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Stencyl

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What Stencyl is

Stencyl is game creation software for building mobile, web, and desktop games with visual logic or custom code. Its drag-and-drop designer uses snapping blocks and includes hundreds of ready-to-use options. Creators can make and share blocks, import libraries, extend the engine with code, and write Haxe classes that work with block-based Behaviors. The Scene Designer has tools for selection, zooming, grid-snapping, and flood fill; the Actor Editor adjusts appearance, behaviors, and physical properties. Stencyl targets iOS, Android, Windows, Mac, Linux, and HTML5. The free Starter edition can publish HTML5 games and test games on paid target platforms, but cannot publish to desktop, iOS, or Android and displays Stencyl branding. Indie costs $99 a year and publishes to web and desktop without watermarks. Studio costs $199 a year and adds iOS and Android publishing, ads, leaderboards, in-app purchases, and third-party plugins. Publishing iOS games to the App Store requires an active Apple developer license and a Mac. Stencyl says it collects no royalties on games.

Who it suits

Stencyl suits creators who want to build games using visual blocks, with options to add Haxe code and libraries. The Starter edition is for publishing HTML5 games or testing on paid targets; desktop and mobile publishing require a paid plan.

What it does well

  • Visual designer includes hundreds of ready-to-use blocks.
  • Users can extend block behaviors with Haxe code.
  • Targets HTML5, desktop, and mobile platforms.
  • Company says it collects no royalties on games.

What to know first

  • Starter cannot publish desktop, iOS, or Android games.
  • Starter games display Stencyl branding.
  • iOS App Store publishing requires a Mac and active Apple developer license.
  • Subscriptions include no support contract.

Limits

Starter is free and can publish HTML5 games, but cannot publish desktop, iOS, or Android games and shows Stencyl branding. Indie costs $99 a year and publishes to web and desktop; Studio costs $199 a year and adds iOS and Android publishing. The free edition is described as a way to test paid-platform games, with no trial period in days stated.

Plans

PlanBilled and limitsPrice
IndieAnnual subscription · Publish to Web & Desktop · Windows, Mac & Linux · No watermarks · Customer-only forums$99 a year
StudioAnnual subscription · Publish to iOS, Android, Web & Desktop · Ads · Leaderboards · In-app purchases · Third-party plugins$199 a year
StarterPublish to Web/HTML5 · Stencyl branding splash screen · Individual personal useFree

As stencyl.com lists them, read 3 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the Stencyl website.
  2. Start with the free Starter edition to publish HTML5 games or test on paid target platforms.
  3. Choose Indie for web and desktop publishing, or Studio for iOS and Android publishing.
  4. For iOS App Store publishing, have an active Apple developer license and a Mac.

Stencyl is game-creation software built around visual logic, with Haxe code available for extending projects. It suits creators who want to start without code but may later need more control. Its range of publishing options is useful, but desktop and mobile releases require paid plans.

Overview

Stencyl’s block-based workflow lowers the barrier to building game behavior, while custom blocks, imported libraries, and Haxe classes provide a route beyond the visual tools. That makes it a plausible fit for beginners and more technical creators working in the same environment. The limitation is that Starter is primarily a web-publishing option: it can test games on paid targets, but cannot publish to desktop or mobile and puts Stencyl branding on games.

Stencyl says it takes no royalties and claims no ownership of games made with it, so developers retain their games’ profits. That is favorable for projects intended to earn revenue, though the plan and platform requirements still shape what can be released.

Key features

The visual designer uses hundreds of ready-made, snap-together blocks to build game logic. Users can also create and share blocks, import libraries, extend the engine with code, and write Haxe classes that work with block-based Behaviors. The combination offers more headroom than a visual-only system, but code customization depends on being willing to work with Haxe.

Stencyl separates world layout from actor editing. Its Scene Designer includes selection, zoom, grid snapping, and flood fill; the Actor Editor covers appearance, behaviors, and physical properties. These tools address both arranging scenes and configuring the objects within them.

