Freedom251 › Game Localization Software
Loten Labs

What Loten Labs is
Loten Labs localizes games built with Unity, Unreal, and Godot, using gameplay context to help translators understand where text appears. It processes playtest footage and connects strings to the relevant frames; if footage is unavailable, customers can provide a build, screenshots, or static UI mockups. The service creates a project-specific style guide to help preserve character and tone across languages. Native-speaking linguists review translations before delivery, and the service supports more than 30 languages. Loten Labs states a 14-day turnaround, with rush work available. It can sync with GitHub, Perforce, or UVC and return translations as pull requests, while later string drops can use the existing project style guide. Custom workflows are possible when they use a file format and pull-request concept. The listed rate is $0.10 per word per locale, with no setup fees. Loten Labs says it signs MSAs and NDAs before ingestion, applies per-project access controls to footage and strings, and does not share, sell, or use customer IP to train external systems. Prospective customers can request a quote or book a demo; the site says quotes are provided within a business day.
Who it suits
Loten Labs suits game developers who need localization with gameplay context and linguist review. Its repository workflow may fit teams using GitHub, Perforce, or UVC.
What it does well
- Supports Unity, Unreal, and Godot projects.
- Links strings to frames from playtest footage.
- Native-speaking linguists review translations.
- Supports more than 30 languages.
- No setup fees are listed.
What to know first
- The stated turnaround is 14 days.
- Pricing is per word per locale.
- A quote is requested for a project.
Limits
There is no free plan. The listed flat rate is $0.10 per word per locale; the stated turnaround is 14 days, with rush work available.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Flat rate | per word per locale · 30+ languages · 14-day turnaround · rush available | $0.10, paid once |
| Flat rate | per word per locale · All included features · 14-day turnaround · rush available | $0.10, paid once |
As useloten.com lists them, read 9 Oct 2026. The maker's own page has the final word.
Getting started
- Visit https://useloten.com/.
- Request a quote or book a demo; quote requests can be emailed to [email protected].
- Provide playtest footage, or use a build, screenshots, or static UI mockups if footage is unavailable.
- Set up the project workflow around GitHub, Perforce, UVC, or a custom file format and pull-request process.
Verdict
Loten Labs pairs game-context localization with linguist review and repository delivery. Its $0.10 per word per locale rate and stated turnaround give teams concrete terms to consider.
Questions
How much does Loten Labs cost?
The listed flat rate is $0.10 per word per locale, with no setup fees.
Is there a free plan?
No. Loten Labs is listed as a paid service.
Which game engines does it support?
It provides localization for Unity, Unreal, and Godot projects.
Which languages are supported?
The service supports more than 30 languages.
How are translations delivered?
Loten Labs can sync with GitHub, Perforce, or UVC and return translations as pull requests.
What is the turnaround?
The stated turnaround is 14 days, and rush work is available.
Facts from Loten Labs's own pages
- Alternative context
- If gameplay footage is unavailable, customers can provide a build, screenshots, or static UI mockups. · useloten.com, 9 Oct 2026
- Custom workflows
- The site says it can integrate custom setups that have a file format and a pull-request concept. · useloten.com, 9 Oct 2026
- Data use
- The site says customer IP is not shared, sold, or used to train external systems. · useloten.com, 9 Oct 2026
- Gameplay context
- It uses playtest footage to connect strings with the frames where they appear. · lotenlabs.com, 9 Oct 2026
- Languages
- The service supports more than 30 languages. · lotenlabs.com, 9 Oct 2026
- Linguist review
- Translations are reviewed by linguists before delivery. · lotenlabs.com, 9 Oct 2026
- Maker contact
- The site invites customers to email [email protected] for a quote. · lotenlabs.com, 9 Oct 2026
- Patch cycles
- Incremental string drops for patches and content updates use the existing project style guide. · useloten.com, 9 Oct 2026
- Price
- The site states a flat rate of $0.10 per word per locale with no setup fees. · useloten.com, 9 Oct 2026
- Pricing
- The listed flat rate is $0.10 per word per locale. · lotenlabs.com, 9 Oct 2026
- Product
- Loten Labs provides context-aware game localization for Unity, Unreal, and Godot. · useloten.com, 9 Oct 2026
- Repository delivery
- Loten Labs pushes translations directly to the customer's repository. · lotenlabs.com, 9 Oct 2026
- Repository workflow
- The service syncs with GitHub, Perforce, or UVC and returns translations as pull requests. · useloten.com, 9 Oct 2026
- Review
- Translations are reviewed by native-speaking linguists who play games in the genres they review. · useloten.com, 9 Oct 2026
- Rush work
- Rush turnaround is available. · lotenlabs.com, 9 Oct 2026
- Security
- The site says it signs MSAs and NDAs before ingestion and uses per-project access controls for footage and strings. · useloten.com, 9 Oct 2026
- Style guide
- It creates a game-specific style guide to keep characters and tone consistent across languages. · lotenlabs.com, 9 Oct 2026
- Support
- The site says it will quote within a business day and invites prospective customers to book a demo or request a quote by email. · useloten.com, 9 Oct 2026
- Turnaround
- The stated turnaround is 14 days. · lotenlabs.com, 9 Oct 2026
- What it does
- Loten Labs provides context-aware game localization for Unity, Unreal, and Godot projects. · lotenlabs.com, 9 Oct 2026
- Workflow
- It ingests playtest footage and links strings to the frames where they appear. · useloten.com, 9 Oct 2026
Where Loten Labs stands on Freedom251
- Game Localization Software#22 of 24