Freedom251 › Minecraft Backup Software
PlayerDataSync Reloaded

What PlayerDataSync Reloaded is
PlayerDataSync Reloaded synchronizes player data across Minecraft multi-server networks, such as survival clusters and competitive mini-game networks. It can share inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, and Persistent Data Container data. Listed persistence options include MySQL, MariaDB, PostgreSQL, and MongoDB. Native Redis Pub/Sub supports near-instant handovers between nodes. The project describes GZIP compression and asynchronous thread pools to keep processing off the main server thread, plus optional AES-256 encryption for sensitive profiles. Developers can use its event-driven API and expansion hooks for custom Persistent Data Container data; Vault integration can sync balances. The project is free and open source under the MIT license. Its listed requirements are Paper or Folia 1.20+ and Java 25 or higher. The 26.8-ALPHA release notes say Fabric does not sync advancements or statistics, Forge is not built in, and SQLite is unsupported. Bug reports go to GitHub Issues, with documentation and Discord listed for support.
Who it suits
This plugin suits Minecraft network operators who need player data synchronized across servers, and developers who want API hooks for custom data. It requires Paper or Folia 1.20+ and Java 25 or higher.
What it does well
- Synchronizes a broad range of player data
- Supports four listed database backends
- Redis Pub/Sub supports node handovers
- Optional AES-256 profile encryption
- Free and MIT licensed
What to know first
- Requires Java 25 or higher
- Forge is not built in
- Fabric omits advancement and statistics syncing
- SQLite is unsupported
Limits
On Fabric, the 26.8-ALPHA release does not sync advancements or statistics; older 1.20 and 1.21 Fabric modules also lack Ender Chest, potion effects, and attributes. Forge is not built in the listed releases, and SQLite is unsupported.
Getting started
- Open the project website on GitHub.
- Use Paper or Folia 1.20+ with Java 25 or higher.
- Place the plugin JAR in the plugins directory on each server.
- Configure database credentials in config.yml.
- Use the documentation or Discord for support, and report bugs through GitHub Issues.
Verdict
PlayerDataSync Reloaded offers broad player-state synchronization and multiple persistence options for Minecraft networks. Review its platform requirements and release-specific limits, particularly the Fabric and Forge caveats.
Questions
Is PlayerDataSync Reloaded free?
Yes. It is listed as free and open source, and the repository identifies its license as MIT.
Which player data can it sync?
It supports inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, optional location, attributes, and Persistent Data Containers.
Which databases are supported?
The listed persistence backends are MySQL, MariaDB, PostgreSQL, and MongoDB. SQLite is unsupported.
What server and Java versions are required?
The stated requirements are Paper or Folia 1.20+ and Java 25 or higher.
Does it support Fabric and Forge?
Fabric support has data-sync omissions, including advancements and statistics in the 26.8-ALPHA release. Forge is not built in the listed releases.
How do I install it?
Put the plugin JAR in the plugins directory on each server and configure database credentials in config.yml.
Facts from PlayerDataSync Reloaded's own pages
- API
- The project provides an event-driven developer API and expansion hooks for syncing custom Persistent Data Container data. · github.com, 4 Oct 2026
- Compatibility
- The README lists Paper or Folia 1.20+ and Java 25 or higher as requirements, while describing Folia compatibility. · github.com, 4 Oct 2026
- Databases
- The README lists MySQL, MariaDB, PostgreSQL, and MongoDB as persistence options. · github.com, 4 Oct 2026
- Data stores
- The README lists MySQL, MariaDB, PostgreSQL, and MongoDB as supported persistence backends. · github.com, 9 Oct 2026
- Data synchronized
- It supports syncing inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, optional location, attributes, and Persistent Data Containers. · github.com, 9 Oct 2026
- Deployment
- Installation instructions say to put the plugin JAR in the plugins directory on each server and configure database credentials in config.yml. · github.com, 9 Oct 2026
- Developer API
- The README describes an event-driven API with expansion hooks for syncing custom data through Persistent Data Containers. · github.com, 9 Oct 2026
- Economy integration
- The README says Vault can synchronize player balances across the network. · github.com, 9 Oct 2026
- Free availability
- CraftingStudioPro lists the PlayerDataSync plugin as “Kostenlos” (free). · craftingstudiopro.de, 4 Oct 2026
- Known alpha caveat
- The 26.8-ALPHA release says its economy fix, location teleport, and Redis live sync had not been exercised against a running server with Vault, Redis, or a real multi-server setup. · github.com, 9 Oct 2026
- Known limits
- The 26.8-ALPHA release says Fabric does not sync advancements or statistics, Forge is not built, and SQLite is unsupported. · github.com, 9 Oct 2026
- License
- The GitHub repository identifies the project as MIT licensed. · github.com, 9 Oct 2026
- Limit: Fabric
- The 26.8-ALPHA release notes say Fabric does not sync advancements or statistics, and older 1.20 and 1.21 Fabric modules also lack Ender Chest, potion effects, and attributes. · github.com, 4 Oct 2026
- Limit: Forge
- The release notes say Forge is not built in the listed releases because ForgeGradle does not support the required Gradle 9 toolchain. · github.com, 4 Oct 2026
- Live sync
- The README describes native Redis Pub/Sub messaging for near-instant data handovers between nodes. · github.com, 9 Oct 2026
- Performance
- The README describes GZIP compression and asynchronous thread pools intended to keep work off the main server thread. · github.com, 9 Oct 2026
- Player data
- It syncs inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, and Persistent Data Container data. · github.com, 4 Oct 2026
- Purpose
- PlayerDataSync Reloaded synchronizes player data across multi-server Minecraft networks. · github.com, 9 Oct 2026
- Redis
- The README describes native Redis Pub/Sub support for near-instant data handovers between nodes. · github.com, 4 Oct 2026
- Security
- The README describes optional AES-256 encryption for sensitive player profiles. · github.com, 9 Oct 2026
- Server compatibility
- The README lists Paper or Folia version 1.20+ and Java 25 or higher as requirements. · github.com, 9 Oct 2026
- Support
- The README directs users to GitHub issues for bug reports, documentation, and a community Discord for support. · github.com, 9 Oct 2026
- Who it is for
- The README describes the product for Minecraft networks such as survival clusters and competitive mini-game networks. · github.com, 4 Oct 2026
Where PlayerDataSync Reloaded stands on Freedom251
- Minecraft Backup Software#18 of 30