Monetization options include in-game purchases, mobile ads such as iAds and AdMob, and Newgrounds ads for web games. The extensions market includes integrations such as Firebase and Colyseus as well as AdMob, but Stencyl warns that these extensions are third-party work used at the user’s risk. Studio is the plan that includes ads, in-app purchases, and third-party plugins.

Pricing

Stencyl uses a freemium model, with paid plans billed annually. There is no free trial; Starter’s free edition can be used to test games on paid targets before buying, but it does not publish to them.

  • Starter: The price is not published. It publishes to web/HTML5 and allows testing on paid target platforms, but not desktop, iOS, or Android publishing. Games carry Stencyl branding. It is best for learning the workflow or releasing HTML5 games, not for unbranded desktop or mobile releases.
  • Indie: $99 a year, billed as an annual subscription. It adds web and desktop publishing for Windows, Mac, and Linux, removes watermarks, and includes customer-only forums. It fits creators focused on desktop and web; it does not include the mobile publishing and monetization features named for Studio.
  • Studio: $199 a year, billed as an annual subscription. It adds publishing to iOS and Android as well as web and desktop, plus ads, leaderboards, in-app purchases, and third-party plugins. It is the relevant tier for mobile releases and those monetization features.

Subscriptions do not include a support contract; informal support is through a customer-only discussion board. Publishing iOS games to the App Store also requires an active Apple developer license and a Mac, an added requirement beyond the Studio subscription.

Platforms

Stencyl targets HTML5, Windows, Mac, Linux, iOS, and Android, but access to publishing differs by plan: Starter is limited to HTML5, Indie covers desktop and web, and Studio adds mobile. Stencyl does not offer multiplayer tools or console export. The iOS App Store route specifically requires both a Mac and an active Apple developer license.

Who it's for

Stencyl is a strong fit for creators who want to assemble game logic visually, especially those who value the option to add Haxe code later. Starter is suited to web-first learning and HTML5 projects; Indie makes sense for unbranded desktop publishing; Studio is for developers who need mobile publishing or the named monetization tools. It is a weaker choice for console releases, multiplayer projects, or anyone who needs mobile publishing without a paid subscription.

Pros and cons

  • Pro: Hundreds of visual blocks and separate scene and actor editors support a code-free start across both logic and game-world setup.
  • Pro: Custom blocks, libraries, and Haxe classes let users extend the visual workflow rather than outgrow it immediately.
  • Pro: No royalties and no ownership claim leave developers their games’ profits.
  • Con: Starter cannot publish to desktop or mobile and displays Stencyl branding, so it is not a complete free release path for those targets.
  • Con: Mobile publishing requires Studio, and App Store releases additionally require a Mac and Apple developer license.
  • Con: There are no multiplayer tools or console exports, and subscriptions come without a formal support contract.

Alternatives

Consider these alternatives if their pricing or scope better matches your project:

  • Armory3D is a free, open-source engine with a Blender add-on and external SDK, a fit to consider if that toolchain and zero-cost plan suit your project.
  • Construct 3 offers a free plan and trial, while its Personal License unlocks all features for individuals and hobbyists and can be cancelled at any time; consider it if those terms appeal.
  • GDevelop has a free plan for creating a first game; consider it if you want to begin without a paid subscription.
  • Clickteam Fusion 2.5 has a free edition with limited HTML5 export and a 99.99 USD one-time PC edition for commercial games and apps; consider it if a one-time PC purchase is preferable.
  • Flowlab’s free plan allows three games with five levels each and 50 game objects, but no exporting; consider it for a limited free creation environment rather than a publishing route.
  • Visionaire Studio offers a freeware license capped at 25 scenes per project and a 75.00 EUR one-time Pro license; consider it if those licensing terms fit.
  • CopperCube is another freemium option with an open-source WebGL engine; consider it if that engine and its source-code options align with your needs.
  • GameMaker has a free plan for non-commercial use with no console exports; consider it if those boundaries fit your project.

