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nSide Balanced

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What nSide Balanced is

nSide Balanced is a free libretro core that forks higan v106 and reimplements its Balanced profile. It loads .sfc, .smc, .gb, .gbc, .bml, and .rom files, and provides saves, save states, rewind, netplay, screenshots, controls, remapping, core options, and softpatching through RetroArch or another libretro frontend. Its simplified Super Game Boy routine supports Super Game Boy ROMs and BIOS files for Game Boy and Game Boy Color content. A multitap option supports up to five players in compatible games. Special-chip games use split ROMs and may need co-processor firmware in the frontend system directory. MSU-1 requires the correct .bml file and has a complex setup. The core lacks cheats, rumble, sensors, camera, location, and disk control. Documentation notes display issues in A.S.P. Air Strike Patrol, incompatibility with ROM hacks relying on emulator quirks, rewind glitches during Super Game Boy emulation, and scanline emulation that does not work properly. It is authored by hex-usr under GPLv3.

Who it suits

It suits RetroArch and libretro users emulating supported Super Nintendo, Game Boy, and Game Boy Color files. It is useful for players who want netplay, rewind, save states, and multitap support without cheat features.

What it does well

  • Free GPLv3 libretro core
  • Supports several cartridge file extensions
  • Includes saves, rewind, and netplay
  • Multitap supports up to five players
  • Super Game Boy ROM and BIOS support

What to know first

  • No cheat, rumble, sensor, or disk control
  • MSU-1 setup requires a correct .bml file
  • Scanline emulation does not work properly
  • Some ROM hacks are incompatible

Verdict

nSide Balanced offers broad libretro features and support for several Nintendo-era formats, including Super Game Boy content. Its missing hardware features, firmware requirements, and documented compatibility issues matter for specific games and setups.

Facts from nSide Balanced's own pages

Author and license
The core is authored by hex-usr and licensed under GPLv3. · docs.libretro.com, 8 Oct 2026
Compatibility
The page lists black lines and a missing aircraft shadow as issues in A.S.P. Air Strike Patrol, and says ROM hacks that rely on emulator quirks are incompatible. · docs.libretro.com, 8 Oct 2026
Compatibility limitation
The documentation lists black lines and a missing aircraft shadow in A.S.P. Air Strike Patrol, and says ROM hacks that rely on emulator quirks are incompatible. · docs.libretro.com, 8 Oct 2026
Controller support
Listed controller types include SNES joypad and mouse, plus a multitap for up to five players; lightgun inputs are not hooked up in this core. · docs.libretro.com, 8 Oct 2026
Display options
Core options include internal resolution, color emulation, blur emulation, scanline emulation, and a preferred Super Game Boy BIOS; scanline emulation currently does not function properly. · docs.libretro.com, 8 Oct 2026
Firmware
The documentation lists optional co-processor firmware files and Super Game Boy firmware for the system directory, and notes that special-chip games use split ROMs. · docs.libretro.com, 8 Oct 2026
Frontend features
It supports restart, screenshots, saves, states, rewind, netplay, core options, controls, remapping, and softpatching. · docs.libretro.com, 8 Oct 2026
MSU-1
MSU-1 support requires loading a correct .bml file, and the documentation recommends Snes9x for simpler access to that feature. · docs.libretro.com, 8 Oct 2026
MSU-1 limitation
MSU-1 support requires loading a correct .bml file, and the documentation describes this support as complex. · docs.libretro.com, 8 Oct 2026
Multiplayer
The multitap controller option allows up to five players in compatible games. · docs.libretro.com, 8 Oct 2026
Purpose
nSide Balanced is a fork of higan v106 that reimplements the Balanced profile. · docs.libretro.com, 8 Oct 2026
RetroArch features
The core supports saves, save states, rewind, netplay, screenshots, controls, remapping, core options, and softpatching. · docs.libretro.com, 8 Oct 2026
Rewind limitation
The documentation warns that rewind may cause graphical glitches during Super Game Boy emulation. · docs.libretro.com, 8 Oct 2026
Save files
Cartridge battery saves use the frontend's Save directory, and save states use its State directory. · docs.libretro.com, 8 Oct 2026
Scanlines
The documentation says scanline emulation currently does not function properly. · docs.libretro.com, 8 Oct 2026
Special chip games
The core uses split ROMs for special chip games, and some games may require co-processor firmware files in the frontend's system directory. · docs.libretro.com, 8 Oct 2026
Super Game Boy
It can use Super Game Boy ROMs and BIOS files for Game Boy and Game Boy Color content through its simplified Super Game Boy routine. · docs.libretro.com, 8 Oct 2026
Supported content
It can load files with .sfc, .smc, .gb, .gbc, .bml, and .rom extensions. · docs.libretro.com, 8 Oct 2026
Supported files
The core can load .sfc, .smc, .gb, .gbc, .bml, and .rom files. · docs.libretro.com, 8 Oct 2026
Unsupported features
The core does not support RetroArch or native cheats, rumble, sensors, camera, location, or disk control. · docs.libretro.com, 8 Oct 2026
Video options
Core options include internal resolution, color emulation, blur emulation, scanline emulation, and a preferred Super Game Boy BIOS. · docs.libretro.com, 8 Oct 2026

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