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We Playtest Games

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What We Playtest Games is

We Playtest Games connects indie game developers with genre-matched testers to gather feedback on games. Developers can set testing goals or provide a custom build. A playtest includes a gameplay recording with audio commentary and a transcript summarizing issues, friction, confusion, or delight; subscription features also include AI-powered summaries and key takeaways. Multiplayer sessions can include up to 8 players, and delivery is due within 24 hours after a tester claims a playtest. The free option is one 30-minute session whose replay is posted publicly to YouTube. Pay as you go costs $15, paid once as a base price for one session, with the final price varying by duration and player count. Indie costs $79 a month for 5 playtest hours per billing period; Studio costs $379 a month for 25 hours. An hour covers one player, and unused subscription hours roll over and never expire, including after cancellation. The service is available on web and through an API, with a versioned REST API, real-time webhooks, and TypeScript and Python client libraries.

Who it suits

It suits indie game developers who want feedback from players matched to their game’s genre, including teams seeking multiplayer sessions or custom testing goals. Developers integrating playtests into software can use its API offering.

What it does well

  • Testers are matched by the genres they play.
  • Sessions include recordings and summarized feedback.
  • Multiplayer sessions support up to 8 players.
  • Unused subscription hours roll over and never expire.
  • API includes webhooks and TypeScript and Python libraries.

What to know first

  • Free playtest replay is posted publicly to YouTube.
  • One playtest hour covers only one player.
  • Pay-as-you-go price varies by duration and player count.

Limits

The free option is one 30-minute playtest, and its replay is posted publicly to YouTube. Indie includes 5 playtest hours per billing period and Studio includes 25; each hour covers one player. Pay-as-you-go sessions start at $15, paid once, with the price varying by duration and player count.

Plans

PlanBilled and limitsPrice
Free playtestOne 30-minute playtest; replay posted publicly to YouTube · Genre-matched gamers · surface-level impressions · summarized transcriptFree
Free public playtestone 30-minute test · public YouTube video · AI transcript · genre-matched testerFree
Pay as you goPer playtest; the page shows a $15 base price for one session · 30-minute to 3-hour sessions · multiplayer up to 8 players · price varies by duration and player count$15, paid once
Pay as you go — 30 minutesper playtest · 1 player · private or public · recording · transcript$15, paid once
Pay as you go — 1 hourper playtest · 1 player · private or public · recording · transcript$20, paid once
Pay as you go — 2 hoursper playtest · 1 player · private or public · recording · transcript$35, paid once
Studiomonthly · 25 playtest hours · rollover hours · up to 8 players · scheduling$379 a month
Studio annualyearly · 300 playtest hours · rollover hours · up to 8 players$3,790 a year

The first 8 of 11 plans, as weplaytestgames.com lists them, read 5 Oct 2026. The maker's own page has the final word. Every plan

Getting started

  1. Open https://www.weplaytestgames.com/.
  2. Choose the free playtest, pay-as-you-go, Indie, or Studio option.
  3. For an ordered test, describe your testing goals or provide a custom build.
  4. Use the web service, or consult the API documentation for API key access and client libraries.

Verdict

We Playtest Games offers genre-matched feedback, recordings, and transcripts, with options for custom goals and multiplayer sessions. Check the public YouTube replay condition on the free playtest and the per-player meaning of subscription hours before choosing a plan.

Questions

Is there a free option?

Yes. It includes one 30-minute playtest, with the replay posted publicly to YouTube.

How much do paid plans cost?

Pay-as-you-go starts at $15, paid once. Indie is $79 a month, and Studio is $379 a month.

Which platforms are supported?

The listed platforms are web and API.

How are testers matched?

Testers are matched based on the game genres they play.

How many players can join a multiplayer session?

The service coordinates multiplayer playtests with up to 8 players in a session.

What does the API include?

Its documentation describes a versioned REST API with API key authentication and real-time webhooks, plus TypeScript and Python client libraries.

Facts from We Playtest Games's own pages

Age requirement
The privacy policy restricts accounts to people aged 18 or older. · app.weplaytestgames.com, 15 Oct 2026
AI takeaways
The site says playtests include AI-powered transcript summaries and lists AI key takeaways among subscription features. · weplaytestgames.com, 5 Oct 2026
AI transcript
Each playtest provides an AI-generated transcript summarizing issues, friction and player reactions. · weplaytestgames.com, 15 Oct 2026
API
The documentation describes a versioned REST API with API key authentication and real-time webhooks, plus TypeScript and Python client libraries. · weplaytestgames.com, 5 Oct 2026
API endpoints
Documented endpoint groups cover games, playtests, billing, chat, notifications and webhooks. · weplaytestgames.com, 15 Oct 2026
API scope
The REST API is restricted to game-company accounts; playtesters use the web app instead. · weplaytestgames.com, 15 Oct 2026
API security
API requests use HTTPS and scoped Bearer API keys with tiered rate limits and cursor pagination. · weplaytestgames.com, 15 Oct 2026
API specification
The documentation publishes an OpenAPI 3.1 specification plus llms.txt and llms-full.txt resources. · weplaytestgames.com, 15 Oct 2026
Build delivery
Game owners can submit a Steam or itch.io game or provide a direct download build URL. · weplaytestgames.com, 15 Oct 2026
Confidentiality
Private tests keep unreleased builds and footage private within the service and owner workflow. · weplaytestgames.com, 15 Oct 2026
Custom test requests
Developers can describe specific testing goals when ordering or provide a custom build for testers to use. · weplaytestgames.com, 5 Oct 2026
Domain age
A third-party WHOIS review lists January 6, 2026 as the domain registration date and shows privacy-protected ownership. · scam-detector.com, 15 Oct 2026
Feedback
Playtests include a gameplay recording with audio commentary and a summarized transcript highlighting issues, friction points, confusion, or delight. · weplaytestgames.com, 5 Oct 2026
Free option
The free playtest lasts 30 minutes and its replay is posted publicly to YouTube. · weplaytestgames.com, 5 Oct 2026
Genre matching
Testers are matched according to the game genres they play. · weplaytestgames.com, 15 Oct 2026
Limit: community support
The operator said the service was kept in-app rather than supported by a Discord community. · reddit.com, 15 Oct 2026
Limit: onboarding confusion
Early users reported that ordering a playtest and understanding recording requirements was confusing, prompting the operator to promise a walkthrough and a simpler flow. · reddit.com, 15 Oct 2026
Limit: public exposure
The free test is posted publicly, so unfinished games can expose bugs and player confusion before release. · reddit.com, 15 Oct 2026
Limit: tester selection
A Reddit discussion described the site as obtuse and noted that developers cannot choose individual testers. · reddit.com, 15 Oct 2026
Multiplayer
The platform coordinates multiplayer sessions with as many as eight players. · weplaytestgames.com, 15 Oct 2026
News: onboarding analysis
A company analysis reported that 505 games, about 46 percent of those assessed, were flagged for poor onboarding by at least two of three AI classifiers. · weplaytestgames.com, 15 Oct 2026
News: We Stream Games
On July 8, 2026 the company announced a streaming product where studios choose a viewer target and an algorithm selects streamers by cost, ratings and tags; studio purchasing was still pending streamer recruitment. · weplaytestgames.com, 15 Oct 2026
Payment handling
The privacy notice says Stripe handles and stores purchase payment data, and card details remain held by Stripe. · app.weplaytestgames.com, 5 Oct 2026
Praise: detailed feedback
A solo developer reported receiving a fast free test with a narrated video, transcript, summary and tester notes, and said the detail was difficult to obtain elsewhere. · reddit.com, 15 Oct 2026

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