Tombstack combines game crash reporting, player analytics, retention cohorts, and release health in one workspace. It groups recurring crashes and presents stack traces, breadcrumbs, and player bug reports with session context. Teams can compare D1, D7, and D30 retention by country, operating system, device, and build. Dashboard users can select layouts, search a widget library, save and duplicate views, rearrange widgets, and undo changes. Listed SDKs cover Unity, Web/TypeScript, Godot 4, and native C/C++; Unreal support is through the C ABI. The optional hosted MCP server offers 37 tools for compatible AI assistants. The company says data resides in Paris, can be exported at any time, and supports one-click player erasure for GDPR. The free plan includes up to 10 peak CCU and 30-day retention. Studio pricing starts at $1/mo for usage above the free allowance, with graduated rates by band. Tombstack is made by AnkleBreaker Studio for independent game developers and teams, publishers, and live-service teams.
Who it is for
Tombstack is aimed at solo developers, independent teams, small studios, publishers, and live-service teams that need game crash and player analytics. Its listed SDKs cover several game engines and development environments.
What is good
- Crash reports include stack traces, breadcrumbs, and session context.
- Compares D1, D7, and D30 retention across several dimensions.
- Dashboard views can be saved, duplicated, and rearranged.
- Free plan allows up to 10 peak CCU.
- Raw data can be exported at any time.
What to know first
- Free plan has 30-day retention.
- Godot's GDScript addon does not automatically intercept script errors.
- Dedicated Unreal plugin is listed as a roadmap item.
- Studio rates graduate by usage band above the free allowance.
Verdict
Tombstack brings crash reports, retention comparisons, and customizable dashboards into one game telemetry workspace. Check its engine limitations and usage-based Studio pricing against your needs before choosing a plan.
Tombstack plans and pricing
All plansCompared on game crash reporting software
- Free plan
- Yes
- Paid from
- $1/mo
- Unity support
- Yes
- Unreal support
- Yes
- Source maps
- Yes
- Breadcrumbs
- Yes
- Player context
- Yes
- Crash-free users metric
- Yes






