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RPGMaker Save Editor

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What RPGMaker Save Editor is

RPGMaker Save Editor (RMSE) is a free tool for editing save files from RPG Maker MV and MZ. Its graphical interface uses Electron, with Node.js for the backend, and it is listed for Linux, macOS and Windows. A save can be opened by dragging it from a file browser or selecting it through a dialog. RMSE lets users edit items, armor and weapons, add inventory entries from a dropdown, and edit characters who are in the active party. For data it does not interpret, including values from custom plugins, users can export raw save JSON, edit it manually and load it again. Before overwriting a save, the app creates a backup and retains the five latest copies in a .rmse_backups folder beside the save files. Save files must be saved inside the game directory, although exported JSON can be stored elsewhere. The project uses an Apache-2.0 license, but the repository has no packaged releases. Its documented setup is to clone the repository, install dependencies with npm and run npm start. The README warns that changes to internal variables and switches can damage a save.

Who it suits

RMSE suits RPG Maker MV and MZ players who are comfortable setting up a desktop app from source and editing save data. Character edits apply only to members of the active party.

What it does well

  • Edits items, armor and weapons
  • Can export and load raw save JSON
  • Creates backups before overwriting saves
  • Keeps the five newest backups

What to know first

  • Supports RPG Maker MV and MZ; older versions are not planned
  • Save files must remain inside the game directory
  • No packaged releases are listed
  • Changing internal variables or switches can damage saves

Limits

The free plan is the only stated plan. Character editing is limited to the active party, and game save files can be saved only inside the game directory; exported JSON can be saved anywhere.

Plans

PlanBilled and limitsPrice
RPGMaker Save EditorNo paid plans stated · Apache-2.0 licenseFree

As github.com lists them, read 9 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the RMSE GitHub repository.
  2. Clone the repository.
  3. Install dependencies with npm.
  4. Run `npm start`.
  5. Load a save by dragging it into RMSE or choosing it in the file dialog.

RPGMaker Save Editor (RMSE) is a desktop utility for changing RPG Maker save files, aimed at players and developers working with MV or MZ games. It is most suitable for technically minded users comfortable with a source-based setup and, when necessary, direct JSON editing.

Its focused inventory tools, active-party character controls, and rollback backups make it useful for supported games, while the save-location restriction and lack of packaged releases make it a poor fit for anyone seeking a conventional, plug-and-play editor.

Overview

RMSE combines a Node.js backend with an Electron interface. You can open a save by dragging it from a file browser or by choosing it in a file dialog, then edit supported fields through the graphical interface. The project targets RPG Maker MV and MZ saves; older RPG Maker versions are not part of its planned support.

Distribution is through the Apache-2.0-licensed GitHub repository rather than a packaged release. The documented process is to clone the repository, install dependencies with npm, and launch it with npm start. That approach costs nothing, but it assumes you can manage a Node.js project and does not offer the convenience of a downloadable installer.

Key features

Inventory and party editing

RMSE lets you change items, armor, and weapons, adding inventory entries from a dropdown. This is the practical strength of the editor for players who want to correct or customize carried equipment without manually restructuring a save. Character editing is narrower: only characters currently in the active party can be changed, so it is not a complete roster-management tool. Character stats editing is supported within that active-party boundary.

Raw JSON access

The editor can export save data as raw JSON and load edited JSON again. This provides a route to values from custom plugins that RMSE does not understand, extending its usefulness beyond the standard fields. It also shifts responsibility to the user: manual changes to internal variables and switches can damage a save, so JSON access is best reserved for users who understand the game’s data structure.

Backups and file handling

Before overwriting a save, RMSE creates a backup and retains the five most recent backups in a .rmse_backups folder beside the save files. That automatic safety net is valuable when experimenting, but it is not a substitute for separate copies if you are making risky edits. Game saves can be written only inside the game directory, whereas exported JSON can be saved anywhere. The distinction matters if you organize saves on another drive or expect unrestricted output paths.

Pricing

PlanPriceIncludes
RPGMaker Save EditorfreeFree, open-source editor under the Apache-2.0 license

There is no paid tier or free trial. The free plan is the entire product, with no subscription, seat, or quota terms stated. In exchange for the zero price, users accept the repository-based installation and the absence of packaged releases.

Platforms

RMSE runs on Linux, macOS, and Windows. Its supported game formats are RPG Maker MV and RPG Maker MZ. The platform list covers the major desktop operating systems, but this is not a mobile or browser editor.

Who it's for

Choose RMSE if you need to edit MV or MZ inventories, equipment, or active-party statistics and are comfortable cloning a repository and running npm commands. Developers and advanced players can also benefit from raw JSON export when a custom plugin stores values outside the graphical controls.