For broader comparisons, see Game Visual Scripting Software, Game Engine Software, and Game Development Software.

Verdict

Choose Stencyl if you want a visual game-building workflow that can stretch into Haxe customization, with paid routes from HTML5 to desktop and mobile. The strongest reason to choose it is that blend of approachable blocks and code extensibility, with no royalties on games. Look elsewhere if you need console export, multiplayer tools, or a free route to publish desktop and mobile games.

Verdict

Stencyl offers a visual game-building workflow with code extensions and publishing options that vary by plan. Check the Starter publishing limits and the separate Mac and Apple developer license requirement for App Store releases.

Questions

Is Stencyl free?

Yes. The Starter edition is free, and the listed paid plans are Indie at $99 a year and Studio at $199 a year.

What can I publish with Starter?

Starter can publish HTML5 games and test games on paid target platforms. It cannot publish to desktop, iOS, or Android, and games display Stencyl branding.

Which platforms does Stencyl target?

Its targets include iOS, Android, Windows, Mac, Linux, and HTML5.

Can I write code in Stencyl?

Yes. Stencyl supports Haxe, and creators can extend the engine with code, import libraries, and write custom classes for block-based Behaviors.

Does Stencyl take royalties or ownership of games?

Stencyl says it collects no royalties and claims no ownership of games.

What is required to publish an iOS game to the App Store?

An active Apple developer license and a Mac are required.

Facts from Stencyl's own pages

Company
Stencyl's homepage identifies the maker as Stencyl, LLC; its LinkedIn company profile lists Cupertino as headquarters and 2008 as its founding year. · linkedin.com, 3 Oct 2026
Custom code
Users can create and share blocks, extend the engine with code, import libraries, and write custom classes that work with block-based Behaviors. · stencyl.com, 3 Oct 2026
Extensions
The extensions market lists integrations such as AdMob, Firebase, and Colyseus, and warns that listed extensions are not developed by Stencyl and are used at the user's risk. · stencyl.com, 3 Oct 2026
Free edition limits
Starter can publish HTML5 games and test games on paid target platforms, but cannot publish to desktop, iOS, or Android and displays Stencyl branding before games. · stencyl.com, 3 Oct 2026
Free plan
Yes · stencyl.com, 24 Sept 2026
Mobile export
Yes · stencyl.com, 24 Sept 2026
Monetization
Stencyl describes support for in-game purchases, mobile ads including iAds and AdMob, and Newgrounds ads for web games. · stencyl.com, 3 Oct 2026
Publishing requirement
Publishing iOS games to the App Store requires an active Apple developer license and a Mac. · stencyl.com, 3 Oct 2026
Purpose
Stencyl is game creation software for making mobile, web, and desktop games without code. · stencyl.com, 3 Oct 2026
Royalties
Stencyl says it collects no royalties on games and claims no ownership over them, so developers keep their games' profits. · stencyl.com, 3 Oct 2026
Scripting languages
Haxe · stencyl.com, 24 Sept 2026
Source code model
open_source · stencyl.com, 24 Sept 2026
Support
Subscriptions include no support contract; the pricing FAQ describes informal support through a customer-only discussion board. · stencyl.com, 3 Oct 2026
Target platforms
iOS,Android,Windows,Mac,Linux,HTML5 · stencyl.com, 24 Sept 2026
Trial
The pricing FAQ describes the free edition as a way to test games on paid target platforms before purchase; it does not specify a trial period in days. · stencyl.com, 3 Oct 2026
Visual logic
Its drag-and-drop designer extends Scratch-style block snapping with hundreds of ready-to-use blocks. · stencyl.com, 3 Oct 2026
Visual scripting
Yes · stencyl.com, 24 Sept 2026
World and actor editors
The Scene Designer includes selection, zooming, grid-snapping, and flood fill, while the Actor Editor adjusts actors' appearance, behaviors, and physical properties. · stencyl.com, 3 Oct 2026

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