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Steamworks vs Xsolla Backend

Both stand on game leaderboard software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Steamworks

Free plan APILinuxMac+1

Choose Steamworks if you plan to distribute a game or software product through Steam and want access to its portal, APIs, and optional game services. Allow time for the first-release requirements and Valve’s review. Steam’s onboarding excludes advertising-based applications and blockchain applications that issue or allow exchange of cryptocurrencies or NFTs.

Visit Steamworks

Xsolla Backend

Free plan AndroidAPIiPhone+5

Xsolla Backend combines multiplayer infrastructure with player, commerce, progression, and social systems. Its free non-commercial offering and broad deployment options may appeal to teams that can accommodate hosted setup time and the commercial revenue charge.

Visit Xsolla Backend

The facts

SteamworksXsolla Backend
Free planYesYes
Open sourceNot publishedNot published
Runs onAPI, Linux, Mac, WindowsAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, Windows
Lowest paid planFree or on requestXsolla Backend: $5 a month
Plans published11
MakerNot publishedNot published
Websitepartner.steamgames.comxsollabackend.com
On game leaderboard software#21 of 37#25 of 37

Steamworks: what it does well

  • Free suite of tools for developers.
  • Optional features let developers select what to use.
  • Includes matchmaking, leaderboards, achievements, and microtransactions.
  • Provides anti-cheat APIs and game-ban infrastructure.
  • Supports API, Linux, macOS, and Windows.

What to know first

  • Each new app requires a $100 USD (or equivalent) Steam Direct Fee.
  • First releases require a 21-day fee lead time and a two-week Coming Soon page.
  • Valve reviews the store page and game build before they can go live.
  • Onboarding requires identity verification and bank and tax information.

Xsolla Backend: what it does well

  • Low-code tools for cross-play multiplayer games
  • Matchmaking, lobbies, sessions, and server auto-scaling
  • Unreal, Unity, C++, C#, and Node.js support
  • Kubernetes deployment through Helm charts
  • Free hosting and unlimited support listed

What to know first

  • Hosted-cluster setup may take 3–5 days
  • Commercial products charged 5% of gross revenue
  • Party, clans, guilds, and tournaments are coming soon

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