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XLOC

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XLOC's own site

What XLOC is

XLOC is a web-based content management system from XLOC for managing video game localization and global text, audio, and art assets. Producers, developers, translators, and QA teams use a shared interface to coordinate work and follow asset status. The system synchronizes new assets with localized game resources and creates lists of current and changed assets. Teams can build prototypes before translation, generate localized game files, and check string assets for quality. Translation tools support centralized term reference, reuse, search, and fuzzy matching. XLOC supports localization in over 60 languages, including Western and Eastern source languages. The maker lists connectors for Google Sheets and memoQ, and names Unreal Engine, Perforce, Bitbucket, Unity, Jira, GitHub, and Mighty Games tools on its homepage. Its API can connect XLOC with game engines; automated hooks are described as coming soon. XLOC manages the localization process rather than providing translation services, so customers can use their own translators or providers. The custom license is a one-year license priced according to the number of game strings and games. It includes an AWS server and some complimentary support hours, with a client-side server also available as an option.

Who it suits

XLOC suits video game producers and localization managers coordinating assets and work across developers, translators, and QA teams. It is intended for teams that bring their own translators or translation providers and need localization process management, term tools, and game-engine connections.

What it does well

  • Coordinates producers, developers, translators, and QA teams
  • Supports localization in over 60 languages
  • Synchronizes new assets with localized game resources
  • Creates prototype builds before translation and localized game files
  • Includes glossary management, translation memory, and role permissions

What to know first

  • Paid custom license with pricing based on strings and games
  • API functionality is currently for game-engine connections
  • Automated hooks are described as coming soon

Limits

The custom license is priced by the number of game strings and games. It includes an AWS server and some complimentary support hours; a client-side server may be used.

Plans

PlanBilled and limitsPrice
Custom licenseOne-year license; pricing depends on the number of game strings and games. · Includes an AWS server and some complimentary support hours; client-side server may be usedOn request

As xloc.com lists them, read 5 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the XLOC website to request an interactive demo or introductory training session.
  2. Discuss a custom one-year license based on the number of game strings and games.
  3. Choose the included AWS server or discuss using a client-side server.
  4. Connect XLOC with game engines through its available API.
  5. Coordinate localization work through the web interface with your producers, developers, translators, and QA team.

Verdict

Choose XLOC if your game team needs a shared system to manage localization assets, status, and checks while working with its own translators. Look elsewhere if you need the software maker to provide translation services; XLOC describes itself as process management software.

Questions

How is XLOC priced?

XLOC offers a custom license billed for one year. Pricing depends on the number of game strings and games.

Does XLOC provide translation services?

No. XLOC describes itself as localization process management software; customers may use their own translators or providers.

Which platforms does XLOC support?

XLOC lists web and API platforms. Its API functionality is currently available for connecting with game engines.

Which integrations does XLOC list?

It lists connectors for Google Sheets and memoQ, and names Unreal Engine, Perforce, Bitbucket, Unity, Jira, GitHub, and Mighty Games tools.

How many languages does XLOC support?

The support page says XLOC supports localization in over 60 languages, including Western and Eastern source languages.

What is included with the license?

The custom one-year license includes an AWS server and some complimentary support hours. A client-side server may be used.

Facts from XLOC's own pages

API
The support page says API functionality is currently available for connecting XLOC with game engines, while automated hooks are described as coming soon. · xloc.com, 5 Oct 2026
Asset synchronization
XLOC synchronizes new assets with localized game resources and generates current and changed asset lists. · xloc.com, 5 Oct 2026
Collaboration
It gives producers, developers, translators, and QA teams a shared interface to coordinate localization work and track asset status. · xloc.com, 5 Oct 2026
Founded
2000 · xloc.com, 23 Sept 2026
Headquarters
Raleigh, North Carolina, USA · xloc.com, 23 Sept 2026
Hosting
XLOC says it can provide server space protected through its data center partner, Peak 10. · xloc.com, 5 Oct 2026
Integrations
The maker lists connectors for Google Sheets and memoQ and names Unreal Engine, Perforce, Bitbucket, Unity, Jira, GitHub, and Mighty Games tools on its homepage. · xloc.com, 5 Oct 2026
Intended users
XLOC describes its tools as serving producers and localization managers, developers, QA teams, and translators in the video game industry. · xloc.com, 5 Oct 2026
Languages
The support page says XLOC supports localization in over 60 languages, including Western and Eastern source languages. · xloc.com, 5 Oct 2026
Not a translation house
XLOC describes itself as a localization process management solution rather than a translation service, and says customers may use their own translators or providers. · xloc.com, 5 Oct 2026
Product
XLOC is a web-based content management system for managing video game localization and global text, audio, and art assets. · xloc.com, 5 Oct 2026
Security
The maker says engagements begin with a mutual NDA and that access protections may include VPN-only access or OneLogin solutions, coordinated with the client’s IT team. · xloc.com, 5 Oct 2026
Support and training
The maker offers free introductory training sessions and interactive demos, with more in-depth training available by contacting XLOC. · xloc.com, 5 Oct 2026
Testing and checks
Teams can create prototype builds before translation, generate localized game files, and run quality checks on string assets. · xloc.com, 5 Oct 2026
Translation tools
XLOC provides centralized translation term reference, reuse, search, and fuzzy matching. · xloc.com, 5 Oct 2026

Where XLOC stands on Freedom251

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