SNESticle Revive

What SNESticle Revive is
SNESticle Revive is free PlayStation 2 homebrew software for emulating Super Nintendo and NES games. The SNES side uses the original SNESticle core and lists support for DSP-1, DSP-2, CX4, OBC1, S-DD1, and S-RTC coprocessors. NES emulation comes from InfoNES, with audio connected to the PS2 path. Video uses gsKit, offering 480i by default and 1080i in a centered 4:3 viewport. The ROM browser can show PNG box art, title screens, gameplay images, logos, and other artwork, and play MOD or XM tracker music with separate game and menu controls. Five save-state slots support USB, memory cards, MMCE, and internal-HDD storage, with ROM and CRC validation. Games can load from several local sources plus one read-only SMB share. Building requires PS2SDK and can produce an ELF or ISO. The repository is archived and read-only.
Who it suits
It suits PlayStation 2 owners who want standalone SNES and NES emulation with multiple storage sources and save-state options. Developers building PS2 homebrew can use the PS2SDK project.
What it does well
- SNES and NES emulation
- Five save-state slots
- Multiple storage sources
- Artwork and tracker music support
- 480i and 1080i video modes
What to know first
- Archived, read-only repository
- NES FDS save states unsupported
- Some SNES coprocessor games lack save states
- Heavy NES scenes can drop to 30 fps
Verdict
SNESticle Revive provides a feature-rich SNES and NES emulator for PlayStation 2, including artwork, music, save states, and varied storage. Its archived status and documented save-state and performance limits matter for anyone choosing it.
Facts from SNESticle Revive's own pages
- Audio
- The ROM browser and pause menu can play MOD and XM tracker music, and the emulator has separate game-volume and menu-music controls. · github.com, 4 Oct 2026
- Build output
- Building with PS2SDK produces SNESticle.elf and can also produce a packed ELF or ISO. · github.com, 9 Oct 2026
- Build requirements
- Building requires PS2SDK and produces a PlayStation 2 ELF, with an ISO available through the Makefile's ISO target. · github.com, 4 Oct 2026
- Cover art
- The ROM browser can display PNG box art, title screens, gameplay snapshots, and logos, and the build tools can fetch matching artwork from Libretro. · github.com, 9 Oct 2026
- File systems
- The bundled BDM stack reads FAT16, FAT32, and exFAT using MBR or GPT partition tables. · github.com, 9 Oct 2026
- Integrations
- The project uses the gsKit video backend, audsrv audio, and the bundled libxmp-lite source for tracker playback. · github.com, 9 Oct 2026
- Intended platform
- The README identifies PlayStation 2 as the primary target and says the add-on works on devices that support PS2SDK. · github.com, 4 Oct 2026
- Known limitation
- SNES save states currently support base-hardware games; games using coprocessors are blocked until those chips have state serialization. · github.com, 9 Oct 2026
- Known limits
- NES FDS save states are unsupported, and some SNES special-chip games are rejected for save states until those chips can be serialized. · github.com, 4 Oct 2026
- License
- The current source tree is licensed under GNU GPL v3 or later, while the original recovered SNESticle source retains its MIT grant. · github.com, 4 Oct 2026
- License and status
- The repository is licensed under GNU GPL v3 or later and was archived by its owner on October 4, 2026. · github.com, 9 Oct 2026
- Menu music
- The ROM browser and pause menu can play tracker music in MOD and XM formats. · github.com, 9 Oct 2026
- NES emulation
- The project also integrates InfoNES to provide NES emulation on PlayStation 2. · github.com, 9 Oct 2026
- NES support
- The project integrates InfoNES for NES emulation, with audio connected to the PS2 audio path. · github.com, 4 Oct 2026
- Network access
- SMB support provides one configured read-only network share for browsing and loading ROMs. · github.com, 9 Oct 2026
- Performance limits
- The project notes that heavy NES scenes can exceed the 16.6 ms frame budget and drop to 30 fps under vsync. · github.com, 4 Oct 2026
- Product
- SNESticle Revive is homebrew Super Nintendo emulator software for PlayStation 2, originally based on the Acer Addis emulator. · github.com, 9 Oct 2026
- Project status
- GitHub says the repository was archived by its owner on October 4, 2026, and is read-only. · github.com, 4 Oct 2026
- Purpose
- SNESticle Revive is a PlayStation 2 homebrew emulator for SNES and NES games. · github.com, 4 Oct 2026
- Save states
- SNES and NES cartridge save states have five slots and support USB, memory-card, MMCE, and internal-HDD storage. · github.com, 9 Oct 2026
- SNES support
- It uses the original SNESticle SNES core and lists support for coprocessors including DSP-1, DSP-2, CX4, OBC1, S-DD1 and S-RTC. · github.com, 4 Oct 2026
- Storage
- ROMs can be browsed from USB, external drives, MX4SIO SD cards, memory cards, MMCE carts, internal HDD, discs, HostFS, and a configured read-only SMB share. · github.com, 9 Oct 2026
- Video
- The video configuration offers 480i and 1080i modes, with 480i as the default. · github.com, 9 Oct 2026
Where SNESticle Revive stands on Freedom251
- SNES Emulators#22 of 30