Look elsewhere if you need support for older RPG Maker saves, editing of characters outside the active party, unrestricted save destinations, or an installer ready for nontechnical users. It is also a poor choice for anyone unwilling to risk manual variable and switch edits.

Pros and cons

Pros

  • Focused MV/MZ support: Targets the two current RPG Maker save formats rather than presenting a vague, broad compatibility claim.
  • Useful inventory controls: Items, armor, and weapons can be edited and added through a dropdown.
  • Raw JSON workflow: Lets advanced users reach custom-plugin values that the interface does not parse.
  • Automatic rollback points: Five recent backups are retained before an overwrite.
  • No purchase barrier: The editor is free and open source under Apache-2.0.

Cons

  • Source-based setup: Installation requires cloning, npm dependency installation, and npm start, with no packaged releases.
  • Limited character scope: Only active-party characters can be edited.
  • Constrained save output: Game saves must remain inside the game directory.
  • Potentially destructive advanced edits: Internal variables and switches can damage a save.
  • No older-version roadmap: Saves from earlier RPG Maker releases are outside planned support.

Alternatives

Browse Game Save Editors for a broader category comparison. Palworld Save Pal is a better match for Palworld saves and offers every feature on its free plan across desktop, mobile, and web platforms. SaveEditor.top suits users who want a browser-accessible editor with no registration, provided each file is 50MB or smaller and in a supported format.

Fallout Shelter Save Editor is the choice for browser-based Fallout Shelter editing with no account, ads, or telemetry. Pokémon SRM Editor is designed for Pokémon Red, Blue, and Yellow saves and offers both web and desktop apps. NHSE is a free desktop option when you already have a compatible save file and do not need console data import or dumping.

NMSE (No Man's Save Editor) is a free, ad-free desktop save editor for No Man's Sky. ACNH Save Editor is a self-hosted choice for Animal Crossing: New Horizons. Elden Ring SaveForge is a Windows-only free alternative for Elden Ring saves.

Verdict

RPGMaker Save Editor is a strong fit for MV and MZ players or developers who want precise inventory and active-party edits, with JSON access for plugin-driven data and automatic backups for routine overwrites. Choose it when those capabilities matter more than installer convenience; choose another editor when you need older RPG Maker compatibility, broader character control, or a simpler packaged workflow.

Verdict

RMSE provides inventory and active-party editing, plus raw JSON access and automatic backups. It requires a source-based setup, and users should keep backups because some save changes can cause damage.

Questions

How much does RPGMaker Save Editor cost?

The listed plan is free. No paid plans are stated.

Which games does RMSE support?

It should support save files from RPG Maker MV and MZ. Support for older versions is not planned.

Which platforms can run RMSE?

It is listed for Linux, macOS, and Windows.

Is RMSE open source?

Yes. The repository lists an Apache-2.0 license.

Does RMSE make backups?

Before overwriting a save, it creates a backup and keeps the five most recent backups in a `.rmse_backups` folder beside the save files.

How do I install it?

The documented setup is to clone the repository, install dependencies with npm, and run `npm start`. The repository has no packaged releases.

Facts from RPGMaker Save Editor's own pages

Backups
Before overwriting a save, RMSE creates a backup and keeps the five most recent backups in a .rmse_backups folder beside the save files. · github.com, 9 Oct 2026
Caution
The README warns that changing internal variables and switches can damage a save and advises keeping backups. · github.com, 9 Oct 2026
Character editing
Character editing is limited to characters currently in the active party. · github.com, 9 Oct 2026
Distribution
The GitHub repository lists an Apache-2.0 license and has no packaged releases. · github.com, 9 Oct 2026
Interface
The app uses Node.js for its backend and Electron for its graphical interface. · github.com, 9 Oct 2026
Inventory editing
Users can edit items, armor, and weapons, and add inventory entries from a dropdown. · github.com, 9 Oct 2026
Loading saves
Users can load a save by dragging it from a file browser or selecting it through a file dialog. · github.com, 9 Oct 2026
Purpose
RMSE is a tool for editing RPG Maker save files. · github.com, 9 Oct 2026
Raw JSON
RMSE can export and load raw save JSON for manual edits, including values from custom plugins it does not read. · github.com, 9 Oct 2026
Save location limit
Game save files can only be saved inside the game directory, while exported JSON files can be saved anywhere. · github.com, 9 Oct 2026
Setup
The documented setup is to clone the repository, install dependencies with npm, and run npm start. · github.com, 9 Oct 2026
Supported games
It should support saves from RPG Maker MV and MZ, and support for older versions is not planned. · github.com, 9 Oct 2026

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