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Loten Labs

Paid

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Loten Labs's own site

What Loten Labs is

Loten Labs localizes games built with Unity, Unreal, and Godot, using gameplay context to help translators understand where text appears. It processes playtest footage and connects strings to the relevant frames; if footage is unavailable, customers can provide a build, screenshots, or static UI mockups. The service creates a project-specific style guide to help preserve character and tone across languages. Native-speaking linguists review translations before delivery, and the service supports more than 30 languages. Loten Labs states a 14-day turnaround, with rush work available. It can sync with GitHub, Perforce, or UVC and return translations as pull requests, while later string drops can use the existing project style guide. Custom workflows are possible when they use a file format and pull-request concept. The listed rate is $0.10 per word per locale, with no setup fees. Loten Labs says it signs MSAs and NDAs before ingestion, applies per-project access controls to footage and strings, and does not share, sell, or use customer IP to train external systems. Prospective customers can request a quote or book a demo; the site says quotes are provided within a business day.

Who it suits

Loten Labs suits game developers who need localization with gameplay context and linguist review. Its repository workflow may fit teams using GitHub, Perforce, or UVC.

What it does well

  • Supports Unity, Unreal, and Godot projects.
  • Links strings to frames from playtest footage.
  • Native-speaking linguists review translations.
  • Supports more than 30 languages.
  • No setup fees are listed.

What to know first

  • The stated turnaround is 14 days.
  • Pricing is per word per locale.
  • A quote is requested for a project.

Limits

There is no free plan. The listed flat rate is $0.10 per word per locale; the stated turnaround is 14 days, with rush work available.

Plans

PlanBilled and limitsPrice
Flat rateper word per locale · 30+ languages · 14-day turnaround · rush available$0.10, paid once
Flat rateper word per locale · All included features · 14-day turnaround · rush available$0.10, paid once

As useloten.com lists them, read 9 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit https://useloten.com/.
  2. Request a quote or book a demo; quote requests can be emailed to [email protected].
  3. Provide playtest footage, or use a build, screenshots, or static UI mockups if footage is unavailable.
  4. Set up the project workflow around GitHub, Perforce, UVC, or a custom file format and pull-request process.

Verdict

Loten Labs pairs game-context localization with linguist review and repository delivery. Its $0.10 per word per locale rate and stated turnaround give teams concrete terms to consider.

Questions

How much does Loten Labs cost?

The listed flat rate is $0.10 per word per locale, with no setup fees.

Is there a free plan?

No. Loten Labs is listed as a paid service.

Which game engines does it support?

It provides localization for Unity, Unreal, and Godot projects.

Which languages are supported?

The service supports more than 30 languages.

How are translations delivered?

Loten Labs can sync with GitHub, Perforce, or UVC and return translations as pull requests.

What is the turnaround?

The stated turnaround is 14 days, and rush work is available.

Facts from Loten Labs's own pages

Alternative context
If gameplay footage is unavailable, customers can provide a build, screenshots, or static UI mockups. · useloten.com, 9 Oct 2026
Custom workflows
The site says it can integrate custom setups that have a file format and a pull-request concept. · useloten.com, 9 Oct 2026
Data use
The site says customer IP is not shared, sold, or used to train external systems. · useloten.com, 9 Oct 2026
Gameplay context
It uses playtest footage to connect strings with the frames where they appear. · lotenlabs.com, 9 Oct 2026
Languages
The service supports more than 30 languages. · lotenlabs.com, 9 Oct 2026
Linguist review
Translations are reviewed by linguists before delivery. · lotenlabs.com, 9 Oct 2026
Maker contact
The site invites customers to email [email protected] for a quote. · lotenlabs.com, 9 Oct 2026
Patch cycles
Incremental string drops for patches and content updates use the existing project style guide. · useloten.com, 9 Oct 2026
Price
The site states a flat rate of $0.10 per word per locale with no setup fees. · useloten.com, 9 Oct 2026
Pricing
The listed flat rate is $0.10 per word per locale. · lotenlabs.com, 9 Oct 2026
Product
Loten Labs provides context-aware game localization for Unity, Unreal, and Godot. · useloten.com, 9 Oct 2026
Repository delivery
Loten Labs pushes translations directly to the customer's repository. · lotenlabs.com, 9 Oct 2026
Repository workflow
The service syncs with GitHub, Perforce, or UVC and returns translations as pull requests. · useloten.com, 9 Oct 2026
Review
Translations are reviewed by native-speaking linguists who play games in the genres they review. · useloten.com, 9 Oct 2026
Rush work
Rush turnaround is available. · lotenlabs.com, 9 Oct 2026
Security
The site says it signs MSAs and NDAs before ingestion and uses per-project access controls for footage and strings. · useloten.com, 9 Oct 2026
Style guide
It creates a game-specific style guide to keep characters and tone consistent across languages. · lotenlabs.com, 9 Oct 2026
Support
The site says it will quote within a business day and invites prospective customers to book a demo or request a quote by email. · useloten.com, 9 Oct 2026
Turnaround
The stated turnaround is 14 days. · lotenlabs.com, 9 Oct 2026
What it does
Loten Labs provides context-aware game localization for Unity, Unreal, and Godot projects. · lotenlabs.com, 9 Oct 2026
Workflow
It ingests playtest footage and links strings to the frames where they appear. · useloten.com, 9 Oct 2026

Where Loten Labs stands on Freedom251

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