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LCE Save Converter

What LCE Save Converter is
LCE Save Converter converts Minecraft Legacy Console Edition saves from Xbox 360 and PS3 into Windows 64 LCE format. It accepts Xbox 360 .bin STFS CON containers and PS3 save folders containing GAMEDATA, then creates a saveData.ms file and a thumbnail at thumbnails/thumbData.png. The project says converted saves retain terrain, chests, items, signs, maps, player inventories, and Nether and End dimensions. Compatibility has version limits: Xbox 360 saves through TU19 are supported, while TU20 and newer are not; PS3 saves through version 1.12 are supported, while version 1.13 and newer are not. The free Windows tool is open source under GNU GPLv3. Its documented interface is a Python GUI, with optional drag-and-drop through tkinterdnd2. The GUI requires Python 3.10 or newer, customtkinter, Pillow, and two included DLLs kept beside save_manager.py. The latest listed release is v0.5.0-beta, a pre-release that adds PS3 save support. The included DLLs have separate license terms.
Who it suits
It suits Minecraft LCE players moving older Xbox 360 or PS3 worlds to Windows 64 LCE. Users need a save within the supported version limits and the listed GUI requirements.
What it does well
- Preserves listed world data, including inventories and dimensions.
- Accepts Xbox 360 containers and PS3 save folders.
- Free and open source under GNU GPLv3.
What to know first
- Xbox 360 support ends at TU19.
- PS3 support ends at version 1.12.
- The latest listed release is a pre-release.
- The GUI requires Python 3.10+ and dependencies.
Limits
The free converter supports Xbox 360 saves through TU19 and PS3 saves through version 1.12. TU20 or newer Xbox saves and version 1.13 or newer PS3 saves are unsupported.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free | Open-source save converter · Xbox 360 TU19 and older · PS3 1.12 and older | Free |
As github.com lists them, read 7 Oct 2026. The maker's own page has the final word.
Getting started
- Open the project website on GitHub.
- Use a Windows environment with Python 3.10 or newer.
- Install customtkinter and Pillow for the GUI.
- Keep the two included DLLs in the same folder as save_manager.py.
- Load an Xbox 360 .bin STFS CON container or a PS3 save folder containing GAMEDATA.
- Convert the save to create saveData.ms and its thumbnail.
Verdict
LCE Save Converter covers two older console save formats and preserves several types of world data. Check the source version and GUI requirements before using it.
Questions
How much does LCE Save Converter cost?
It is free. The listed Free plan costs nothing.
Which platforms and editions does it support?
It is for Windows and converts Minecraft Legacy Console Edition saves from Xbox 360 or PS3 to Legacy Console Edition for Windows 64.
Which save versions can it convert?
Xbox 360 saves through TU19 are supported; TU20 and newer are unsupported. PS3 saves through version 1.12 are supported; version 1.13 and newer are unsupported.
What data does it preserve?
The project says terrain, chests, items, signs, maps, player inventories, and the Nether and End dimensions are preserved.
Is it open source?
Yes. The project is licensed under GNU GPLv3, and the included DLLs have separate license terms.
What release is currently listed?
The latest listed release is v0.5.0-beta, a pre-release that adds PS3 save support.
Facts from LCE Save Converter's own pages
- Conversion output
- Converted saves are output as saveData.ms with a thumbnail at thumbnails/thumbData.png. · github.com, 7 Oct 2026
- GUI
- The README documents a Python GUI, with optional drag-and-drop support through tkinterdnd2. · github.com, 7 Oct 2026
- Input formats
- The tool accepts Xbox 360 .bin STFS CON containers and PS3 save folders containing GAMEDATA. · github.com, 7 Oct 2026
- Intended users
- The tool is for Minecraft LCE players moving older Xbox 360 or PS3 worlds to the Windows 64 LCE format. · github.com, 7 Oct 2026
- License
- The project is licensed under GNU GPLv3, and the included DLLs have separate license terms. · github.com, 7 Oct 2026
- Preserved data
- The README says terrain, chests, items, signs, maps, player inventories, and Nether and End dimensions are preserved. · github.com, 7 Oct 2026
- PS3 compatibility
- PS3 saves are supported through version 1.12; version 1.13 and newer saves are unsupported. · github.com, 7 Oct 2026
- Purpose
- Converts Minecraft Legacy Console Edition saves from Xbox 360 and PS3 to Windows 64 LCE format. · github.com, 7 Oct 2026
- Release status
- The latest listed release is v0.5.0-beta, marked as a pre-release and adding PS3 save support. · github.com, 7 Oct 2026
- Requirements
- The project lists Python 3.10 or newer, customtkinter and Pillow for the GUI, and two included DLLs in the same folder as save_manager.py. · github.com, 7 Oct 2026
- Support
- The README asks users to open an issue if a save fails to convert. · github.com, 7 Oct 2026
- Testing
- The README reports testing 42 Xbox 360 saves with a 100% conversion success rate and confirms PS3 support on EU and US digital saves. · github.com, 7 Oct 2026
- Xbox compatibility
- Xbox 360 saves are supported through TU19; TU20 and newer saves are unsupported. · github.com, 7 Oct 2026
Where LCE Save Converter stands on Freedom251
- Minecraft World Converters#7 of 18