Freedom251 › Rollback Management
Teploy Arcade

Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Teploy Arcade | Free, open source; self-hosted | Free |
| Free | Free to use; no paid tier stated · self-hosted · beta · MIT licensed | Free |
As teploy.com lists them, read 7 Oct 2026. The maker's own page has the final word.
Facts from Teploy Arcade's own pages
- Audit log
- Actions are recorded in an append-only audit log, including actions made through MCP. · github.com, 21 Oct 2026
- Authentication
- Passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts and constant-time comparison. · github.com, 21 Oct 2026
- Authentication security
- The repository says passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts, and constant-time comparison. · github.com, 7 Oct 2026
- Backups
- Backups pause world saves, flush data, archive the files and resume saves afterward. · teploy.com, 21 Oct 2026
- Beta status
- The project describes itself as beta and says its repository records untested and deliberately deferred areas. · teploy.com, 21 Oct 2026
- Configuration model
- Each game server is defined by a JSON file containing its image, ports, protocols, data path and readiness line. · teploy.com, 21 Oct 2026
- Console
- The live console uses a replay buffer and sequence numbers so reconnecting clients can catch up on missed output. · teploy.com, 7 Oct 2026
- Console commands
- Commands are sent through RCON rather than a panel process pipe. · teploy.com, 21 Oct 2026
- Deployment
- The maker provides Linux and macOS binaries, a container image, and systemd deployment instructions. · teploy.com, 7 Oct 2026
- Docker requirement
- Running real game servers requires a Docker daemon on the same host; without one Arcade uses an in-process simulator. · github.com, 7 Oct 2026
- Docker validation
- The repository records an end-to-end Docker test with Paper 1.20.4, console commands, a 166 MB backup and graceful stopping. · github.com, 21 Oct 2026
- Documentation depth
- The repository includes README, deployment, planning, bug, issue and TODO documents covering installation, architecture and known gaps. · github.com, 21 Oct 2026
- Embedded frontend
- The frontend is embedded into one static Go binary, so no separate frontend installation is required. · github.com, 21 Oct 2026
- Extensibility
- Templates are local JSON files, so adding a game can be done by dropping in a file and restarting without code changes. · github.com, 21 Oct 2026
- Install formats
- Releases provide static Linux and macOS binaries for amd64 and arm64, a container image and a systemd unit. · github.com, 21 Oct 2026
- Launch news
- Teploy announced its broader deployment platform on January 14, 2026, describing self-hosted deployment as its core cost-saving approach. · teploy.com, 21 Oct 2026
- Licence
- The Arcade repository is licensed under the MIT licence. · github.com, 21 Oct 2026
- License and maturity
- The product is MIT licensed and described as beta. · github.com, 7 Oct 2026
- Limit: audit findings
- A September 12, 2026 audit reported one critical and nine additional findings, including backup or restore races with start and delete operations. · github.com, 21 Oct 2026
- Limit: deployment scope
- The panel manages game containers on a single host rather than a multi-host fleet. · github.com, 21 Oct 2026
- Limit: persistence
- State is stored in a JSON file rather than PostgreSQL, and metrics are kept only in memory and lost on restart. · github.com, 21 Oct 2026
- Limit: production readiness
- The repository says its deployment configuration has not been run on a real VPS and that network-partition and disk-full behavior remain unfinished. · github.com, 21 Oct 2026
- Limit: quotas
- Per-volume disk quotas are not implemented, so displayed limits are declared values rather than enforced quotas. · github.com, 21 Oct 2026
- Limit: scheduled backups
- Scheduled backups are explicitly listed as not implemented. · github.com, 21 Oct 2026
Where Teploy Arcade stands on Freedom251
- Rollback Management#1 of 25