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Teploy Arcade

Free plan Open source APILinuxMacSelf-hostedWebWindows

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Teploy Arcade's own site

Plans

PlanBilled and limitsPrice
Teploy ArcadeFree, open source; self-hostedFree
FreeFree to use; no paid tier stated · self-hosted · beta · MIT licensedFree

As teploy.com lists them, read 7 Oct 2026. The maker's own page has the final word.

Facts from Teploy Arcade's own pages

Audit log
Actions are recorded in an append-only audit log, including actions made through MCP. · github.com, 21 Oct 2026
Authentication
Passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts and constant-time comparison. · github.com, 21 Oct 2026
Authentication security
The repository says passwords use PBKDF2-HMAC-SHA256 with 120,000 iterations, per-user salts, and constant-time comparison. · github.com, 7 Oct 2026
Backups
Backups pause world saves, flush data, archive the files and resume saves afterward. · teploy.com, 21 Oct 2026
Beta status
The project describes itself as beta and says its repository records untested and deliberately deferred areas. · teploy.com, 21 Oct 2026
Configuration model
Each game server is defined by a JSON file containing its image, ports, protocols, data path and readiness line. · teploy.com, 21 Oct 2026
Console
The live console uses a replay buffer and sequence numbers so reconnecting clients can catch up on missed output. · teploy.com, 7 Oct 2026
Console commands
Commands are sent through RCON rather than a panel process pipe. · teploy.com, 21 Oct 2026
Deployment
The maker provides Linux and macOS binaries, a container image, and systemd deployment instructions. · teploy.com, 7 Oct 2026
Docker requirement
Running real game servers requires a Docker daemon on the same host; without one Arcade uses an in-process simulator. · github.com, 7 Oct 2026
Docker validation
The repository records an end-to-end Docker test with Paper 1.20.4, console commands, a 166 MB backup and graceful stopping. · github.com, 21 Oct 2026
Documentation depth
The repository includes README, deployment, planning, bug, issue and TODO documents covering installation, architecture and known gaps. · github.com, 21 Oct 2026
Embedded frontend
The frontend is embedded into one static Go binary, so no separate frontend installation is required. · github.com, 21 Oct 2026
Extensibility
Templates are local JSON files, so adding a game can be done by dropping in a file and restarting without code changes. · github.com, 21 Oct 2026
Install formats
Releases provide static Linux and macOS binaries for amd64 and arm64, a container image and a systemd unit. · github.com, 21 Oct 2026
Launch news
Teploy announced its broader deployment platform on January 14, 2026, describing self-hosted deployment as its core cost-saving approach. · teploy.com, 21 Oct 2026
Licence
The Arcade repository is licensed under the MIT licence. · github.com, 21 Oct 2026
License and maturity
The product is MIT licensed and described as beta. · github.com, 7 Oct 2026
Limit: audit findings
A September 12, 2026 audit reported one critical and nine additional findings, including backup or restore races with start and delete operations. · github.com, 21 Oct 2026
Limit: deployment scope
The panel manages game containers on a single host rather than a multi-host fleet. · github.com, 21 Oct 2026
Limit: persistence
State is stored in a JSON file rather than PostgreSQL, and metrics are kept only in memory and lost on restart. · github.com, 21 Oct 2026
Limit: production readiness
The repository says its deployment configuration has not been run on a real VPS and that network-partition and disk-full behavior remain unfinished. · github.com, 21 Oct 2026
Limit: quotas
Per-volume disk quotas are not implemented, so displayed limits are declared values rather than enforced quotas. · github.com, 21 Oct 2026
Limit: scheduled backups
Scheduled backups are explicitly listed as not implemented. · github.com, 21 Oct 2026

Where Teploy Arcade stands on Freedom251

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