup timing
The documentation says XBE team members set up a hosted cluster and grant access after signup, with an expected wait of 3–5 days. · docs.goxbe.io, 4 Oct 2026
Support
The pricing page describes support as free and unlimited, including help with game integration. · xsollabackend.com, 4 Oct 2026
What it does
Xsolla Backend is a low-code platform for building scalable cross-play multiplayer games. · docs.goxbe.io, 4 Oct 2026

Where Xsolla Backend stands on Freedom251

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